Player Matchup

Apollo
Apollo
BlackValkyrie99
Apollo
Level 69
God Stats
29W - 20L
1,659 SR
Queue Stats
904W - 1,195L
1,461 Elo+
Party 1
Yemoja
Yemoja
SrAl4n
Yemoja
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
92W - 86L
1,699 Elo+
Party 2
Nu Wa
Nu Wa
Y4R3TT
Nu Wa
Level 86
God Stats
2W - 1L
1,806 SR
Queue Stats
4W - 4L
1,316 Elo+
Party 2
Izanami
Izanami
ms_rarity
Izanami
Level 125
God Stats
17W - 22L
1,641 SR
Queue Stats
878W - 1,186L
1,445 Elo+
Party 1
Pele
Pele
skyhigh1226
Pele
Level 160
God Stats
24W - 22L
1,322 SR
Queue Stats
1,344W - 1,754L
1,407 Elo+
Party 1
Team Averages
Level 113
1,586 SR
1,466 Elo+

VS

Team Averages
Level 72
1,551 SR
1,416 Elo+
Rama
Rama
Kmuz1111
Rama
Level 69
God Stats
28W - 21L
1,594 SR
Queue Stats
96W - 78L
1,501 Elo+
Solo
Pele
Pele
MossBalls24
Pele
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 88L
1,432 Elo+
Solo
Cerberus
Cerberus
Xel_0v0
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Discordia
Discordia
Zerdnaxx
Discordia
Level 40
God Stats
5W - 3L
1,704 SR
Queue Stats
27W - 33L
1,430 Elo+
Solo
Kukulkan
Kukulkan
valeTudo89
Kukulkan
Level 129
God Stats
1W - 2L
1,458 SR
Queue Stats
6W - 13L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 6
11,004
786
7,950
10,083
4,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
SrAl4n
Yemoja
17
1 / 0 / 13
10,344
739
11,111
12,772
12,313
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
Y4R3TT
Nu Wa
18
5 / 0 / 10
11,256
804
11,144
6,104
2,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
ms_rarity
Izanami
17
2 / 1 / 9
10,236
731
7,528
6,391
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 1 / 10
11,922
852
14,601
17,477
8,216
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
0 / 5 / 0
8,796
628
7,562
13,490
5,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
0 / 5 / 1
8,390
599
3,837
12,968
5,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Xel_0v0
Cerberus
13
0 / 7 / 2
8,128
581
7,929
18,902
15,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Zerdnaxx
Discordia
17
1 / 3 / 1
9,439
674
12,805
8,086
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
valeTudo89
Kukulkan
15
1 / 3 / 0
8,834
631
5,159
6,595
2,702
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
6
23
Kills
2
2
Deaths
23
48
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
6
10
L
Rama
0
5
0
0
L
0
5
1
0.1
W
Yemoja
SrAl4n
Yemoja
1
0
13
7.5
L
Cerberus
Xel_0v0
Cerberus
0
7
2
0.14
W
Nu Wa
Y4R3TT
Nu Wa
5
0
10
10
L
Discordia
Zerdnaxx
Discordia
1
3
1
0.5
W
Izanami
ms_rarity
Izanami
2
1
9
6.5
W
8
1
10
13
L
Kukulkan
valeTudo89
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,334
Damage
37,292
52,827
Taken
60,041
30,638
Mitigated
31,982
17,057
Healing
11,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,950
4,205
0
2,586
10,083
4,147
2,035
6,318
3,637
0
33,765
L
Rama
7,562
5,485
440
2,167
13,490
5,255
0
4,590
8,900
0
41,450
L
3,837
834
795
2,367
12,968
5,210
0
7,237
5,731
0
36,152
W
Yemoja
SrAl4n
Yemoja
11,111
1,669
3,786
1,393
12,772
12,313
270
5,984
6,600
34,489
0
L
Cerberus
Xel_0v0
Cerberus
7,929
150
0
3,465
18,902
15,790
1
5,911
12,991
20,748
0
W
Nu Wa
Y4R3TT
Nu Wa
11,144
2,168
977
2,146
6,104
2,507
933
3,269
2,593
39,189
0
L
Discordia
Zerdnaxx
Discordia
12,805
240
0
1,450
8,086
3,025
0
3,878
4,208
46,590
0
W
Izanami
ms_rarity
Izanami
7,528
4,265
0
464
6,391
3,455
2,414
2,780
3,578
0
43,510
W
14,601
4,093
0
5,705
17,477
8,216
271
6,889
10,192
0
52,511
L
Kukulkan
valeTudo89
Kukulkan
5,159
110
0
486
6,595
2,702
0
1,581
5,014
33,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,762
Gold Earned
43,587
375
Minions Killed
390
8
Camps Cleared
9
1,340,928
Distance Traveled
1,160,896
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,004
786
76
5
2
255,863
1
L
Rama
8,796
628
93
7
1
228,907
0
L
Pele
8,390
599
61
4
5
261,941
2
W
Yemoja
10,344
739
72
5
1
244,951
2
L
Cerberus
8,128
581
54
4
0
216,202
0
W
Nu Wa
11,256
804
54
4
1
284,466
0
L
Discordia
9,439
674
104
7
3
260,066
3
W
Izanami
10,236
731
85
6
2
262,798
1
W
Pele
11,922
852
88
6
2
292,850
1
L
Kukulkan
8,834
631
78
6
0
193,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role