Player Matchup

Sun Wukong
Sun Wukong
DanboyHD
Sun Wukong
Level 69
God Stats
5W - 2L
1,500 SR
Queue Stats
200W - 178L
1,614 Elo+
Party 3
Mercury
Mercury
Joshpnw
Mercury
Level 149
God Stats
9W - 4L
1,809 SR
Queue Stats
55W - 58L
1,824 Elo+
Party 1
Kukulkan
Kukulkan
Srrpnt
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,805 Elo+
Party 1
Cthulhu
Cthulhu
Tfour__
Cthulhu
Level 44
God Stats
6W - 4L
1,744 SR
Queue Stats
95W - 85L
1,570 Elo+
Party 3
Danzaburou
Danzaburou
butternuggets34
Danzaburou
Level 107
God Stats
2W - 2L
1,282 SR
Queue Stats
55W - 59L
1,853 Elo+
Party 1
Team Averages
Level 79
1,567 SR
1,733 Elo+

VS

Team Averages
Level 89
1,618 SR
1,669 Elo+
He Bo
He Bo
BreadyKröger
He Bo
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 201L
1,716 Elo+
Party 2
Hades
Hades
MRxPANDA22
Hades
Level 128
God Stats
13W - 7L
1,871 SR
Queue Stats
306W - 273L
1,764 Elo+
Party 2
Chaac
Chaac
MrMw1996
Chaac
Level 34
God Stats
2W - 1L
1,702 SR
Queue Stats
17W - 36L
1,395 Elo+
Solo
Arachne
Arachne
PZU DINO
Arachne
Level 22
God Stats
16W - 13L
1,709 SR
Queue Stats
289W - 278L
1,627 Elo+
Party 2
Set
Set
ShinkuWolf5286
Set
Level 128
God Stats
1W - 2L
1,308 SR
Queue Stats
95W - 79L
1,842 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DanboyHD
Sun Wukong
18
6 / 4 / 16
12,236
1,112
16,831
17,771
22,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Joshpnw
Mercury
19
7 / 7 / 18
12,467
1,133
13,733
17,022
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Srrpnt
Kukulkan
18
8 / 3 / 10
12,007
1,092
19,740
7,222
3,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Tfour__
Cthulhu
18
5 / 0 / 16
11,728
1,066
18,293
17,504
7,914
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
butternuggets34
Danzaburou
18
3 / 2 / 16
11,847
1,077
19,099
10,407
3,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

186

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 9 / 7
11,796
1,072
22,626
16,434
6,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
18
3 / 6 / 8
12,305
1,119
18,455
28,055
18,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
MrMw1996
Chaac
16
1 / 4 / 6
10,401
946
8,791
18,862
18,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
PZU DINO
Arachne
17
1 / 5 / 10
10,722
975
4,177
17,216
7,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
5 / 5 / 4
11,644
1,059
11,336
18,212
17,345
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
51
29
Kills
16
16
Deaths
29
76
Assists
35
Player
Kills
Deaths
Assists
KDA
L
6
9
7
1.06
W
Sun Wukong
DanboyHD
Sun Wukong
6
4
16
3.5
W
Mercury
Joshpnw
Mercury
7
7
18
2.29
L
Hades
3
6
8
1.17
L
Chaac
MrMw1996
Chaac
1
4
6
1
L
Arachne
PZU DINO
Arachne
1
5
10
1.2
L
5
5
4
1.4
W
Kukulkan
Srrpnt
Kukulkan
8
3
10
4.33
W
Cthulhu
Tfour__
Cthulhu
5
0
16
13
W
Danzaburou
butternuggets34
Danzaburou
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,696
Damage
65,385
69,926
Taken
98,779
43,630
Mitigated
67,955
10,050
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,626
110
0
1,850
16,434
6,246
0
5,820
10,439
33,054
0
W
Sun Wukong
DanboyHD
Sun Wukong
16,831
4,169
0
1,117
17,771
22,402
0
9,922
7,404
0
27,892
W
Mercury
Joshpnw
Mercury
13,733
6,097
0
865
17,022
6,350
0
10,216
6,497
0
23,014
L
Hades
18,455
1,448
1,622
10,143
28,055
18,265
0
9,104
18,630
41,188
0
L
Chaac
MrMw1996
Chaac
8,791
1,675
439
3,594
18,862
18,977
0
9,221
9,566
0
33,222
L
Arachne
PZU DINO
Arachne
4,177
2,524
0
2,517
17,216
7,122
0
6,560
10,606
0
11,104
L
11,336
5,537
0
648
18,212
17,345
0
7,328
10,829
0
40,355
W
Kukulkan
Srrpnt
Kukulkan
19,740
2,867
0
0
7,222
3,017
0
3,768
3,307
42,496
0
W
Cthulhu
Tfour__
Cthulhu
18,293
1,824
182
6,006
17,504
7,914
0
9,233
7,779
34,280
0
W
Danzaburou
butternuggets34
Danzaburou
19,099
8,521
0
1,880
10,407
3,947
0
6,912
3,343
0
48,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,285
Gold Earned
56,868
219
Minions Killed
206
4
Camps Cleared
5
1,098,266
Distance Traveled
1,075,426
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,796
1,072
36
3
0
193,398
2
W
Sun Wukong
12,236
1,112
31
3
1
214,952
0
W
Mercury
12,467
1,133
16
1
1
245,004
0
L
Hades
12,305
1,119
50
5
0
197,432
3
L
Chaac
10,401
946
44
4
1
237,944
0
L
Arachne
10,722
975
4
0
2
233,535
0
L
Set
11,644
1,059
72
7
2
213,117
5
W
Kukulkan
12,007
1,092
54
5
1
203,390
0
W
Cthulhu
11,728
1,066
43
4
0
237,141
0
W
Danzaburou
11,847
1,077
75
7
1
197,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role