Player Matchup

Olorun
Olorun
Deackn
Olorun
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,667 Elo+
Party 2
Chaac
Chaac
NinjaCowboy0818
Chaac
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,667 Elo+
Party 2
Danzaburou
Danzaburou
headhunter0987
Danzaburou
Level 61
God Stats
3W - 3L
1,514 SR
Queue Stats
12W - 12L
1,646 Elo+
Party 2
Team Averages
Level 48
1,505 SR
1,660 Elo+

VS

Team Averages
Level 86
1,362 SR
1,366 Elo+
Horus
Horus
MasterBade
Horus
Level 78
God Stats
39W - 35L
1,460 SR
Queue Stats
393W - 507L
1,368 Elo+
Party 1
Neith
Neith
TatooWeanie
Neith
Level 26
God Stats
13W - 11L
1,365 SR
Queue Stats
115W - 166L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
Zembok
Cthulhu
Level 153
God Stats
10W - 17L
1,263 SR
Queue Stats
493W - 555L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Deackn
Olorun
11
2 / 9 / 3
9,284
619
12,309
17,305
5,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 9 / 3
8,177
545
7,039
17,072
12,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
headhunter0987
Danzaburou
12
2 / 7 / 1
9,813
654
8,192
14,178
4,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
12 / 3 / 10
12,081
805
12,137
13,132
8,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 0 / 17
11,024
735
12,187
10,451
4,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Zembok
Cthulhu
14
6 / 2 / 18
11,366
758
14,724
18,173
25,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
70
4
Kills
25
25
Deaths
5
7
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Olorun
Deackn
Olorun
2
9
3
0.39
W
Horus
12
3
10
5.67
L
0
9
3
0.17
W
7
0
17
15.5
W
Cthulhu
Zembok
Cthulhu
6
2
18
7.5
L
Danzaburou
headhunter0987
Danzaburou
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,540
Damage
39,048
48,555
Taken
41,756
22,603
Mitigated
38,429
12,056
Healing
7,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Deackn
Olorun
12,309
4,839
1,803
6,399
17,305
5,867
585
7,314
9,991
32,974
0
W
Horus
12,137
3,364
192
1,317
13,132
8,834
378
4,070
8,784
7,829
15,449
L
7,039
1,906
0
2,721
17,072
12,699
103
5,934
11,138
0
13,063
W
12,187
6,613
438
4,274
10,451
4,303
2,436
2,870
7,261
0
43,020
W
Cthulhu
Zembok
Cthulhu
14,724
1,796
612
1,126
18,173
25,292
190
4,583
13,288
28,320
0
L
Danzaburou
headhunter0987
Danzaburou
8,192
3,763
231
902
14,178
4,037
0
4,306
9,872
0
27,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,274
Gold Earned
34,471
86
Minions Killed
125
0
Camps Cleared
0
645,327
Distance Traveled
799,815
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,284
619
39
3
0
191,964
0
W
Horus
12,081
805
22
1
0
270,916
0
L
Chaac
8,177
545
9
1
0
232,959
1
W
Neith
11,024
735
62
4
0
237,435
3
W
Cthulhu
11,366
758
41
3
0
291,464
0
L
Danzaburou
9,813
654
38
3
0
220,404
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role