Player Matchup

Tyr
Tyr
Ale-Goon
Tyr
Level 101
God Stats
3W - 3L
1,500 SR
Queue Stats
172W - 105L
1,582 Elo+
Party 1
Chang'e
Chang'e
Hompft
Chang'e
Level 146
God Stats
13W - 3L
1,681 SR
Queue Stats
122W - 79L
1,582 Elo+
Party 1
Hachiman
Hachiman
drumstorm
Hachiman
Level 103
God Stats
9W - 3L
1,365 SR
Queue Stats
263W - 208L
1,153 Elo+
Party 1
Team Averages
Level 117
1,515 SR
1,439 Elo+

VS

Team Averages
Level 118
1,491 SR
1,157 Elo+
Apollo
Apollo
Pretzilla
Apollo
Level 108
God Stats
1W - 1L
1,696 SR
Queue Stats
25W - 34L
1,152 Elo+
Party 2
Ymir
Ymir
ZestyTaco52
Ymir
Level 126
God Stats
0W - 1L
1,277 SR
Queue Stats
19W - 29L
1,167 Elo+
Party 2
Anubis
Anubis
playa reezy
Anubis
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 10
9,004
900
8,974
9,439
5,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Hompft
Chang'e
11
2 / 1 / 16
8,707
871
4,952
7,510
3,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
drumstorm
Hachiman
12
8 / 0 / 9
9,040
904
7,485
6,907
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Pretzilla
Apollo
9
2 / 5 / 0
7,233
723
5,102
7,193
3,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 8 / 1
6,566
657
3,384
11,852
9,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
9
0 / 5 / 0
6,265
627
3,320
5,208
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
18
Kills
2
2
Deaths
18
35
Assists
1
Player
Kills
Deaths
Assists
KDA
W
8
1
10
13
W
Chang'e
Hompft
Chang'e
2
1
16
10
L
Apollo
Pretzilla
Apollo
2
5
0
0.4
L
0
8
1
0.06
W
Hachiman
drumstorm
Hachiman
8
0
9
12.5
L
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,411
Damage
11,806
23,856
Taken
24,253
10,997
Mitigated
14,137
14,168
Healing
1,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,974
1,472
0
3,387
9,439
5,424
1,133
2,830
6,609
0
22,240
W
Chang'e
Hompft
Chang'e
4,952
191
4,140
4,957
7,510
3,255
558
2,476
5,034
28,548
0
L
Apollo
Pretzilla
Apollo
5,102
2,967
0
221
7,193
3,262
0
2,307
4,820
0
29,114
L
3,384
805
0
690
11,852
9,124
0
2,147
9,484
11,924
590
W
Hachiman
drumstorm
Hachiman
7,485
3,997
0
1,684
6,907
2,318
1,216
1,300
5,607
0
27,949
L
Anubis
3,320
276
0
679
5,208
1,751
0
509
4,574
17,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,751
Gold Earned
20,064
119
Minions Killed
98
0
Camps Cleared
0
630,154
Distance Traveled
483,544
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,004
900
23
2
0
232,218
2
W
Chang'e
8,707
871
44
4
0
204,435
2
L
Apollo
7,233
723
48
5
0
179,704
0
L
Ymir
6,566
657
12
1
0
163,466
0
W
Hachiman
9,040
904
52
5
0
193,501
0
L
Anubis
6,265
627
38
4
0
140,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role