Player Matchup

Fenrir
Fenrir
Clip-_-Up-
Fenrir
Level 63
God Stats
1W - 2L
1,713 SR
Queue Stats
25W - 24L
1,414 Elo+
Party 2
Artemis
Artemis
DayRoomMari
Artemis
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,490 Elo+
Party 2
Ymir
Ymir
LilTatorTot42069
Ymir
Level 49
God Stats
12W - 7L
1,655 SR
Queue Stats
375W - 405L
1,433 Elo+
Solo
Chang'e
Chang'e
Lumourn
Chang'e
Level 147
God Stats
14W - 9L
1,596 SR
Queue Stats
62W - 55L
1,411 Elo+
Party 2
Ra
Ra
OPWorm
Ra
Level 39
God Stats
10W - 4L
1,572 SR
Queue Stats
83W - 74L
1,500 Elo+
Party 2
Team Averages
Level 66
1,607 SR
1,450 Elo+

VS

Team Averages
Level 69
1,526 SR
1,506 Elo+
Ares
Ares
H20 guNNer
Ares
Level 67
God Stats
9W - 3L
1,718 SR
Queue Stats
33W - 36L
1,604 Elo+
Party 1
Erlang Shen
Erlang Shen
Il Nagel Il
Erlang Shen
Level 70
God Stats
1W - 2L
1,751 SR
Queue Stats
79W - 76L
1,538 Elo+
Party 1
Ra
Ra
Requis42069
Ra
Level 24
God Stats
16W - 21L
1,500 SR
Queue Stats
59W - 62L
1,547 Elo+
Party 1
Pele
Pele
VUELO5-3
Pele
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,318 Elo+
Solo
Hachiman
Hachiman
hufismissing
Hachiman
Level 118
God Stats
6W - 9L
1,159 SR
Queue Stats
242W - 224L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Clip-_-Up-
Fenrir
10
5 / 0 / 1
6,088
609
2,144
4,216
1,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
DayRoomMari
Artemis
9
3 / 2 / 4
5,286
529
5,832
6,352
1,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
3 / 2 / 5
5,724
572
5,087
8,364
2,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Lumourn
Chang'e
11
3 / 0 / 1
6,282
628
3,276
3,201
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ra
10
0 / 0 / 3
5,886
589
2,483
4,541
1,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 2
4,875
488
3,689
8,979
3,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Erlang Shen
Il Nagel Il
Erlang Shen
9
0 / 3 / 0
5,117
512
622
6,572
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
5,190
519
1,998
3,643
1,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes

Shoes

+6%
Movement Speed

Pele
8
1 / 1 / 1
4,957
496
1,530
5,212
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hachiman
hufismissing
Hachiman
8
2 / 3 / 2
5,482
548
6,868
7,138
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
4
4
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Clip-_-Up-
Fenrir
5
0
1
5.5
W
Artemis
DayRoomMari
Artemis
3
2
4
2.5
L
1
5
2
0.4
L
Erlang Shen
Il Nagel Il
Erlang Shen
0
3
0
0
W
3
2
5
2.75
W
Chang'e
Lumourn
Chang'e
3
0
1
3.5
W
Ra
0
0
3
1.5
L
0
2
0
0
L
Pele
1
1
1
1.5
L
Hachiman
hufismissing
Hachiman
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,822
Damage
14,707
26,674
Taken
31,544
8,892
Mitigated
10,341
12,065
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Clip-_-Up-
Fenrir
2,144
215
0
2,072
4,216
1,636
0
619
3,597
0
25,094
W
Artemis
DayRoomMari
Artemis
5,832
3,075
135
2,873
6,352
1,642
330
1,513
4,839
0
17,182
L
3,689
280
0
848
8,979
3,403
0
2,535
6,444
9,358
0
L
Erlang Shen
Il Nagel Il
Erlang Shen
622
73
0
2,093
6,572
2,490
285
3,276
3,296
0
23,766
W
5,087
1,922
0
2,243
8,364
2,767
192
2,176
6,188
17,985
0
W
Chang'e
Lumourn
Chang'e
3,276
155
361
2,151
3,201
1,283
403
0
3,201
32,772
0
W
Ra
2,483
551
85
2,145
4,541
1,564
0
1,379
3,162
35,289
0
L
1,998
0
0
1,000
3,643
1,386
0
1,224
2,419
26,482
0
L
Pele
1,530
578
0
2,234
5,212
1,382
0
1,259
3,953
0
22,245
L
Hachiman
hufismissing
Hachiman
6,868
4,014
0
1,888
7,138
1,680
0
2,552
4,586
0
24,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,266
Gold Earned
25,621
247
Minions Killed
212
0
Camps Cleared
0
998,906
Distance Traveled
883,189
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,088
609
57
6
0
241,213
0
W
Artemis
5,286
529
26
3
0
168,499
0
L
Ares
4,875
488
6
1
0
182,064
2
L
Erlang Shen
5,117
512
60
6
0
181,783
0
W
Ymir
5,724
572
18
2
0
191,732
1
W
Chang'e
6,282
628
70
7
0
189,391
0
W
Ra
5,886
589
76
8
0
208,071
1
L
Ra
5,190
519
52
5
0
161,430
3
L
Pele
4,957
496
44
4
0
187,518
1
L
Hachiman
5,482
548
50
5
0
170,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role