Player Matchup

Ymir
Ymir
APUxs
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,585 Elo+
Solo
Poseidon
Poseidon
BOPE-TroOp
Poseidon
Level 16
God Stats
34W - 45L
1,525 SR
Queue Stats
210W - 229L
1,614 Elo+
Solo
Artemis
Artemis
hourlyhotnayib
Artemis
Level 22
God Stats
5W - 10L
1,500 SR
Queue Stats
448W - 420L
1,659 Elo+
Party 2
Yemoja
Yemoja
kAntion7
Yemoja
Level 20
God Stats
47W - 29L
1,619 SR
Queue Stats
343W - 329L
1,527 Elo+
Party 2
Mercury
Mercury
killinmonk
Mercury
Level 27
God Stats
5W - 9L
1,655 SR
Queue Stats
479W - 451L
1,569 Elo+
Party 2
Team Averages
Level 19
1,560 SR
1,591 Elo+

VS

Team Averages
Level 39
1,513 SR
1,634 Elo+
Jing Wei
Jing Wei
AlphaChory
Jing Wei
Level 11
God Stats
26W - 20L
1,527 SR
Queue Stats
534W - 412L
1,616 Elo+
Party 1
Bellona
Bellona
DeltaBlue8244
Bellona
Level 22
God Stats
21W - 15L
1,667 SR
Queue Stats
926W - 770L
1,616 Elo+
Party 1
Ares
Ares
EchoDerek
Ares
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 201L
1,616 Elo+
Party 1
Sol
Sol
UnTalRobert
Sol
Level 28
God Stats
2W - 2L
1,560 SR
Queue Stats
65W - 55L
1,694 Elo+
Solo
Pele
Pele
marcoaps
Pele
Level 108
God Stats
14W - 12L
1,310 SR
Queue Stats
780W - 640L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
APUxs
Ymir
16
0 / 5 / 1
9,917
451
7,633
19,832
14,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
BOPE-TroOp
Poseidon
15
3 / 4 / 4
9,308
423
9,595
14,141
5,110
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
4 / 3 / 3
10,145
461
11,388
13,376
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
kAntion7
Yemoja
14
2 / 3 / 5
9,258
421
4,438
15,041
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
killinmonk
Mercury
15
1 / 5 / 2
9,412
428
4,949
15,772
5,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AlphaChory
Jing Wei
16
0 / 2 / 6
9,714
442
5,943
9,591
3,375
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
18
3 / 3 / 2
10,846
493
10,415
15,693
14,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ares
14
1 / 3 / 5
10,349
470
3,640
15,585
10,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
10 / 0 / 2
13,880
631
23,628
18,257
7,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pele
18
6 / 3 / 4
11,931
542
11,680
17,528
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
39
10
Kills
20
20
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ymir
APUxs
Ymir
0
5
1
0.1
W
Jing Wei
AlphaChory
Jing Wei
0
2
6
1.5
L
Poseidon
BOPE-TroOp
Poseidon
3
4
4
1.25
W
Bellona
3
3
2
1.33
W
Ares
1
3
5
1.17
W
10
0
2
11
L
4
3
3
1.83
L
Yemoja
kAntion7
Yemoja
2
3
5
1.5
L
Mercury
killinmonk
Mercury
1
5
2
0.4
W
Pele
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,003
Damage
55,306
78,162
Taken
76,654
41,625
Mitigated
42,604
17,674
Healing
25,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
APUxs
Ymir
7,633
2,493
0
96
19,832
14,533
396
1,640
17,578
57,061
0
W
Jing Wei
AlphaChory
Jing Wei
5,943
4,297
0
2,235
9,591
3,375
689
3,238
6,353
0
40,731
L
Poseidon
BOPE-TroOp
Poseidon
9,595
491
0
1,502
14,141
5,110
48
7,864
6,277
51,764
0
W
Bellona
10,415
3,447
0
3,209
15,693
14,485
1,733
6,828
8,865
0
50,550
W
Ares
3,640
455
0
2,289
15,585
10,089
193
5,047
10,538
28,410
0
W
23,628
4,284
215
10,553
18,257
7,546
13,900
4,141
14,116
118,028
0
L
11,388
5,867
0
3,541
13,376
6,149
1,285
6,765
6,611
0
39,271
L
Yemoja
kAntion7
Yemoja
4,438
696
3,441
4,888
15,041
10,131
839
7,303
7,738
30,275
0
L
Mercury
killinmonk
Mercury
4,949
2,699
0
4,206
15,772
5,702
0
3,696
12,076
0
59,657
W
Pele
11,680
2,419
0
7,040
17,528
7,109
1,377
2,412
15,116
0
86,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,040
Gold Earned
56,720
384
Minions Killed
528
0
Camps Cleared
0
1,852,117
Distance Traveled
2,085,701
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,917
451
94
4
0
342,267
1
W
Jing Wei
9,714
442
71
3
0
379,796
2
L
Poseidon
9,308
423
78
4
0
394,869
0
W
Bellona
10,846
493
90
4
0
429,084
3
W
Ares
10,349
470
36
2
0
431,591
0
W
Sol
13,880
631
210
10
0
405,482
5
L
Artemis
10,145
461
67
3
0
343,673
6
L
Yemoja
9,258
421
44
2
0
380,611
6
L
Mercury
9,412
428
101
5
0
390,697
2
W
Pele
11,931
542
121
6
0
439,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role