Player Matchup

Loki
Loki
Lambentbeserkr9
Loki
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,283 Elo+
Party 1
Nox
Nox
PrimeIapetus
Nox
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,283 Elo+
Party 1
Mulan
Mulan
badassjordan49
Mulan
Level 67
God Stats
6W - 12L
1,407 SR
Queue Stats
46W - 66L
1,608 Elo+
Solo
Team Averages
Level 84
1,469 SR
1,391 Elo+

VS

Team Averages
Level 25
1,434 SR
1,272 Elo+
Merlin
Merlin
Erio243
Merlin
Level 18
God Stats
0W - 2L
1,310 SR
Queue Stats
8W - 16L
1,292 Elo+
Solo
Achilles
Achilles
TheWhiteWolf693
Achilles
Level 17
God Stats
16W - 16L
1,636 SR
Queue Stats
123W - 167L
1,242 Elo+
Party 2
Baron Samedi
Baron Samedi
TophatPanda57
Baron Samedi
Level 41
God Stats
10W - 13L
1,355 SR
Queue Stats
251W - 317L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 11
12,604
630
7,580
9,574
3,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
11 / 3 / 4
13,381
669
22,767
13,904
5,146
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
1 / 7 / 8
11,574
579
10,704
30,295
24,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Erio243
Merlin
17
2 / 2 / 5
12,322
616
16,731
11,917
4,188
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
14
3 / 3 / 3
11,291
565
5,702
16,621
21,210
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
TophatPanda57
Baron Samedi
15
5 / 10 / 3
12,804
640
13,079
20,029
6,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
15
Kills
10
10
Deaths
15
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
Erio243
Merlin
2
2
5
2.25
W
3
0
11
8.5
W
11
3
4
4.33
L
Achilles
3
3
3
1.5
L
Baron Samedi
TophatPanda57
Baron Samedi
5
10
3
0.65
W
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,051
Damage
35,512
53,773
Taken
48,567
32,801
Mitigated
32,377
18,934
Healing
8,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Erio243
Merlin
16,731
500
0
2,227
11,917
4,188
265
4,492
7,275
92,005
0
W
7,580
1,344
0
4,242
9,574
3,475
221
4,764
4,632
0
52,697
W
22,767
1,261
447
4,306
13,904
5,146
462
9,871
3,696
48,627
0
L
Achilles
5,702
1,821
0
2,202
16,621
21,210
207
7,898
8,271
0
10,715
L
Baron Samedi
TophatPanda57
Baron Samedi
13,079
2,504
600
3,962
20,029
6,979
808
10,480
9,349
37,936
0
W
10,704
1,375
669
9,270
30,295
24,180
367
14,163
15,577
0
50,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,559
Gold Earned
36,417
184
Minions Killed
190
0
Camps Cleared
0
1,083,923
Distance Traveled
905,455
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,322
616
132
7
0
317,878
0
W
Loki
12,604
630
74
4
0
405,874
0
W
Nox
13,381
669
52
3
0
361,546
0
L
Achilles
11,291
565
5
0
0
288,770
0
L
Baron Samedi
12,804
640
53
3
0
298,807
0
W
Mulan
11,574
579
58
3
0
316,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role