Player Matchup

Izanami
Izanami
Silver I
CurryCarry
Izanami
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
MrPuigdemont
Mercury
Silver II
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,493 MMR
Solo
Geb
Geb
Gold V
Qrik
Geb
Gold V
Level 148
God Stats
5W - 6L
1,565 SR
Queue Stats
25W - 24L
1,507 MMR
Solo
Chang'e
Chang'e
Platinum V
azoozuae
Chang'e
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Silver II
nais1
Bellona
Silver II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,513 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,534 SR
1,533 MMR
Raijin
Raijin
Gold II
Crankork
Raijin
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
PaipNiu
Ne Zha
Silver I
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 180L
1,326 MMR
Solo
Danzaburou
Danzaburou
Platinum III
Venatør
Danzaburou
Platinum III
Level 159
God Stats
16W - 24L
1,568 SR
Queue Stats
310W - 297L
1,673 MMR
Party 1
Osiris
Osiris
Platinum III
ZiPrO
Osiris
Platinum III
Level 142
God Stats
8W - 5L
1,605 SR
Queue Stats
458W - 431L
1,768 MMR
Party 1
Ymir
Ymir
Bronze III
shadowarrior79
Ymir
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CurryCarry
Izanami
11
0 / 1 / 2
6,204
517
5,437
6,895
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
MrPuigdemont
Mercury
12
2 / 1 / 6
7,043
587
4,456
7,027
2,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
Qrik
Geb
10
0 / 0 / 5
6,137
511
3,277
8,056
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
azoozuae
Chang'e
14
7 / 0 / 1
8,135
678
5,345
5,024
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
nais1
Bellona
11
0 / 3 / 0
6,390
533
2,894
6,750
5,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneThe MorriganTsukuyomiSetPersephone

VS

Bans
ScyllaApolloNu WaAnhurJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Crankork
Raijin
12
1 / 4 / 0
6,575
548
2,617
7,873
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
PaipNiu
Ne Zha
10
0 / 3 / 0
5,727
477
3,425
8,829
2,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Venatør
Danzaburou
12
0 / 0 / 0
6,652
554
4,922
6,882
1,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
ZiPrO
Osiris
13
4 / 1 / 0
7,405
617
6,658
6,828
5,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 1 / 0
5,122
427
2,350
5,226
1,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
9
Kills
5
5
Deaths
9
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
Crankork
Raijin
1
4
0
0.25
W
Izanami
CurryCarry
Izanami
0
1
2
1
W
Mercury
MrPuigdemont
Mercury
2
1
6
5
L
Ne Zha
PaipNiu
Ne Zha
0
3
0
0
W
Geb
Qrik
Geb
0
0
5
2.5
L
Danzaburou
Venatør
Danzaburou
0
0
0
0
L
Osiris
ZiPrO
Osiris
4
1
0
4
W
Chang'e
azoozuae
Chang'e
7
0
1
7.5
W
Bellona
nais1
Bellona
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,409
Damage
19,972
33,752
Taken
35,638
15,440
Mitigated
14,812
15,343
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Crankork
Raijin
2,617
106
0
1,521
7,873
2,637
0
2,704
5,005
35,490
0
W
Izanami
CurryCarry
Izanami
5,437
4,042
0
3,188
6,895
1,749
1,569
1,574
5,275
0
45,165
W
Mercury
MrPuigdemont
Mercury
4,456
1,827
0
2,784
7,027
2,459
0
264
6,763
0
36,800
L
Ne Zha
PaipNiu
Ne Zha
3,425
852
0
3,779
8,829
2,598
0
2,392
6,300
0
33,340
W
Geb
Qrik
Geb
3,277
519
0
2,614
8,056
4,336
297
2,082
5,942
10,402
0
L
Danzaburou
Venatør
Danzaburou
4,922
2,217
0
3,271
6,882
1,907
1,152
947
5,935
0
53,668
L
Osiris
ZiPrO
Osiris
6,658
1,423
0
2,656
6,828
5,747
0
837
5,969
0
40,378
W
Chang'e
azoozuae
Chang'e
5,345
486
981
3,149
5,024
1,557
0
853
4,055
52,000
0
W
Bellona
nais1
Bellona
2,894
855
0
2,627
6,750
5,339
425
0
6,750
0
31,484
L
2,350
587
320
1,767
5,226
1,923
0
1,387
3,807
7,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,909
Gold Earned
31,481
376
Minions Killed
365
0
Camps Cleared
0
1,242,573
Distance Traveled
1,080,835
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,575
548
91
8
0
201,478
5
W
Izanami
6,204
517
106
9
0
202,183
0
W
Mercury
7,043
587
70
6
0
276,771
3
L
Ne Zha
5,727
477
73
6
0
243,975
2
W
Geb
6,137
511
9
1
0
247,972
4
L
Danzaburou
6,652
554
108
9
0
203,103
1
L
Osiris
7,405
617
78
7
0
254,517
6
W
Chang'e
8,135
678
120
10
0
257,826
5
W
Bellona
6,390
533
71
6
0
257,821
3
L
Ymir
5,122
427
15
1
0
177,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role