Player Matchup

Olorun
Olorun
M3rich165
Olorun
Level 22
God Stats
8W - 8L
1,246 SR
Queue Stats
118W - 132L
1,442 Elo+
Solo
Hun Batz
Hun Batz
Nicoisin
Hun Batz
Level 26
God Stats
1W - 0L
1,836 SR
Queue Stats
3W - 0L
1,661 Elo+
Solo
Erlang Shen
Erlang Shen
drip3210
Erlang Shen
Level 18
God Stats
29W - 23L
1,537 SR
Queue Stats
99W - 120L
1,540 Elo+
Solo
Rama
Rama
hoodrichla
Rama
Level 26
God Stats
2W - 1L
1,744 SR
Queue Stats
184W - 157L
1,585 Elo+
Solo
Medusa
Medusa
obolisks
Medusa
Level 27
God Stats
4W - 1L
1,730 SR
Queue Stats
8W - 9L
1,212 Elo+
Solo
Team Averages
Level 24
1,619 SR
1,488 Elo+

VS

Team Averages
Level 7
1,536 SR
1,546 Elo+
Guan Yu
Guan Yu
CyanPlace044
Guan Yu
Level 3
God Stats
0W - 1L
1,314 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Domixin
Neith
Level 2
God Stats
0W - 2L
1,704 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Fenrir
Fenrir
F4C1O5
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Ric78321
Cthulhu
Level 14
God Stats
0W - 1L
1,659 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nemesis
Nemesis
TheOGWill
Nemesis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 13L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
M3rich165
Olorun
10
4 / 0 / 5
6,206
564
4,817
2,638
1,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
Nicoisin
Hun Batz
13
5 / 0 / 2
7,204
655
4,316
7,382
2,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
drip3210
Erlang Shen
8
5 / 0 / 9
5,934
539
5,590
5,787
2,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
6 / 0 / 9
5,835
530
6,806
4,275
1,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
obolisks
Medusa
10
8 / 1 / 5
6,632
603
5,476
3,460
947
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CyanPlace044
Guan Yu
5
0 / 10 / 0
4,175
380
2,378
10,709
4,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Domixin
Neith
9
0 / 3 / 0
5,324
484
2,350
4,856
1,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
F4C1O5
Fenrir
5
1 / 10 / 0
4,332
394
3,099
8,361
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Ric78321
Cthulhu
7
0 / 6 / 0
4,660
424
3,091
7,700
3,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
TheOGWill
Nemesis
11
0 / 0 / 0
5,788
526
1,812
4,224
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
1
28
Kills
1
1
Deaths
29
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CyanPlace044
Guan Yu
0
10
0
0
L
Neith
Domixin
Neith
0
3
0
0
L
Fenrir
F4C1O5
Fenrir
1
10
0
0.1
W
Olorun
M3rich165
Olorun
4
0
5
6.5
W
Hun Batz
Nicoisin
Hun Batz
5
0
2
6
L
Cthulhu
Ric78321
Cthulhu
0
6
0
0
L
Nemesis
TheOGWill
Nemesis
0
0
0
0
W
Erlang Shen
drip3210
Erlang Shen
5
0
9
9.5
W
6
0
9
10.5
W
Medusa
obolisks
Medusa
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,005
Damage
12,730
23,542
Taken
35,850
9,206
Mitigated
13,543
8,807
Healing
3,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CyanPlace044
Guan Yu
2,378
618
226
846
10,709
4,848
121
2,684
8,025
0
7,409
L
Neith
Domixin
Neith
2,350
1,307
0
1,202
4,856
1,323
983
563
4,293
0
22,009
L
Fenrir
F4C1O5
Fenrir
3,099
995
0
366
8,361
1,851
10
398
7,963
0
7,408
W
Olorun
M3rich165
Olorun
4,817
2,510
100
888
2,638
1,598
1,566
0
2,594
23,667
3,630
W
Hun Batz
Nicoisin
Hun Batz
4,316
1,613
0
2,351
7,382
2,521
198
0
7,382
0
44,431
L
Cthulhu
Ric78321
Cthulhu
3,091
674
0
156
7,700
3,014
0
6
7,694
17,615
0
L
Nemesis
TheOGWill
Nemesis
1,812
449
0
875
4,224
2,507
0
842
3,382
0
33,846
W
Erlang Shen
drip3210
Erlang Shen
5,590
3,103
0
2,591
5,787
2,970
340
1,738
3,917
0
16,153
W
6,806
5,440
0
2,080
4,275
1,170
262
1,316
2,884
0
13,784
W
Medusa
obolisks
Medusa
5,476
2,511
171
626
3,460
947
395
37
3,423
0
29,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,811
Gold Earned
24,279
246
Minions Killed
171
0
Camps Cleared
0
1,055,593
Distance Traveled
1,069,643
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
4,175
380
14
1
0
220,697
1
L
Neith
5,324
484
50
5
0
173,816
0
L
Fenrir
4,332
394
13
1
0
233,819
2
W
Olorun
6,206
564
49
4
0
196,808
2
W
Hun Batz
7,204
655
99
9
0
233,857
1
L
Cthulhu
4,660
424
23
2
0
233,159
1
L
Nemesis
5,788
526
71
6
0
208,152
3
W
Erlang Shen
5,934
539
26
2
0
228,607
0
W
Rama
5,835
530
20
2
0
213,222
0
W
Medusa
6,632
603
52
5
0
183,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role