Player Matchup

Cthulhu
Cthulhu
Arbiter D10
Cthulhu
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 144L
1,653 Elo+
Party 1
Janus
Janus
CosmicPrescence
Janus
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,366 Elo+
Solo
Chiron
Chiron
General Bado
Chiron
Level 29
God Stats
3W - 4L
1,542 SR
Queue Stats
99W - 116L
1,692 Elo+
Party 1
Ra
Ra
SoulReaperBoy14
Ra
Level 2
God Stats
11W - 15L
1,500 SR
Queue Stats
322W - 315L
1,648 Elo+
Solo
Thor
Thor
deezy2eezy
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,405 Elo+
Solo
Team Averages
Level 16
1,508 SR
1,553 Elo+

VS

Team Averages
Level 50
1,545 SR
1,638 Elo+
Pele
Pele
Anita Raylor
Pele
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,682 Elo+
Party 3
Hera
Hera
BurnySandurs
Hera
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 120L
1,666 Elo+
Party 3
King Arthur
King Arthur
Reaper16148
King Arthur
Level 99
God Stats
209W - 176L
1,646 SR
Queue Stats
252W - 216L
1,612 Elo+
Party 2
Olorun
Olorun
ReeldHickory18
Olorun
Level 11
God Stats
17W - 14L
1,510 SR
Queue Stats
41W - 35L
1,536 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SlimJim1086
Cu Chulainn
Level 12
God Stats
3W - 0L
1,569 SR
Queue Stats
38W - 25L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arbiter D10
Cthulhu
8
0 / 4 / 7
5,763
443
3,858
8,728
5,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 3 / 2
6,387
491
2,675
7,396
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
10
5 / 3 / 2
6,276
483
8,169
7,062
2,212
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 0 / 0
7,550
581
1,204
4,294
1,718
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 7 / 2
6,096
469
2,314
9,358
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
7,384
568
5,116
7,761
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
4 / 0 / 2
9,101
700
4,356
4,225
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Reaper16148
King Arthur
14
8 / 0 / 1
8,678
668
8,977
9,342
6,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 3 / 2
6,254
481
3,603
5,698
1,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
SlimJim1086
Cu Chulainn
8
0 / 4 / 1
5,561
428
1,738
8,336
3,089
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
9
Kills
16
17
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
Cthulhu
Arbiter D10
Cthulhu
0
4
7
0.88
W
4
0
2
5
L
0
3
2
0.33
L
Chiron
5
3
2
2
W
King Arthur
Reaper16148
King Arthur
8
0
1
8.5
W
2
3
2
1
W
Cu Chulainn
SlimJim1086
Cu Chulainn
0
4
1
0.13
L
1
0
0
1
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,220
Damage
23,790
36,838
Taken
35,362
14,301
Mitigated
15,270
10,510
Healing
11,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,116
1,390
0
4,013
7,761
2,405
0
1,398
6,363
0
41,993
L
Cthulhu
Arbiter D10
Cthulhu
3,858
301
138
982
8,728
5,755
0
2,273
6,380
14,773
0
W
4,356
1,255
0
1,393
4,225
1,356
0
884
3,341
68,752
0
L
2,675
76
0
3,151
7,396
1,812
0
37
7,234
40,461
0
L
Chiron
8,169
3,108
703
1,850
7,062
2,212
0
2,400
4,331
0
26,612
W
King Arthur
Reaper16148
King Arthur
8,977
1,607
0
4,895
9,342
6,734
0
1,865
7,477
0
51,393
W
3,603
1,731
117
1,300
5,698
1,686
572
1,703
3,995
18,365
0
W
Cu Chulainn
SlimJim1086
Cu Chulainn
1,738
643
0
0
8,336
3,089
270
1,887
6,449
0
11,119
L
1,204
114
0
2,846
4,294
1,718
0
2,090
2,068
50,601
0
L
2,314
700
0
840
9,358
2,804
244
961
8,329
0
22,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,072
Gold Earned
36,978
331
Minions Killed
356
0
Camps Cleared
0
1,221,459
Distance Traveled
1,223,682
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,384
568
70
5
0
289,370
2
L
Cthulhu
5,763
443
18
1
0
247,926
4
W
Hera
9,101
700
156
12
0
293,085
3
L
Janus
6,387
491
86
7
0
243,429
1
L
Chiron
6,276
483
62
5
0
254,163
4
W
King Arthur
8,678
668
87
7
0
215,727
2
W
Olorun
6,254
481
26
2
0
189,472
0
W
Cu Chulainn
5,561
428
17
1
0
236,028
0
L
Ra
7,550
581
118
9
0
249,911
3
L
Thor
6,096
469
47
4
0
226,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role