Player Matchup

Osiris
Osiris
IvoryLighhht
Osiris
Level 24
God Stats
6W - 10L
1,604 SR
Queue Stats
209W - 206L
1,530 Elo+
Solo
Ares
Ares
Rory698
Ares
Level 17
God Stats
1W - 2L
1,822 SR
Queue Stats
8W - 8L
1,691 Elo+
Solo
Hachiman
Hachiman
Weediagram1234
Hachiman
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
cristian_c_2013
Baron Samedi
Level 29
God Stats
1W - 2L
1,573 SR
Queue Stats
35W - 58L
1,591 Elo+
Solo
Mercury
Mercury
mexapipis
Mercury
Level 20
God Stats
12W - 11L
1,500 SR
Queue Stats
109W - 98L
1,540 Elo+
Solo
Team Averages
Level 19
1,600 SR
1,570 Elo+

VS

Team Averages
Level 10
1,593 SR
1,555 Elo+
Thor
Thor
BarbieRoseGold
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,714 Elo+
Solo
Sylvanus
Sylvanus
ILikeURCutG5041
Sylvanus
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 22L
1,500 Elo+
Solo
Nox
Nox
MysticGrin
Nox
Level 14
God Stats
3W - 0L
1,709 SR
Queue Stats
21W - 14L
1,622 Elo+
Solo
Chronos
Chronos
Tootnscoot9525
Chronos
Level 7
God Stats
1W - 1L
1,593 SR
Queue Stats
2W - 2L
1,286 Elo+
Solo
Neith
Neith
avestraws
Neith
Level 16
God Stats
6W - 7L
1,665 SR
Queue Stats
16W - 16L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
1 / 3 / 0
6,991
538
9,052
10,660
7,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ares
Rory698
Ares
8
1 / 3 / 1
5,430
418
3,638
7,096
4,969
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
9
0 / 4 / 3
5,688
438
4,826
8,275
2,163
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
cristian_c_2013
Baron Samedi
10
5 / 8 / 0
6,589
507
7,055
9,046
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
mexapipis
Mercury
14
3 / 3 / 3
7,976
614
4,199
7,415
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
17 / 0 / 1
10,345
796
8,174
7,534
3,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
10
2 / 1 / 5
6,887
530
4,044
10,799
8,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 4 / 10
6,785
522
3,063
5,150
2,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 2
7,308
562
6,881
12,658
4,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
avestraws
Neith
9
0 / 2 / 2
5,625
433
2,924
7,996
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
10
Kills
21
21
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
17
0
1
17.5
W
Sylvanus
2
1
5
4.5
L
Osiris
1
3
0
0.33
W
1
4
10
1.5
L
Ares
Rory698
Ares
1
3
1
0.5
W
1
3
2
0.67
L
Hachiman
0
4
3
0.38
W
Neith
avestraws
Neith
0
2
2
0.5
L
Baron Samedi
cristian_c_2013
Baron Samedi
5
8
0
0.63
L
Mercury
mexapipis
Mercury
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,770
Damage
25,086
42,492
Taken
44,137
22,405
Mitigated
20,961
8,058
Healing
16,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,174
2,085
0
3,609
7,534
3,091
0
338
7,196
0
74,555
W
Sylvanus
4,044
978
1,473
3,702
10,799
8,601
261
4,071
6,728
14,268
0
L
Osiris
9,052
3,488
0
3,658
10,660
7,793
0
6,563
4,097
0
41,956
W
3,063
636
0
0
5,150
2,003
0
2,932
2,218
18,082
0
L
Ares
Rory698
Ares
3,638
149
0
0
7,096
4,969
0
2,685
4,411
16,601
0
W
6,881
3,275
0
5,067
12,658
4,515
504
0
12,658
41,423
0
L
Hachiman
4,826
2,246
0
2,763
8,275
2,163
0
2,015
6,260
0
26,820
W
Neith
avestraws
Neith
2,924
1,150
0
2,164
7,996
2,751
381
3,352
4,644
0
25,117
L
Baron Samedi
cristian_c_2013
Baron Samedi
7,055
1,158
576
1,061
9,046
3,156
372
2,217
6,829
30,974
0
L
Mercury
mexapipis
Mercury
4,199
1,702
0
0
7,415
4,324
0
508
6,907
0
57,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,674
Gold Earned
36,950
299
Minions Killed
340
0
Camps Cleared
0
1,264,973
Distance Traveled
1,198,806
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,345
796
147
11
0
277,812
0
W
Sylvanus
6,887
530
23
2
0
213,122
0
L
Osiris
6,991
538
78
6
0
262,652
1
W
Nox
6,785
522
40
3
0
241,350
0
L
Ares
5,430
418
17
1
0
223,696
1
W
Chronos
7,308
562
84
6
0
221,551
1
L
Hachiman
5,688
438
56
4
0
220,723
0
W
Neith
5,625
433
46
4
0
244,971
0
L
Baron Samedi
6,589
507
37
3
0
244,937
4
L
Mercury
7,976
614
111
9
0
312,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role