Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
NUK3N1N_MUGIWAR4
Olorun
Level 47
God Stats
6W - 2L
1,985 SR
Queue Stats
114W - 95L
1,644 Elo+
Party 3
Hercules
Hercules
Scyllascava
Hercules
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 20L
1,637 Elo+
Party 2
Janus
Janus
hilinix
Janus
Level 133
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 174L
1,439 Elo+
Party 2
Yemoja
Yemoja
ωαrdhєrє
Yemoja
Level 27
God Stats
1W - 0L
1,746 SR
Queue Stats
5W - 6L
1,391 Elo+
Party 2
Team Averages
Level 82
1,646 SR
1,522 Elo+

VS

Team Averages
Level 65
1,535 SR
1,377 Elo+
Artio
Artio
ClemencorEX
Artio
Level 57
God Stats
2W - 1L
1,706 SR
Queue Stats
31W - 50L
1,272 Elo+
Party 1
Freya
Freya
LAAE
Freya
Level 88
God Stats
2W - 3L
1,485 SR
Queue Stats
74W - 79L
1,476 Elo+
Party 1
Sobek
Sobek
RemiliaKing
Sobek
Level 22
God Stats
1W - 11L
1,483 SR
Queue Stats
34W - 53L
1,384 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xXcancaXx
Tsukuyomi
Level 122
God Stats
7W - 7L
1,500 SR
Queue Stats
146W - 167L
1,399 Elo+
Party 1
Raijin
Raijin
zMeraScylla
Raijin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
8 / 2 / 2
7,526
627
6,541
7,672
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 1 / 2
6,139
512
6,338
6,884
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Scyllascava
Hercules
12
2 / 0 / 0
7,170
598
7,356
5,754
3,804
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
hilinix
Janus
4
0 / 2 / 0
4,314
360
500
1,722
405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Yemoja
10
0 / 0 / 4
6,059
505
2,825
2,546
1,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
5,244
437
1,997
8,793
7,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Freya
LAAE
Freya
9
1 / 2 / 1
5,386
449
2,499
5,557
1,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 2 / 2
5,477
456
1,957
6,750
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tsukuyomi
xXcancaXx
Tsukuyomi
9
0 / 5 / 1
5,705
475
2,958
6,940
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Raijin
12
4 / 4 / 0
7,193
599
4,930
6,909
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
13
Kills
5
5
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
2
2
4.5
L
0
0
0
0
L
Freya
LAAE
Freya
1
2
1
0.75
W
3
1
2
4
L
0
2
2
0.5
W
Hercules
Scyllascava
Hercules
2
0
0
2
W
Janus
hilinix
Janus
0
2
0
0
L
Tsukuyomi
xXcancaXx
Tsukuyomi
0
5
1
0.1
L
Raijin
4
4
0
1
W
Yemoja
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,560
Damage
14,341
24,578
Taken
34,949
10,552
Mitigated
19,135
12,601
Healing
9,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,541
778
0
3,086
7,672
2,952
0
2,942
4,730
0
34,616
L
1,997
271
0
2,675
8,793
7,689
0
0
8,793
16,366
0
L
Freya
LAAE
Freya
2,499
912
0
2,287
5,557
1,420
0
2,054
3,503
32,554
0
W
6,338
3,213
371
3,772
6,884
1,944
168
4,278
2,606
36,540
0
L
1,957
263
0
2,706
6,750
4,536
0
4,341
2,409
10,239
0
W
Hercules
Scyllascava
Hercules
7,356
2,007
0
2,512
5,754
3,804
0
1,602
3,757
0
37,693
W
Janus
hilinix
Janus
500
82
0
248
1,722
405
0
790
932
6,632
0
L
Tsukuyomi
xXcancaXx
Tsukuyomi
2,958
1,283
0
534
6,940
3,384
0
788
6,137
0
33,463
L
Raijin
4,930
567
0
1,595
6,909
2,106
230
2,413
4,444
37,627
0
W
Yemoja
2,825
434
1,089
1,523
2,546
1,447
60
1,376
1,170
17,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,208
Gold Earned
29,005
251
Minions Killed
275
0
Camps Cleared
0
892,514
Distance Traveled
1,080,259
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,526
627
62
5
0
228,796
6
L
Artio
5,244
437
41
3
0
214,970
0
L
Freya
5,386
449
61
5
0
203,077
2
W
Olorun
6,139
512
51
4
0
216,023
5
L
Sobek
5,477
456
21
2
0
225,448
3
W
Hercules
7,170
598
87
7
0
189,672
4
W
Janus
4,314
360
14
1
0
68,833
1
L
Tsukuyomi
5,705
475
65
5
0
225,483
2
L
Raijin
7,193
599
87
7
0
211,281
6
W
Yemoja
6,059
505
37
3
0
189,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role