Player Matchup

Cthulhu
Cthulhu
FearIsGod
Cthulhu
Level 22
God Stats
0W - 2L
1,296 SR
Queue Stats
6W - 10L
1,411 Elo+
Solo
Apollo
Apollo
Humoose
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,325 Elo+
Party 1
Scylla
Scylla
IanThrows
Scylla
Level 49
God Stats
4W - 11L
1,611 SR
Queue Stats
86W - 133L
1,355 Elo+
Party 1
Bakasura
Bakasura
KillerSloth6669
Bakasura
Level 18
God Stats
9W - 9L
1,389 SR
Queue Stats
158W - 167L
1,462 Elo+
Solo
Amaterasu
Amaterasu
broclee123
Amaterasu
Level 16
God Stats
4W - 5L
1,500 SR
Queue Stats
319W - 336L
1,411 Elo+
Solo
Team Averages
Level 22
1,459 SR
1,393 Elo+

VS

Team Averages
Level 30
1,562 SR
1,418 Elo+
Danzaburou
Danzaburou
Cxrnage503
Danzaburou
Level 16
God Stats
40W - 33L
1,578 SR
Queue Stats
122W - 158L
1,530 Elo+
Solo
Nemesis
Nemesis
Faalou
Nemesis
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,323 Elo+
Party 2
Ymir
Ymir
Ferchope
Ymir
Level 17
God Stats
5W - 2L
1,627 SR
Queue Stats
5W - 5L
1,401 Elo+
Party 2
Olorun
Olorun
XxBlackSpartanxX
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,363 Elo+
Party 2
Chaac
Chaac
vortrexx
Chaac
Level 64
God Stats
4W - 2L
1,606 SR
Queue Stats
11W - 15L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FearIsGod
Cthulhu
13
1 / 8 / 2
8,777
418
9,655
19,190
11,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
Humoose
Apollo
12
1 / 8 / 0
7,939
378
4,069
15,519
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
IanThrows
Scylla
17
11 / 7 / 4
11,537
549
23,078
14,558
5,795
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
17
4 / 5 / 7
10,570
503
12,137
18,378
7,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
broclee123
Amaterasu
15
0 / 4 / 1
9,146
436
3,557
14,664
9,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cxrnage503
Danzaburou
19
14 / 2 / 3
12,735
606
19,225
11,585
7,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Faalou
Nemesis
16
8 / 5 / 5
11,177
532
10,697
14,576
6,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
15
3 / 3 / 10
9,788
466
6,506
16,185
11,670
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 7 / 7
9,500
452
12,726
20,330
8,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
vortrexx
Chaac
18
6 / 1 / 6
11,461
546
13,212
14,702
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
17
Kills
32
32
Deaths
18
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cxrnage503
Danzaburou
14
2
3
7.75
W
Nemesis
Faalou
Nemesis
8
5
5
2.1
L
Cthulhu
FearIsGod
Cthulhu
1
8
2
0.25
W
Ymir
3
3
10
2.67
L
Apollo
Humoose
Apollo
1
8
0
0.13
L
Scylla
IanThrows
Scylla
11
7
4
1.86
L
Bakasura
4
5
7
1.5
W
1
7
7
0.64
L
Amaterasu
broclee123
Amaterasu
0
4
1
0.13
W
Chaac
vortrexx
Chaac
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,496
Damage
62,366
82,309
Taken
77,378
39,520
Mitigated
48,387
12,007
Healing
22,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cxrnage503
Danzaburou
19,225
8,779
0
1,317
11,585
7,064
1,248
4,681
6,860
0
99,655
W
Nemesis
Faalou
Nemesis
10,697
5,426
0
3,174
14,576
6,494
191
5,052
9,137
0
43,624
L
Cthulhu
FearIsGod
Cthulhu
9,655
480
126
644
19,190
11,652
516
5,240
13,875
37,740
0
W
Ymir
6,506
1,487
0
1,490
16,185
11,670
284
7,820
7,791
25,112
0
L
Apollo
Humoose
Apollo
4,069
1,681
0
3,435
15,519
4,237
0
2,530
12,989
0
34,233
L
Scylla
IanThrows
Scylla
23,078
3,433
0
3,014
14,558
5,795
1,901
2,932
11,576
66,029
0
L
Bakasura
12,137
7,587
0
1,794
18,378
7,890
209
6,280
11,948
0
66,252
W
12,726
5,049
595
8,334
20,330
8,431
1,542
10,664
8,871
54,597
0
L
Amaterasu
broclee123
Amaterasu
3,557
1,008
0
2,994
14,664
9,946
756
2,250
11,902
0
38,445
W
Chaac
vortrexx
Chaac
13,212
2,326
0
7,236
14,702
14,728
825
4,516
9,657
0
64,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,969
Gold Earned
54,661
421
Minions Killed
483
0
Camps Cleared
0
1,793,610
Distance Traveled
1,883,614
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,735
606
158
8
0
392,426
1
W
Nemesis
11,177
532
55
3
0
404,743
1
L
Cthulhu
8,777
418
71
3
0
317,066
2
W
Ymir
9,788
466
32
2
0
373,663
1
L
Apollo
7,939
378
55
3
0
329,501
1
L
Scylla
11,537
549
96
5
0
320,098
5
L
Bakasura
10,570
503
120
6
0
420,565
0
W
Olorun
9,500
452
97
5
0
327,955
1
L
Amaterasu
9,146
436
79
4
0
406,380
0
W
Chaac
11,461
546
141
7
0
384,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role