Player Matchup

Eset
Eset
AnoPain
Eset
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
OlympicofPain
Bacchus
Level 17
God Stats
16W - 4L
1,913 SR
Queue Stats
64W - 9L
1,904 Elo+
Party 1
Sun Wukong
Sun Wukong
johnnyjoestarV2
Sun Wukong
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
165W - 82L
1,677 Elo+
Party 1
Ravana
Ravana
kohlt
Ravana
Level 160
God Stats
14W - 1L
1,995 SR
Queue Stats
171W - 82L
1,636 Elo+
Party 1
Danzaburou
Danzaburou
mAtEuS78MM
Danzaburou
Level 108
God Stats
16W - 19L
1,279 SR
Queue Stats
637W - 714L
1,472 Elo+
Solo
Team Averages
Level 121
1,638 SR
1,638 Elo+

VS

Team Averages
Level 62
1,548 SR
1,470 Elo+
Set
Set
Crujis
Set
Level 27
God Stats
13W - 9L
1,532 SR
Queue Stats
343W - 317L
1,456 Elo+
Party 2
Hun Batz
Hun Batz
HazENbERgH
Hun Batz
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
338W - 344L
1,562 Elo+
Solo
Cerberus
Cerberus
Netodoisted
Cerberus
Level 82
God Stats
3W - 1L
1,500 SR
Queue Stats
246W - 291L
1,512 Elo+
Solo
Chang'e
Chang'e
hermanosmyi
Chang'e
Level 88
God Stats
15W - 14L
1,711 SR
Queue Stats
57W - 55L
1,577 Elo+
Party 2
Jing Wei
Jing Wei
zMeraScylla
Jing Wei
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
AnoPain
Eset
20
7 / 2 / 13
13,919
605
20,536
11,779
5,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
16
4 / 2 / 18
11,980
521
9,655
14,212
16,370
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
johnnyjoestarV2
Sun Wukong
20
9 / 1 / 11
14,957
650
20,739
23,736
19,818
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
kohlt
Ravana
20
8 / 2 / 14
13,207
574
16,630
15,085
8,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
mAtEuS78MM
Danzaburou
20
3 / 1 / 5
14,710
640
8,152
12,648
5,024
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Crujis
Set
17
0 / 5 / 2
10,713
466
5,206
18,198
12,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hun Batz
HazENbERgH
Hun Batz
16
2 / 8 / 4
9,947
432
10,216
19,377
7,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Netodoisted
Cerberus
15
2 / 5 / 4
10,974
477
8,094
23,410
19,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
hermanosmyi
Chang'e
16
3 / 8 / 1
10,132
441
11,003
20,434
12,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
zMeraScylla
Jing Wei
16
1 / 5 / 0
9,816
427
5,156
17,857
7,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
19
31
Kills
8
8
Deaths
31
61
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Eset
AnoPain
Eset
7
2
13
6.75
L
Set
Crujis
Set
0
5
2
0.2
L
Hun Batz
HazENbERgH
Hun Batz
2
8
4
0.5
L
Cerberus
Netodoisted
Cerberus
2
5
4
0.8
W
Bacchus
4
2
18
6.5
L
Chang'e
hermanosmyi
Chang'e
3
8
1
0.44
W
Sun Wukong
johnnyjoestarV2
Sun Wukong
9
1
11
14.5
W
Ravana
kohlt
Ravana
8
2
14
7.5
W
Danzaburou
mAtEuS78MM
Danzaburou
3
1
5
5.5
L
Jing Wei
zMeraScylla
Jing Wei
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,712
Damage
39,675
77,460
Taken
99,276
54,942
Mitigated
59,940
20,958
Healing
22,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
AnoPain
Eset
20,536
1,282
2,163
3,179
11,779
5,140
1,141
3,320
8,228
92,139
0
L
Set
Crujis
Set
5,206
1,466
0
3,540
18,198
12,541
0
4,226
13,872
0
74,181
L
Hun Batz
HazENbERgH
Hun Batz
10,216
2,552
0
3,318
19,377
7,685
0
6,221
12,982
0
59,534
L
Cerberus
Netodoisted
Cerberus
8,094
157
0
3,913
23,410
19,745
0
7,132
16,024
37,098
0
W
Bacchus
9,655
1,259
0
1,008
14,212
16,370
610
4,966
8,206
21,466
0
L
Chang'e
hermanosmyi
Chang'e
11,003
628
1,538
5,151
20,434
12,930
0
8,186
11,902
69,259
0
W
Sun Wukong
johnnyjoestarV2
Sun Wukong
20,739
4,893
0
9,813
23,736
19,818
1,932
2,546
20,735
0
123,929
W
Ravana
kohlt
Ravana
16,630
5,829
0
2,202
15,085
8,590
2,032
4,304
10,501
0
101,645
W
Danzaburou
mAtEuS78MM
Danzaburou
8,152
3,823
0
2,593
12,648
5,024
6,034
3,253
9,305
0
103,886
L
Jing Wei
zMeraScylla
Jing Wei
5,156
3,412
0
5,175
17,857
7,039
698
3,514
14,305
0
66,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,773
Gold Earned
51,582
657
Minions Killed
610
0
Camps Cleared
0
2,359,343
Distance Traveled
1,949,614
29
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
13,919
605
161
7
0
447,181
0
L
Set
10,713
466
158
7
0
379,457
9
L
Hun Batz
9,947
432
102
4
0
385,645
6
L
Cerberus
10,974
477
86
4
0
434,622
6
W
Bacchus
11,980
521
18
1
0
446,318
16
L
Chang'e
10,132
441
132
6
0
388,529
4
W
Sun Wukong
14,957
650
202
9
0
512,589
4
W
Ravana
13,207
574
109
5
0
501,052
8
W
Danzaburou
14,710
640
167
7
0
452,203
1
L
Jing Wei
9,816
427
132
6
0
361,361
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role