Player Matchup

King Arthur
King Arthur
Liucardes
King Arthur
Level 65
God Stats
23W - 27L
1,748 SR
Queue Stats
532W - 537L
1,520 Elo+
Party 1
Persephone
Persephone
MostPeacefully
Persephone
Level 100
God Stats
1W - 2L
1,374 SR
Queue Stats
421W - 398L
1,475 Elo+
Party 1
Ne Zha
Ne Zha
TrueLonex
Ne Zha
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,473 Elo+
Party 1
Izanami
Izanami
axeluchs
Izanami
Level 125
God Stats
12W - 17L
1,203 SR
Queue Stats
314W - 333L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
yalpha93
Erlang Shen
Level 67
God Stats
1W - 1L
1,746 SR
Queue Stats
221W - 221L
1,385 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,465 Elo+

VS

Team Averages
Level 83
1,713 SR
1,525 Elo+
Guan Yu
Guan Yu
GustenBuk
Guan Yu
Level 40
God Stats
1W - 0L
1,729 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Bakasura
Bakasura
Korb_Hunter
Bakasura
Level 69
God Stats
1W - 0L
1,837 SR
Queue Stats
16W - 10L
1,557 Elo+
Party 2
Chernobog
Chernobog
SmaLLiceTee
Chernobog
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 164L
1,496 Elo+
Solo
Sol
Sol
Xenhr
Sol
Level 83
God Stats
32W - 33L
1,678 SR
Queue Stats
432W - 424L
1,529 Elo+
Solo
Bellona
Bellona
cringetown
Bellona
Level 82
God Stats
2W - 0L
1,821 SR
Queue Stats
163W - 166L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Liucardes
King Arthur
11
1 / 2 / 1
6,658
512
7,098
14,103
7,040
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
MostPeacefully
Persephone
9
0 / 4 / 0
5,344
411
4,442
9,080
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
TrueLonex
Ne Zha
12
1 / 2 / 1
6,845
527
2,830
7,873
4,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
axeluchs
Izanami
10
0 / 3 / 1
5,803
446
4,554
7,995
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Erlang Shen
yalpha93
Erlang Shen
9
1 / 5 / 0
5,814
447
3,231
11,968
4,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GustenBuk
Guan Yu
12
5 / 0 / 5
7,156
550
9,137
8,954
5,521
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Korb_Hunter
Bakasura
14
4 / 0 / 7
8,322
640
4,586
7,960
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chernobog
SmaLLiceTee
Chernobog
13
5 / 2 / 5
8,110
624
6,140
8,232
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
Xenhr
Sol
13
2 / 0 / 4
7,979
614
11,178
8,114
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
cringetown
Bellona
12
0 / 1 / 1
7,170
552
5,474
8,355
7,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
16
16
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
GustenBuk
Guan Yu
5
0
5
7.5
W
Bakasura
Korb_Hunter
Bakasura
4
0
7
7.5
L
King Arthur
Liucardes
King Arthur
1
2
1
0.75
L
Persephone
MostPeacefully
Persephone
0
4
0
0
W
Chernobog
SmaLLiceTee
Chernobog
5
2
5
3.75
L
Ne Zha
TrueLonex
Ne Zha
1
2
1
0.75
W
Sol
Xenhr
Sol
2
0
4
4
L
Izanami
axeluchs
Izanami
0
3
1
0.17
W
Bellona
cringetown
Bellona
0
1
1
0.5
L
Erlang Shen
yalpha93
Erlang Shen
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,155
Damage
36,515
51,019
Taken
41,615
19,849
Mitigated
21,697
11,730
Healing
21,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
GustenBuk
Guan Yu
9,137
1,650
512
4,450
8,954
5,521
0
413
8,541
0
33,407
W
Bakasura
Korb_Hunter
Bakasura
4,586
3,123
0
3,060
7,960
3,347
507
622
7,338
0
51,181
L
King Arthur
Liucardes
King Arthur
7,098
714
0
4,214
14,103
7,040
0
2,039
11,975
0
39,031
L
Persephone
MostPeacefully
Persephone
4,442
69
0
1,500
9,080
2,776
0
5,676
3,400
25,867
0
W
Chernobog
SmaLLiceTee
Chernobog
6,140
3,885
0
4,406
8,232
2,742
797
75
8,157
0
41,316
L
Ne Zha
TrueLonex
Ne Zha
2,830
929
0
1,370
7,873
4,619
0
800
7,073
0
45,789
W
Sol
Xenhr
Sol
11,178
3,806
0
6,387
8,114
2,793
2,406
3,332
4,782
56,470
0
L
Izanami
axeluchs
Izanami
4,554
3,107
0
2,803
7,995
1,293
878
180
7,565
0
34,174
W
Bellona
cringetown
Bellona
5,474
2,332
0
2,752
8,355
7,294
0
0
8,355
0
35,281
L
Erlang Shen
yalpha93
Erlang Shen
3,231
1,464
0
1,843
11,968
4,121
290
2,482
9,026
0
15,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,464
Gold Earned
38,737
308
Minions Killed
415
0
Camps Cleared
0
1,245,426
Distance Traveled
1,385,197
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,156
550
33
3
0
291,660
2
W
Bakasura
8,322
640
108
8
0
308,822
3
L
King Arthur
6,658
512
80
6
0
272,704
5
L
Persephone
5,344
411
36
3
0
246,043
0
W
Chernobog
8,110
624
90
7
0
252,637
4
L
Ne Zha
6,845
527
91
7
0
260,860
3
W
Sol
7,979
614
101
8
0
243,137
5
L
Izanami
5,803
446
77
6
0
217,330
6
W
Bellona
7,170
552
83
6
0
288,941
2
L
Erlang Shen
5,814
447
24
2
0
248,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role