Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DJ_Kill_Streak33
Danzaburou
Level 145
God Stats
3W - 3L
1,500 SR
Queue Stats
176W - 152L
1,507 Elo+
Solo
Ymir
Ymir
Naughtyk0ola1d
Ymir
Level 69
God Stats
2W - 2L
1,134 SR
Queue Stats
14W - 14L
1,460 Elo+
Solo
Janus
Janus
SergeantMacaroni
Janus
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 78L
1,377 Elo+
Party 2
Horus
Horus
ostrihg
Horus
Level 69
God Stats
3W - 5L
1,686 SR
Queue Stats
73W - 66L
1,418 Elo+
Party 2
Team Averages
Level 86
1,464 SR
1,453 Elo+

VS

Team Averages
Level 73
1,414 SR
1,456 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
HeckinKewt
Merlin
Level 68
God Stats
11W - 8L
1,510 SR
Queue Stats
813W - 831L
1,452 Elo+
Party 1
Thanatos
Thanatos
StrangeSlaya
Thanatos
Level 47
God Stats
6W - 10L
1,235 SR
Queue Stats
477W - 486L
1,385 Elo+
Party 1
Sylvanus
Sylvanus
UpliftMirror666
Sylvanus
Level 104
God Stats
6W - 2L
1,636 SR
Queue Stats
156W - 167L
1,460 Elo+
Solo
Achilles
Achilles
alcohmist
Achilles
Level 82
God Stats
0W - 3L
1,187 SR
Queue Stats
694W - 755L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
3 / 1 / 6
8,932
595
5,847
11,257
4,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
DJ_Kill_Streak33
Danzaburou
14
6 / 1 / 4
9,273
618
6,507
9,693
2,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 2 / 7
8,221
548
4,958
8,292
4,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 2 / 0
8,105
540
4,852
9,078
2,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
ostrihg
Horus
12
1 / 2 / 1
7,307
487
4,677
7,528
4,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
4 / 8 / 1
8,243
550
8,183
12,079
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
HeckinKewt
Merlin
12
1 / 3 / 3
7,186
479
6,150
7,697
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
StrangeSlaya
Thanatos
12
1 / 3 / 2
6,958
464
3,770
10,054
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
3
1 / 1 / 0
4,908
327
247
1,814
706
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
alcohmist
Achilles
12
1 / 2 / 2
7,086
472
5,919
10,350
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
17
Kills
8
8
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
1
6
6
L
Danzaburou
 
Danzaburou
4
8
1
0.56
W
Danzaburou
DJ_Kill_Streak33
Danzaburou
6
1
4
8
L
Merlin
HeckinKewt
Merlin
1
3
3
0.83
W
4
2
7
3.75
W
3
2
0
1.5
L
Thanatos
StrangeSlaya
Thanatos
1
3
2
0.67
L
Sylvanus
1
1
0
1
L
Achilles
alcohmist
Achilles
1
2
2
1
W
Horus
ostrihg
Horus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,841
Damage
24,269
45,848
Taken
41,994
18,141
Mitigated
19,092
15,836
Healing
12,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,847
1,473
231
4,966
11,257
4,107
0
731
10,430
0
60,609
L
Danzaburou
 
Danzaburou
8,183
3,618
0
2,104
12,079
3,662
52
3,747
8,332
0
40,702
W
Danzaburou
DJ_Kill_Streak33
Danzaburou
6,507
3,619
0
4,302
9,693
2,900
863
2,602
6,952
0
50,742
L
Merlin
HeckinKewt
Merlin
6,150
170
0
400
7,697
2,584
0
2,019
5,678
35,756
0
W
4,958
940
465
870
8,292
4,352
1,306
198
8,016
26,024
0
W
4,852
550
207
2,823
9,078
2,628
913
1,587
7,268
49,573
0
L
Thanatos
StrangeSlaya
Thanatos
3,770
1,692
0
6,782
10,054
3,486
0
1,529
8,525
0
36,598
L
Sylvanus
247
133
441
736
1,814
706
0
684
1,130
2,348
0
L
Achilles
alcohmist
Achilles
5,919
1,301
0
2,238
10,350
8,654
0
1,831
8,519
0
37,616
W
Horus
ostrihg
Horus
4,677
2,004
178
1,794
7,528
4,154
0
804
6,299
0
23,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,838
Gold Earned
34,381
380
Minions Killed
282
0
Camps Cleared
0
1,383,526
Distance Traveled
1,131,161
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,932
595
105
7
0
307,342
0
L
Danzaburou
8,243
550
66
4
0
238,990
1
W
Danzaburou
9,273
618
69
5
0
249,797
0
L
Merlin
7,186
479
66
4
0
280,658
1
W
Ymir
8,221
548
57
4
0
280,880
0
W
Janus
8,105
540
99
7
0
276,504
0
L
Thanatos
6,958
464
74
5
0
291,239
0
L
Sylvanus
4,908
327
5
0
0
45,115
0
L
Achilles
7,086
472
71
5
0
275,159
0
W
Horus
7,307
487
50
3
0
269,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role