Player Matchup

King Arthur
King Arthur
GScorpion21
King Arthur
Level 29
God Stats
7W - 10L
1,544 SR
Queue Stats
206W - 208L
1,603 Elo+
Solo
Mercury
Mercury
LOWE254
Mercury
Level 29
God Stats
3W - 12L
1,428 SR
Queue Stats
45W - 73L
1,516 Elo+
Party 2
Baron Samedi
Baron Samedi
Magnus_2111
Baron Samedi
Level 14
God Stats
1W - 5L
1,572 SR
Queue Stats
4W - 12L
1,456 Elo+
Party 2
Skadi
Skadi
megadark624
Skadi
Level 43
God Stats
19W - 29L
1,680 SR
Queue Stats
126W - 159L
1,641 Elo+
Party 2
Cthulhu
Cthulhu
robot_terco039
Cthulhu
Level 17
God Stats
1W - 2L
1,779 SR
Queue Stats
1W - 4L
1,569 Elo+
Party 2
Team Averages
Level 26
1,601 SR
1,557 Elo+

VS

Team Averages
Level 25
1,660 SR
1,645 Elo+
Fenrir
Fenrir
Anhur-With-Rage
Fenrir
Level 27
God Stats
9W - 2L
1,815 SR
Queue Stats
77W - 41L
1,772 Elo+
Solo
Danzaburou
Danzaburou
FUNGUSxAMONGUS
Danzaburou
Level 21
God Stats
30W - 17L
1,652 SR
Queue Stats
81W - 65L
1,593 Elo+
Solo
Sun Wukong
Sun Wukong
Kick Shot 11
Sun Wukong
Level 22
God Stats
28W - 18L
1,830 SR
Queue Stats
201W - 173L
1,689 Elo+
Party 1
Ra
Ra
Tristan462
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 138L
1,689 Elo+
Party 1
Cabrakan
Cabrakan
drippys
Cabrakan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 34L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GScorpion21
King Arthur
12
2 / 2 / 0
7,040
503
5,450
7,690
3,579
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
LOWE254
Mercury
9
0 / 4 / 1
5,943
425
3,056
10,624
3,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Magnus_2111
Baron Samedi
11
2 / 4 / 0
6,576
470
4,335
9,235
3,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 6 / 0
5,437
388
2,274
9,290
2,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 6 / 1
5,948
425
3,688
11,304
7,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 10
7,367
526
6,684
10,141
7,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
FUNGUSxAMONGUS
Danzaburou
14
9 / 0 / 5
8,966
640
10,523
9,090
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
Kick Shot 11
Sun Wukong
12
2 / 1 / 3
7,055
504
4,131
7,264
4,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
5 / 3 / 3
7,876
563
6,728
7,686
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
drippys
Cabrakan
10
1 / 0 / 5
6,351
454
4,717
6,399
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
48
4
Kills
22
22
Deaths
5
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
W
Danzaburou
FUNGUSxAMONGUS
Danzaburou
9
0
5
11.5
L
King Arthur
GScorpion21
King Arthur
2
2
0
1
W
Sun Wukong
Kick Shot 11
Sun Wukong
2
1
3
3.5
L
Mercury
LOWE254
Mercury
0
4
1
0.13
L
Baron Samedi
Magnus_2111
Baron Samedi
2
4
0
0.5
W
5
3
3
2.17
W
Cabrakan
drippys
Cabrakan
1
0
5
3.5
L
0
6
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,803
Damage
32,783
48,143
Taken
40,580
20,295
Mitigated
23,669
9,112
Healing
17,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,684
1,907
0
3,757
10,141
7,216
0
2,065
8,076
0
16,096
W
Danzaburou
FUNGUSxAMONGUS
Danzaburou
10,523
4,628
0
6,596
9,090
3,282
812
2,711
6,379
0
55,142
L
King Arthur
GScorpion21
King Arthur
5,450
186
0
1,430
7,690
3,579
54
1,557
5,800
0
30,659
W
Sun Wukong
Kick Shot 11
Sun Wukong
4,131
989
0
1,976
7,264
4,381
606
0
7,264
0
33,030
L
Mercury
LOWE254
Mercury
3,056
1,370
0
3,362
10,624
3,456
0
3,051
7,442
0
34,398
L
Baron Samedi
Magnus_2111
Baron Samedi
4,335
371
0
857
9,235
3,915
1,177
3,585
5,398
34,867
0
W
6,728
1,409
543
2,319
7,686
3,410
1,422
2,947
4,739
40,447
0
W
Cabrakan
drippys
Cabrakan
4,717
331
0
1,941
6,399
5,380
38
300
6,099
21,804
3,731
L
2,274
1,024
111
2,777
9,290
2,292
197
1,778
7,467
0
21,695
L
3,688
84
0
575
11,304
7,053
355
1,055
10,244
21,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,944
Gold Earned
37,615
255
Minions Killed
293
0
Camps Cleared
0
1,246,023
Distance Traveled
1,281,303
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,367
526
10
1
0
283,976
1
W
Danzaburou
8,966
640
91
7
0
237,342
2
L
King Arthur
7,040
503
60
4
0
257,842
2
W
Sun Wukong
7,055
504
68
5
0
251,320
1
L
Mercury
5,943
425
66
5
0
271,911
0
L
Baron Samedi
6,576
470
55
4
0
227,473
0
W
Ra
7,876
563
75
5
0
231,983
1
W
Cabrakan
6,351
454
49
4
0
276,682
0
L
Skadi
5,437
388
41
3
0
248,713
4
L
Cthulhu
5,948
425
33
2
0
240,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role