Player Matchup

Sobek
Sobek
Beef Hour
Sobek
Level 156
God Stats
5W - 6L
1,516 SR
Queue Stats
24W - 28L
1,464 Elo+
Party 1
Osiris
Osiris
The Swift Bunny
Osiris
Level 159
God Stats
5W - 3L
1,265 SR
Queue Stats
150W - 133L
1,514 Elo+
Solo
Merlin
Merlin
ThreePointOhhh
Merlin
Level 131
God Stats
1W - 1L
1,789 SR
Queue Stats
57W - 57L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
ToesInTheNose
Sun Wukong
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
mexicanSNORLAX
Apollo
Level 142
God Stats
9W - 8L
1,500 SR
Queue Stats
128W - 95L
1,788 Elo+
Party 1
Team Averages
Level 147
1,514 SR
1,551 Elo+

VS

Team Averages
Level 135
1,552 SR
1,577 Elo+
Vamana
Vamana
Asavo
Vamana
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 94L
1,648 Elo+
Party 2
Jing Wei
Jing Wei
Endless_Abyss_
Jing Wei
Level 156
God Stats
1W - 1L
1,696 SR
Queue Stats
77W - 67L
1,660 Elo+
Solo
Kali
Kali
I Zoiid I
Kali
Level 125
God Stats
7W - 4L
1,500 SR
Queue Stats
239W - 173L
1,636 Elo+
Party 2
Terra
Terra
RoseSaiyajin
Terra
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 32L
1,464 Elo+
Party 2
Scylla
Scylla
l LonewoIf I
Scylla
Level 124
God Stats
4W - 2L
1,565 SR
Queue Stats
57W - 70L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Beef Hour
Sobek
9
2 / 0 / 2
5,881
535
3,420
6,948
5,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
0 / 0 / 0
6,513
592
3,805
4,232
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
1 / 0 / 0
6,494
590
2,623
3,504
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
ToesInTheNose
Sun Wukong
11
4 / 0 / 1
6,487
590
2,623
7,274
2,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
2 / 0 / 1
6,945
631
4,027
5,761
1,726
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Asavo
Vamana
11
0 / 0 / 0
5,573
507
3,250
6,360
3,518
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jing Wei
9
0 / 2 / 0
5,186
471
2,835
5,116
1,260
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kali
10
0 / 3 / 0
5,336
485
3,013
6,184
3,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 2 / 0
4,970
452
2,000
6,259
2,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
10
0 / 2 / 0
5,308
483
1,913
3,193
879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
9
Kills
0
0
Deaths
9
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vamana
Asavo
Vamana
0
0
0
0
W
Sobek
Beef Hour
Sobek
2
0
2
3
L
Jing Wei
0
2
0
0
L
Kali
0
3
0
0
L
0
2
0
0
W
0
0
0
0
W
1
0
0
1
W
Sun Wukong
ToesInTheNose
Sun Wukong
4
0
1
4.5
L
Scylla
0
2
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,498
Damage
13,011
27,719
Taken
27,112
14,493
Mitigated
11,541
13,811
Healing
8,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Asavo
Vamana
3,250
1,160
0
3,094
6,360
3,518
0
0
6,360
0
29,102
W
Sobek
Beef Hour
Sobek
3,420
69
0
3,068
6,948
5,256
157
1,769
5,139
12,703
0
L
Jing Wei
2,835
2,029
0
1,547
5,116
1,260
0
782
4,334
0
26,541
L
Kali
3,013
1,488
0
807
6,184
3,596
0
1,123
5,015
0
34,979
L
2,000
361
389
2,566
6,259
2,288
0
2,756
3,398
13,352
0
W
3,805
1,273
0
2,499
4,232
3,373
516
0
4,232
0
36,505
W
2,623
39
0
1,047
3,504
1,201
0
627
2,809
40,747
0
W
Sun Wukong
ToesInTheNose
Sun Wukong
2,623
325
0
3,323
7,274
2,937
0
906
6,274
0
33,878
L
Scylla
1,913
396
0
230
3,193
879
0
1,161
1,962
28,790
0
W
4,027
3,100
0
3,874
5,761
1,726
402
409
5,352
0
48,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
26,373
377
Minions Killed
297
0
Camps Cleared
0
1,083,692
Distance Traveled
1,056,945
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,573
507
70
6
0
222,509
2
W
Sobek
5,881
535
19
2
0
220,417
2
L
Jing Wei
5,186
471
65
6
0
201,893
2
L
Kali
5,336
485
71
6
0
216,158
0
L
Terra
4,970
452
20
2
0
230,891
4
W
Osiris
6,513
592
92
8
0
223,291
5
W
Merlin
6,494
590
104
9
0
213,762
3
W
Sun Wukong
6,487
590
64
6
0
233,365
3
L
Scylla
5,308
483
71
6
0
185,494
7
W
Apollo
6,945
631
98
9
0
192,857
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role