Player Matchup

Arachne
Arachne
DMONKNG
Arachne
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 84L
1,423 Elo+
Party 2
Sobek
Sobek
Lucid_ASE
Sobek
Level 26
God Stats
8W - 19L
1,259 SR
Queue Stats
41W - 54L
1,440 Elo+
Party 2
Poseidon
Poseidon
SebaUriarte
Poseidon
Level 69
God Stats
2W - 1L
1,700 SR
Queue Stats
26W - 23L
1,506 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ShawtyMadara
Cu Chulainn
Level 119
God Stats
2W - 1L
1,723 SR
Queue Stats
69W - 73L
1,427 Elo+
Party 2
Neith
Neith
pierouriarteomg
Neith
Level 37
God Stats
0W - 2L
1,307 SR
Queue Stats
17W - 11L
1,444 Elo+
Party 3
Team Averages
Level 70
1,498 SR
1,448 Elo+

VS

Team Averages
Level 79
1,574 SR
1,409 Elo+
Xing Tian
Xing Tian
JAHBOMB
Xing Tian
Level 46
God Stats
3W - 1L
1,700 SR
Queue Stats
65W - 78L
1,355 Elo+
Party 1
Kukulkan
Kukulkan
SodaCanGrith
Kukulkan
Level 143
God Stats
2W - 6L
1,581 SR
Queue Stats
134W - 138L
1,471 Elo+
Party 1
Erlang Shen
Erlang Shen
UrdnotFlex
Erlang Shen
Level 88
God Stats
8W - 4L
1,500 SR
Queue Stats
66W - 61L
1,452 Elo+
Party 1
Neith
Neith
diamondnopearl
Neith
Level 72
God Stats
12W - 20L
1,466 SR
Queue Stats
21W - 35L
1,464 Elo+
Party 1
Hun Batz
Hun Batz
wyverion
Hun Batz
Level 46
God Stats
4W - 3L
1,622 SR
Queue Stats
38W - 62L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DMONKNG
Arachne
11
2 / 2 / 1
6,969
498
4,118
11,858
4,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Lucid_ASE
Sobek
10
0 / 0 / 2
6,543
467
2,738
7,585
4,516
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
SebaUriarte
Poseidon
13
3 / 2 / 0
7,358
526
5,177
6,583
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
ShawtyMadara
Cu Chulainn
12
1 / 7 / 0
7,508
536
5,599
14,142
9,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 1 / 1
6,056
433
6,208
5,683
1,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JAHBOMB
Xing Tian
11
1 / 1 / 2
6,955
497
2,466
10,863
6,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
SodaCanGrith
Kukulkan
14
0 / 1 / 2
8,261
590
5,131
5,470
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
UrdnotFlex
Erlang Shen
15
10 / 1 / 0
9,301
664
12,843
12,278
9,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
1 / 2 / 1
6,599
471
5,273
6,725
2,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
wyverion
Hun Batz
13
0 / 1 / 0
7,318
523
202
8,777
2,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
6
Kills
12
12
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
DMONKNG
Arachne
2
2
1
1.25
W
Xing Tian
JAHBOMB
Xing Tian
1
1
2
2
L
Sobek
Lucid_ASE
Sobek
0
0
2
1
L
Poseidon
SebaUriarte
Poseidon
3
2
0
1.5
L
Cu Chulainn
ShawtyMadara
Cu Chulainn
1
7
0
0.14
W
Kukulkan
SodaCanGrith
Kukulkan
0
1
2
1
W
Erlang Shen
UrdnotFlex
Erlang Shen
10
1
0
10
W
1
2
1
0.75
L
0
1
1
0.5
W
Hun Batz
wyverion
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,840
Damage
25,915
45,851
Taken
44,113
21,583
Mitigated
22,469
14,888
Healing
18,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DMONKNG
Arachne
4,118
2,769
0
4,275
11,858
4,027
0
1,648
10,142
0
39,465
W
Xing Tian
JAHBOMB
Xing Tian
2,466
305
0
3,985
10,863
6,258
44
2,907
7,956
16,481
0
L
Sobek
Lucid_ASE
Sobek
2,738
189
0
3,230
7,585
4,516
283
1,044
6,541
17,190
0
L
Poseidon
SebaUriarte
Poseidon
5,177
240
0
1,041
6,583
2,168
315
3,377
2,812
48,007
0
L
Cu Chulainn
ShawtyMadara
Cu Chulainn
5,599
2,234
0
3,129
14,142
9,201
656
140
14,002
781
42,086
W
Kukulkan
SodaCanGrith
Kukulkan
5,131
443
0
1,853
5,470
2,026
0
1,366
4,104
57,709
0
W
Erlang Shen
UrdnotFlex
Erlang Shen
12,843
7,586
0
5,842
12,278
9,153
0
781
11,497
0
52,419
W
5,273
2,001
0
1,536
6,725
2,207
270
2,861
3,864
0
31,414
L
6,208
2,321
0
3,213
5,683
1,671
489
926
4,757
0
35,784
W
Hun Batz
wyverion
Hun Batz
202
61
0
5,204
8,777
2,825
0
0
8,777
0
52,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
38,434
348
Minions Killed
409
0
Camps Cleared
0
1,350,361
Distance Traveled
1,370,005
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,969
498
69
5
0
314,447
1
W
Xing Tian
6,955
497
32
2
0
253,916
1
L
Sobek
6,543
467
28
2
0
280,140
3
L
Poseidon
7,358
526
98
7
0
280,077
3
L
Cu Chulainn
7,508
536
93
7
0
245,480
0
W
Kukulkan
8,261
590
133
10
0
270,251
2
W
Erlang Shen
9,301
664
87
6
0
300,079
1
W
Neith
6,599
471
62
4
0
243,723
7
L
Neith
6,056
433
60
4
0
230,217
4
W
Hun Batz
7,318
523
95
7
0
302,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role