Player Matchup

Horus
Horus
SigmaPie
Horus
Level 21
God Stats
3W - 12L
1,865 SR
Queue Stats
86W - 73L
1,613 Elo+
Party 2
Anhur
Anhur
Tax Purposes
Anhur
Level 29
God Stats
1W - 3L
1,234 SR
Queue Stats
11W - 26L
1,340 Elo+
Party 1
Ra
Ra
TheFirstHunter69
Ra
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 28L
1,736 Elo+
Solo
Fenrir
Fenrir
bmorelikeme2017
Fenrir
Level 26
God Stats
11W - 4L
1,435 SR
Queue Stats
134W - 159L
1,310 Elo+
Party 1
Merlin
Merlin
tjcamaro14
Merlin
Level 4
God Stats
0W - 4L
1,282 SR
Queue Stats
8W - 16L
1,065 Elo+
Party 2
Team Averages
Level 21
1,463 SR
1,413 Elo+

VS

Team Averages
Level 16
1,641 SR
1,457 Elo+
Jing Wei
Jing Wei
D3MAC1A
Jing Wei
Level 26
God Stats
4W - 1L
1,739 SR
Queue Stats
69W - 66L
1,460 Elo+
Party 3
Arachne
Arachne
I0NI4
Arachne
Level 27
God Stats
6W - 2L
1,936 SR
Queue Stats
79W - 75L
1,563 Elo+
Party 3
Jormungandr
Jormungandr
ItsNamaka
Jormungandr
Level 7
God Stats
6W - 4L
1,587 SR
Queue Stats
10W - 10L
1,525 Elo+
Party 3
Ymir
Ymir
Origin Nox
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 11L
1,463 Elo+
Party 3
Neith
Neith
jamirosolis
Neith
Level 18
God Stats
20W - 24L
1,440 SR
Queue Stats
42W - 62L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
SigmaPie
Horus
18
4 / 5 / 9
11,921
993
10,795
20,757
26,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
2 / 8 / 5
10,895
908
5,930
16,537
9,040
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
4 / 9 / 9
12,178
1,015
25,429
17,093
7,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
5 / 12 / 8
11,895
991
28,353
29,879
14,374
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
tjcamaro14
Merlin
16
1 / 7 / 2
10,588
882
10,471
12,798
5,250
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Team 1 Tickets

0

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
D3MAC1A
Jing Wei
20
13 / 1 / 17
14,687
1,224
27,493
12,038
4,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
I0NI4
Arachne
20
23 / 3 / 10
16,370
1,364
30,268
21,783
11,021
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jormungandr
ItsNamaka
Jormungandr
20
3 / 2 / 25
12,927
1,077
12,629
27,002
15,565
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
0 / 5 / 19
11,818
985
9,149
16,000
19,222
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 6 / 11
11,401
950
8,404
12,259
3,888
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
123
16
Kills
41
41
Deaths
17
33
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
D3MAC1A
Jing Wei
13
1
17
21.5
W
Arachne
I0NI4
Arachne
23
3
10
9.33
W
Jormungandr
ItsNamaka
Jormungandr
3
2
25
7.75
W
0
5
19
1.9
L
Horus
SigmaPie
Horus
4
5
9
1.7
L
2
8
5
0.56
L
4
9
9
0.94
L
5
12
8
0.75
W
2
6
11
1.25
L
Merlin
tjcamaro14
Merlin
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,978
Damage
87,943
97,064
Taken
89,082
62,940
Mitigated
54,296
15,800
Healing
24,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
D3MAC1A
Jing Wei
27,493
26,380
0
4,756
12,038
4,600
0
4,028
8,010
0
44,321
W
Arachne
I0NI4
Arachne
30,268
23,532
0
7,372
21,783
11,021
0
8,281
13,502
0
51,985
W
Jormungandr
ItsNamaka
Jormungandr
12,629
4,026
0
10,477
27,002
15,565
0
12,785
14,217
32,818
0
W
9,149
2,485
582
1,046
16,000
19,222
0
6,735
9,265
18,852
0
L
Horus
SigmaPie
Horus
10,795
6,398
2,580
4,860
20,757
26,312
0
5,159
15,598
0
22,010
L
5,930
1,356
0
0
16,537
9,040
0
3,753
12,784
0
12,000
L
25,429
2,591
601
742
17,093
7,964
0
3,660
13,433
49,081
0
L
28,353
12,829
257
5,775
29,879
14,374
0
7,525
21,382
335
40,744
W
8,404
5,602
0
677
12,259
3,888
0
4,296
7,963
0
17,654
L
Merlin
tjcamaro14
Merlin
10,471
743
208
777
12,798
5,250
0
1,681
11,117
28,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,477
Gold Earned
67,203
166
Minions Killed
157
6
Camps Cleared
6
862,253
Distance Traveled
1,022,704
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
14,687
1,224
38
3
4
197,726
0
W
Arachne
16,370
1,364
44
4
1
294,604
0
W
Jormungandr
12,927
1,077
33
3
0
212,004
1
W
Ymir
11,818
985
17
1
1
184,660
0
L
Horus
11,921
993
19
2
3
214,599
0
L
Anhur
10,895
908
11
1
1
155,134
2
L
Ra
12,178
1,015
75
6
0
177,639
0
L
Fenrir
11,895
991
24
2
2
187,577
0
W
Neith
11,401
950
25
2
0
133,710
2
L
Merlin
10,588
882
37
3
0
127,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role