Player Matchup

Fenrir
Fenrir
AlexMattson23
Fenrir
Level 148
God Stats
3W - 7L
1,508 SR
Queue Stats
205W - 190L
1,510 Elo+
Party 2
Ullr
Ullr
Derkton
Ullr
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 45L
1,597 Elo+
Party 4
Athena
Athena
JaysonJay
Athena
Level 87
God Stats
3W - 2L
1,858 SR
Queue Stats
86W - 74L
1,587 Elo+
Party 4
Sun Wukong
Sun Wukong
Lemtron
Sun Wukong
Level 149
God Stats
2W - 3L
1,671 SR
Queue Stats
200W - 182L
1,590 Elo+
Party 2
Vulcan
Vulcan
SmiteBootsss
Vulcan
Level 45
God Stats
6W - 1L
1,756 SR
Queue Stats
93W - 84L
1,580 Elo+
Party 4
Team Averages
Level 99
1,658 SR
1,573 Elo+

VS

Team Averages
Level 77
1,495 SR
1,512 Elo+
Osiris
Osiris
I Nozero I
Osiris
Level 88
God Stats
7W - 7L
1,739 SR
Queue Stats
166W - 143L
1,608 Elo+
Party 1
Cthulhu
Cthulhu
JKRowlling
Cthulhu
Level 25
God Stats
5W - 8L
1,448 SR
Queue Stats
5W - 8L
1,380 Elo+
Party 3
Bellona
Bellona
PepperBrookss
Bellona
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
376W - 360L
1,558 Elo+
Party 1
Hades
Hades
Smitten4Kittens
Hades
Level 85
God Stats
29W - 25L
1,503 SR
Queue Stats
111W - 93L
1,520 Elo+
Party 3
Neith
Neith
SuramityIvory
Neith
Level 83
God Stats
0W - 2L
1,285 SR
Queue Stats
127W - 130L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 8
11,415
519
12,834
18,567
8,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ullr
Derkton
Ullr
17
4 / 2 / 4
11,069
503
8,891
13,571
6,425
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
JaysonJay
Athena
15
0 / 4 / 16
10,014
455
9,045
22,980
17,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Lemtron
Sun Wukong
19
5 / 4 / 6
11,993
545
13,324
25,779
21,617
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
20
6 / 1 / 9
12,613
573
24,862
8,581
4,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
I Nozero I
Osiris
15
1 / 6 / 6
9,901
450
8,644
20,870
10,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
JKRowlling
Cthulhu
13
0 / 4 / 6
9,208
419
7,277
17,101
13,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
19
6 / 3 / 2
12,301
559
13,810
18,560
20,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 6 / 4
11,340
515
16,597
22,009
13,261
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 2 / 7
10,665
485
13,652
14,928
5,179
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
41
21
Kills
16
16
Deaths
21
43
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
5
8
2
W
Ullr
Derkton
Ullr
4
2
4
3
L
Osiris
I Nozero I
Osiris
1
6
6
0.67
L
Cthulhu
JKRowlling
Cthulhu
0
4
6
0.75
W
Athena
JaysonJay
Athena
0
4
16
2
W
Sun Wukong
Lemtron
Sun Wukong
5
4
6
2
L
Bellona
6
3
2
2.33
W
Vulcan
6
1
9
10.5
L
7
6
4
1.5
L
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,956
Damage
59,980
89,478
Taken
93,468
58,643
Mitigated
62,069
24,462
Healing
28,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,834
3,746
0
5,076
18,567
8,965
0
3,193
15,374
0
81,803
W
Ullr
Derkton
Ullr
8,891
6,082
0
3,761
13,571
6,425
3,732
4,159
9,412
0
68,474
L
Osiris
I Nozero I
Osiris
8,644
4,731
0
8,508
20,870
10,371
0
5,836
14,822
0
75,317
L
Cthulhu
JKRowlling
Cthulhu
7,277
532
1,895
3,022
17,101
13,003
45
7,983
9,025
21,808
0
W
Athena
JaysonJay
Athena
9,045
2,434
0
5,163
22,980
17,486
107
8,609
14,371
32,260
0
W
Sun Wukong
Lemtron
Sun Wukong
13,324
1,998
0
9,310
25,779
21,617
0
4,969
20,810
463
80,788
L
Bellona
13,810
7,005
0
3,797
18,560
20,255
1,132
6,165
12,260
0
81,605
W
Vulcan
24,862
6,957
0
1,152
8,581
4,150
116
2,944
5,637
106,576
0
L
16,597
1,086
928
8,293
22,009
13,261
360
9,896
11,893
71,076
0
L
13,652
6,570
0
2,239
14,928
5,179
0
3,730
11,138
0
81,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,104
Gold Earned
53,415
586
Minions Killed
575
0
Camps Cleared
0
2,164,307
Distance Traveled
2,052,188
32
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,415
519
114
5
0
421,948
9
W
Ullr
11,069
503
110
5
0
414,559
5
L
Osiris
9,901
450
103
5
0
435,380
9
L
Cthulhu
9,208
419
29
1
0
415,262
0
W
Athena
10,014
455
50
2
0
468,990
7
W
Sun Wukong
11,993
545
137
6
0
391,342
3
L
Bellona
12,301
559
160
7
0
425,925
2
W
Vulcan
12,613
573
175
8
0
467,468
8
L
Hades
11,340
515
135
6
0
399,105
3
L
Neith
10,665
485
148
7
0
376,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role