Player Matchup

Ymir
Ymir
ChromeDome253
Ymir
Level 60
God Stats
1W - 2L
1,749 SR
Queue Stats
31W - 32L
1,533 Elo+
Solo
Bastet
Bastet
HeroKingNavi
Bastet
Level 56
God Stats
4W - 7L
1,398 SR
Queue Stats
9W - 22L
1,365 Elo+
Party 1
Chiron
Chiron
Merseus
Chiron
Level 68
God Stats
16W - 25L
1,601 SR
Queue Stats
198W - 209L
1,527 Elo+
Party 1
Team Averages
Level 61
1,582 SR
1,475 Elo+

VS

Team Averages
Level 126
1,676 SR
1,527 Elo+
Neith
Neith
Darealkayjayy
Neith
Level 126
God Stats
8W - 1L
1,588 SR
Queue Stats
245W - 211L
1,539 Elo+
Solo
Chang'e
Chang'e
ottohime_SAKURA
Chang'e
Level 125
God Stats
35W - 32L
1,742 SR
Queue Stats
106W - 118L
1,514 Elo+
Party 2
Serqet
Serqet
v Trilogy v
Serqet
Level 126
God Stats
2W - 0L
1,698 SR
Queue Stats
65W - 61L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 9
9,008
601
4,191
14,632
13,200
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
14
7 / 4 / 4
10,720
715
6,498
13,135
9,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
Merseus
Chiron
14
8 / 5 / 6
11,281
752
18,855
14,745
4,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 5
10,802
720
17,011
12,967
4,046
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
2 / 5 / 8
10,466
698
10,757
13,719
3,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Serqet
14
5 / 6 / 4
10,182
679
5,089
14,184
8,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
30
15
Kills
13
13
Deaths
16
19
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
4
9
1.13
W
6
5
5
1.7
L
Bastet
7
4
4
2.25
L
Chiron
Merseus
Chiron
8
5
6
2.2
W
2
5
8
1.2
W
Serqet
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,544
Damage
32,857
42,512
Taken
40,870
27,285
Mitigated
16,023
8,006
Healing
16,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,191
298
708
930
14,632
13,200
60
3,708
10,472
21,079
0
W
17,011
8,072
0
4,047
12,967
4,046
2,468
1,081
11,886
0
54,857
L
Bastet
6,498
2,433
270
640
13,135
9,309
255
4,291
8,289
0
34,519
L
Chiron
Merseus
Chiron
18,855
6,713
1,256
4,202
14,745
4,776
837
2,808
10,989
0
61,724
W
10,757
645
3,730
6,801
13,719
3,700
770
1,854
11,865
45,512
0
W
Serqet
5,089
858
0
1,778
14,184
8,277
251
1,344
12,840
0
9,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,009
Gold Earned
31,450
159
Minions Killed
151
0
Camps Cleared
0
739,001
Distance Traveled
685,800
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,008
601
22
1
0
244,129
1
W
Neith
10,802
720
67
4
0
212,730
0
L
Bastet
10,720
715
53
4
0
255,342
0
L
Chiron
11,281
752
84
6
0
239,530
6
W
Chang'e
10,466
698
70
5
0
249,931
4
W
Serqet
10,182
679
14
1
0
223,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role