Player Matchup

Baron Samedi
Baron Samedi
ACCIDENT89
Baron Samedi
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 38L
1,639 Elo+
Party 2
Nu Wa
Nu Wa
InauguralMink6
Nu Wa
Level 158
God Stats
35W - 12L
1,767 SR
Queue Stats
140W - 129L
1,496 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Spadetizzle
Cu Chulainn
Level 160
God Stats
3W - 0L
1,698 SR
Queue Stats
40W - 45L
1,624 Elo+
Party 2
Da Ji
Da Ji
Weebules
Da Ji
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,329 Elo+
Party 2
Team Averages
Level 147
1,616 SR
1,522 Elo+

VS

Team Averages
Level 72
1,617 SR
1,409 Elo+
Danzaburou
Danzaburou
CrazyRM
Danzaburou
Level 114
God Stats
0W - 1L
1,430 SR
Queue Stats
9W - 16L
1,519 Elo+
Party 1
Merlin
Merlin
Jesuriiwn
Merlin
Level 24
God Stats
0W - 1L
1,522 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Mulan
Mulan
JungleAfro
Mulan
Level 130
God Stats
3W - 3L
1,715 SR
Queue Stats
106W - 117L
1,472 Elo+
Party 1
Ares
Ares
Pryo_Maniac69
Ares
Level 20
God Stats
2W - 5L
1,801 SR
Queue Stats
2W - 9L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ACCIDENT89
Baron Samedi
17
4 / 2 / 8
11,394
814
16,783
14,415
6,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
5 / 3 / 9
12,441
889
17,436
12,199
4,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Spadetizzle
Cu Chulainn
19
10 / 3 / 7
13,062
933
16,547
22,618
22,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Da Ji
Weebules
Da Ji
17
3 / 5 / 7
11,119
794
12,566
14,261
12,759
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrazyRM
Danzaburou
17
4 / 5 / 5
10,721
766
8,248
14,526
5,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
Jesuriiwn
Merlin
16
5 / 5 / 0
10,225
730
12,429
15,385
6,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
16
1 / 5 / 6
9,886
706
15,532
22,101
25,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
2 / 7 / 4
9,615
687
6,223
21,578
20,127
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
22
Kills
12
13
Deaths
22
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ACCIDENT89
Baron Samedi
4
2
8
4
L
Danzaburou
CrazyRM
Danzaburou
4
5
5
1.3
W
5
3
9
3.17
L
Merlin
Jesuriiwn
Merlin
5
5
0
1
L
Mulan
1
5
6
0.8
L
2
7
4
0.57
W
Cu Chulainn
Spadetizzle
Cu Chulainn
10
3
7
4.5
W
Da Ji
Weebules
Da Ji
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,332
Damage
42,432
63,493
Taken
73,590
46,242
Mitigated
57,530
18,106
Healing
6,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ACCIDENT89
Baron Samedi
16,783
1,204
4,127
3,333
14,415
6,763
188
4,991
9,090
43,407
0
L
Danzaburou
CrazyRM
Danzaburou
8,248
1,481
0
2,719
14,526
5,918
192
7,565
6,735
0
48,435
W
17,436
4,368
329
3,976
12,199
4,614
2,408
2,244
9,818
60,382
0
L
Merlin
Jesuriiwn
Merlin
12,429
395
0
1,174
15,385
6,128
577
6,153
9,115
40,984
0
L
Mulan
15,532
2,450
0
1,326
22,101
25,357
144
10,582
11,243
276
38,091
L
6,223
147
330
796
21,578
20,127
41
13,270
7,954
31,145
0
W
Cu Chulainn
Spadetizzle
Cu Chulainn
16,547
3,705
0
4,194
22,618
22,106
3,461
6,889
14,585
11,117
35,198
W
Da Ji
Weebules
Da Ji
12,566
3,915
0
2,147
14,261
12,759
313
4,767
8,992
0
35,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,016
Gold Earned
40,447
245
Minions Killed
232
14
Camps Cleared
8
1,057,994
Distance Traveled
876,165
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,394
814
57
4
4
287,651
1
L
Danzaburou
10,721
766
95
7
2
204,403
0
W
Nu Wa
12,441
889
90
6
4
236,332
3
L
Merlin
10,225
730
65
5
3
201,795
2
L
Mulan
9,886
706
42
3
3
257,696
2
L
Ares
9,615
687
30
2
0
212,271
0
W
Cu Chulainn
13,062
933
65
5
2
290,020
0
W
Da Ji
11,119
794
33
2
4
243,991
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role