Player Matchup

Neith
Neith
ApenasCssio
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 28L
1,617 Elo+
Party 1
Sol
Sol
DyllanN7
Sol
Level 142
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 47L
1,603 Elo+
Party 1
Sobek
Sobek
HimePigas
Sobek
Level 95
God Stats
5W - 11L
1,195 SR
Queue Stats
589W - 513L
1,530 Elo+
Party 1
Pele
Pele
TheWavve
Pele
Level 149
God Stats
10W - 5L
1,500 SR
Queue Stats
392W - 360L
1,585 Elo+
Party 1
Chang'e
Chang'e
quinhogc
Chang'e
Level 116
God Stats
48W - 27L
1,666 SR
Queue Stats
138W - 135L
1,554 Elo+
Solo
Team Averages
Level 102
1,472 SR
1,578 Elo+

VS

Team Averages
Level 82
1,382 SR
1,434 Elo+
Artio
Artio
 
Artio
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
EL-CEO_1
Cthulhu
Level 62
God Stats
32W - 49L
1,544 SR
Queue Stats
150W - 221L
1,378 Elo+
Party 2
Heimdallr
Heimdallr
Guaglito
Heimdallr
Level 36
God Stats
6W - 17L
1,421 SR
Queue Stats
156W - 232L
1,374 Elo+
Party 2
Bakasura
Bakasura
Nisn0vich
Bakasura
Level 106
God Stats
0W - 2L
1,312 SR
Queue Stats
25W - 41L
1,446 Elo+
Solo
Ra
Ra
matifacetti02
Ra
Level 109
God Stats
0W - 5L
1,131 SR
Queue Stats
296W - 376L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,815
582
4,326
3,998
1,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 2
6,254
625
3,890
5,367
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
HimePigas
Sobek
8
0 / 1 / 7
5,636
564
2,438
6,991
3,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
10
7 / 1 / 1
6,275
628
4,476
5,773
1,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
quinhogc
Chang'e
11
3 / 0 / 2
6,242
624
7,366
5,465
1,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
9
0 / 4 / 0
5,230
523
2,079
8,669
5,661
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
EL-CEO_1
Cthulhu
7
1 / 3 / 0
5,288
529
1,603
6,377
2,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Guaglito
Heimdallr
8
0 / 3 / 0
4,668
467
2,865
4,853
1,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Bakasura
Nisn0vich
Bakasura
10
1 / 2 / 1
5,647
565
2,819
6,227
2,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 1
5,697
570
3,166
5,662
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
15
Kills
3
3
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
4
0
0
W
3
1
3
4.5
W
2
0
2
3
L
Cthulhu
EL-CEO_1
Cthulhu
1
3
0
0.33
L
Heimdallr
Guaglito
Heimdallr
0
3
0
0
W
Sobek
HimePigas
Sobek
0
1
7
3.5
L
Bakasura
Nisn0vich
Bakasura
1
2
1
0.75
W
Pele
7
1
1
7.5
L
1
3
1
0.5
W
Chang'e
quinhogc
Chang'e
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,496
Damage
12,532
27,594
Taken
31,788
9,102
Mitigated
14,086
14,135
Healing
8,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,079
406
0
3,244
8,669
5,661
0
5,791
2,408
26,219
0
W
4,326
1,599
0
816
3,998
1,309
0
1,802
2,086
0
29,642
W
3,890
1,582
0
4,535
5,367
1,301
960
433
4,934
42,812
0
L
Cthulhu
EL-CEO_1
Cthulhu
1,603
104
83
1,108
6,377
2,937
0
2,222
4,155
12,461
0
L
Heimdallr
Guaglito
Heimdallr
2,865
1,351
0
926
4,853
1,375
0
2,997
1,856
0
23,556
W
Sobek
HimePigas
Sobek
2,438
247
0
2,965
6,991
3,265
0
2,008
4,543
9,792
0
L
Bakasura
Nisn0vich
Bakasura
2,819
1,891
0
1,552
6,227
2,044
0
1,389
4,740
0
24,816
W
Pele
4,476
994
0
2,343
5,773
1,742
0
526
5,247
0
33,497
L
3,166
259
350
1,677
5,662
2,069
0
727
4,935
37,209
0
W
Chang'e
quinhogc
Chang'e
7,366
810
0
3,476
5,465
1,485
297
2,079
3,221
31,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,222
Gold Earned
26,530
273
Minions Killed
268
0
Camps Cleared
0
919,622
Distance Traveled
914,166
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,230
523
58
6
0
169,796
6
W
Neith
5,815
582
64
6
0
165,361
3
W
Sol
6,254
625
79
8
0
160,906
1
L
Cthulhu
5,288
529
13
1
0
184,178
0
L
Heimdallr
4,668
467
48
5
0
165,663
0
W
Sobek
5,636
564
10
1
0
202,930
3
L
Bakasura
5,647
565
72
7
0
208,667
4
W
Pele
6,275
628
60
6
0
204,194
3
L
Ra
5,697
570
77
8
0
185,862
0
W
Chang'e
6,242
624
60
6
0
186,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role