Player Matchup

Neith
Neith
DroppinWoes
Neith
Level 28
God Stats
3W - 2L
1,574 SR
Queue Stats
8W - 9L
1,471 Elo+
Solo
Kukulkan
Kukulkan
LigmaJohn420
Kukulkan
Level 6
God Stats
1W - 5L
1,415 SR
Queue Stats
123W - 147L
1,188 Elo+
Solo
Vulcan
Vulcan
LoganzLackin
Vulcan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,265 Elo+
Party 2
Apollo
Apollo
Not 1Entity31
Apollo
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 119L
1,197 Elo+
Party 2
Amaterasu
Amaterasu
xDarkarr
Amaterasu
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
297W - 247L
1,414 Elo+
Solo
Team Averages
Level 22
1,498 SR
1,307 Elo+

VS

Team Averages
Level 22
1,516 SR
1,506 Elo+
Izanami
Izanami
Big Sarge 98
Izanami
Level 20
God Stats
32W - 33L
1,541 SR
Queue Stats
490W - 453L
1,474 Elo+
Party 1
Bellona
Bellona
DoraorDiego
Bellona
Level 27
God Stats
17W - 19L
1,170 SR
Queue Stats
577W - 498L
1,470 Elo+
Party 1
Cthulhu
Cthulhu
Giroshie
Cthulhu
Level 21
God Stats
46W - 30L
1,567 SR
Queue Stats
549W - 526L
1,517 Elo+
Party 1
Loki
Loki
Unborn Speed
Loki
Level 24
God Stats
15W - 7L
1,817 SR
Queue Stats
95W - 96L
1,616 Elo+
Solo
Janus
Janus
kplayon
Janus
Level 20
God Stats
6W - 13L
1,485 SR
Queue Stats
88W - 90L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
8,804
489
4,815
9,904
3,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
LigmaJohn420
Kukulkan
12
0 / 2 / 1
7,530
418
3,698
6,990
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
11
1 / 9 / 9
7,406
411
5,680
10,024
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
14 / 4 / 3
10,131
563
18,116
18,151
12,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
xDarkarr
Amaterasu
15
0 / 1 / 1
8,231
457
2,737
12,413
8,708
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Big Sarge 98
Izanami
16
6 / 4 / 5
11,169
621
9,122
11,975
4,625
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
DoraorDiego
Bellona
18
3 / 0 / 1
11,428
635
8,406
9,340
9,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
Giroshie
Cthulhu
15
6 / 5 / 8
10,987
610
10,385
17,283
12,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
3 / 4 / 4
9,645
536
6,000
12,213
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
kplayon
Janus
14
1 / 4 / 2
9,600
533
5,526
9,421
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
39
17
Kills
19
19
Deaths
17
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
Big Sarge 98
Izanami
6
4
5
2.13
W
Bellona
DoraorDiego
Bellona
3
0
1
3.5
L
2
3
5
1.5
W
Cthulhu
Giroshie
Cthulhu
6
5
8
2
L
Kukulkan
LigmaJohn420
Kukulkan
0
2
1
0.25
L
Vulcan
1
9
9
0.61
L
14
4
3
3.88
W
3
4
4
1.25
W
Janus
kplayon
Janus
1
4
2
0.5
L
Amaterasu
xDarkarr
Amaterasu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,046
Damage
39,439
57,482
Taken
60,232
30,141
Mitigated
34,266
19,346
Healing
18,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Big Sarge 98
Izanami
9,122
6,006
0
5,513
11,975
4,625
2,902
2,839
9,136
0
72,328
W
Bellona
DoraorDiego
Bellona
8,406
3,158
0
4,956
9,340
9,578
415
970
8,370
0
68,856
L
4,815
2,880
489
3,879
9,904
3,261
1,427
2,342
7,562
0
60,829
W
Cthulhu
Giroshie
Cthulhu
10,385
937
179
3,892
17,283
12,470
431
3,881
13,402
39,884
0
L
Kukulkan
LigmaJohn420
Kukulkan
3,698
73
0
96
6,990
2,595
559
3,177
3,813
37,562
0
L
Vulcan
5,680
3,026
0
0
10,024
3,348
1,306
5,118
4,906
24,160
0
L
18,116
12,081
255
9,493
18,151
12,229
1,210
4,519
13,632
0
54,811
W
6,000
2,071
0
4,204
12,213
4,222
0
1,039
11,174
0
53,277
W
Janus
kplayon
Janus
5,526
213
0
254
9,421
3,371
1,355
2,856
6,540
55,383
0
L
Amaterasu
xDarkarr
Amaterasu
2,737
1,163
0
5,134
12,413
8,708
0
755
11,658
0
43,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,102
Gold Earned
52,829
384
Minions Killed
468
0
Camps Cleared
0
1,634,208
Distance Traveled
1,722,732
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,169
621
119
7
0
324,119
1
W
Bellona
11,428
635
130
7
0
302,147
6
L
Neith
8,804
489
101
6
0
327,839
0
W
Cthulhu
10,987
610
40
2
0
373,310
3
L
Kukulkan
7,530
418
82
5
0
331,523
0
L
Vulcan
7,406
411
46
3
0
325,462
0
L
Apollo
10,131
563
66
4
0
306,034
3
W
Loki
9,645
536
79
4
0
400,991
0
W
Janus
9,600
533
100
6
0
322,165
0
L
Amaterasu
8,231
457
89
5
0
343,350
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role