Player Matchup

Medusa
Medusa
HaRmKruW
Medusa
Level 47
God Stats
39W - 73L
1,293 SR
Queue Stats
43W - 91L
1,296 Elo+
Solo
Cerberus
Cerberus
PapaScorch12
Cerberus
Level 46
God Stats
4W - 8L
1,182 SR
Queue Stats
168W - 190L
1,387 Elo+
Party 1
Da Ji
Da Ji
josefresno
Da Ji
Level 49
God Stats
13W - 8L
1,694 SR
Queue Stats
144W - 189L
1,381 Elo+
Party 1
Team Averages
Level 47
1,389 SR
1,355 Elo+

VS

Team Averages
Level 34
1,422 SR
1,253 Elo+
Medusa
Medusa
Cephalon_Sev
Medusa
Level 12
God Stats
0W - 3L
1,138 SR
Queue Stats
22W - 53L
1,177 Elo+
Party 2
Loki
Loki
Genesis2031
Loki
Level 25
God Stats
33W - 38L
1,443 SR
Queue Stats
58W - 93L
1,249 Elo+
Party 2
Cthulhu
Cthulhu
Master_Rand
Cthulhu
Level 66
God Stats
5W - 6L
1,686 SR
Queue Stats
92W - 119L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HaRmKruW
Medusa
15
7 / 2 / 16
11,677
778
11,816
6,987
3,621
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
PapaScorch12
Cerberus
16
5 / 5 / 17
12,421
828
14,973
19,089
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
15
13 / 5 / 6
12,414
828
12,071
10,942
4,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 9 / 9
10,385
692
6,188
14,099
6,117
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
4 / 10 / 8
10,140
676
8,391
12,665
4,771
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Master_Rand
Cthulhu
14
5 / 6 / 4
10,966
731
9,620
17,902
14,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
33
25
Kills
12
12
Deaths
25
39
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
9
9
0.83
L
4
10
8
0.8
W
Medusa
HaRmKruW
Medusa
7
2
16
7.5
L
Cthulhu
Master_Rand
Cthulhu
5
6
4
1.17
W
Cerberus
PapaScorch12
Cerberus
5
5
17
2.7
W
Da Ji
13
5
6
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,860
Damage
24,199
37,018
Taken
44,666
17,656
Mitigated
25,453
13,510
Healing
3,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
6,188
3,496
0
606
14,099
6,117
528
5,302
8,797
0
18,245
L
8,391
2,923
0
479
12,665
4,771
466
5,487
7,178
0
20,443
W
Medusa
HaRmKruW
Medusa
11,816
5,936
537
1,896
6,987
3,621
1,161
2,286
4,701
457
28,622
L
Cthulhu
Master_Rand
Cthulhu
9,620
1,736
473
1,482
17,902
14,565
358
4,392
13,510
42,315
0
W
Cerberus
PapaScorch12
Cerberus
14,973
1,135
0
9,017
19,089
9,561
963
3,759
15,330
60,228
0
W
Da Ji
12,071
3,587
823
1,237
10,942
4,474
460
3,688
7,254
0
45,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,512
Gold Earned
31,491
211
Minions Killed
111
0
Camps Cleared
0
785,685
Distance Traveled
666,521
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,385
692
19
1
0
210,250
0
L
Loki
10,140
676
27
2
0
204,062
3
W
Medusa
11,677
778
37
2
0
261,004
0
L
Cthulhu
10,966
731
65
4
0
252,209
1
W
Cerberus
12,421
828
119
8
0
257,099
0
W
Da Ji
12,414
828
55
4
0
267,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role