Player Matchup

Cthulhu
Cthulhu
Gustavo_brumana
Cthulhu
Level 4
God Stats
7W - 3L
1,813 SR
Queue Stats
12W - 10L
1,401 Elo+
Party 2
Bacchus
Bacchus
NucomaMaonoBolso
Bacchus
Level 5
God Stats
10W - 3L
1,774 SR
Queue Stats
11W - 9L
1,315 Elo+
Party 2
Merlin
Merlin
Paulo_VPAD
Merlin
Level 8
God Stats
7W - 3L
1,511 SR
Queue Stats
14W - 17L
1,214 Elo+
Party 2
Fenrir
Fenrir
RafaZsul
Fenrir
Level 6
God Stats
9W - 7L
1,531 SR
Queue Stats
13W - 16L
1,214 Elo+
Party 2
Sobek
Sobek
XvXn33d_sp33dXvX
Sobek
Level 22
God Stats
6W - 4L
1,895 SR
Queue Stats
22W - 16L
1,373 Elo+
Solo
Team Averages
Level 9
1,705 SR
1,304 Elo+

VS

Team Averages
Level 11
1,508 SR
1,360 Elo+
Kukulkan
Kukulkan
Im Crazo
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MeCagoEnTuLeche
Ao Kuang
Level 7
God Stats
2W - 8L
1,241 SR
Queue Stats
5W - 16L
1,166 Elo+
Party 1
Discordia
Discordia
PeriodPoo
Discordia
Level 28
God Stats
36W - 31L
1,551 SR
Queue Stats
114W - 131L
1,410 Elo+
Solo
Set
Set
Spideypig69
Set
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,443 Elo+
Party 1
Fenrir
Fenrir
snaker_9099
Fenrir
Level 7
God Stats
0W - 1L
1,750 SR
Queue Stats
0W - 2L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 2 / 18
13,007
1,001
14,538
17,967
22,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 0 / 30
14,295
1,100
13,216
18,438
29,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Paulo_VPAD
Merlin
20
12 / 1 / 22
13,683
1,053
21,855
13,198
5,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
RafaZsul
Fenrir
18
10 / 2 / 12
13,070
1,005
10,309
10,351
5,119
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
6 / 1 / 24
13,310
1,024
13,480
13,336
20,795
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

279

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Im Crazo
Kukulkan
17
3 / 17 / 1
12,443
957
28,926
24,012
8,277
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
16
0 / 10 / 3
10,547
811
9,492
20,533
11,598
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
PeriodPoo
Discordia
18
0 / 1 / 4
11,358
874
15,011
7,650
3,164
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 8 / 3
11,767
905
9,274
18,113
7,023
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
16
1 / 6 / 1
10,474
806
3,121
9,159
3,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
18
41
Kills
6
6
Deaths
42
106
Assists
12
Player
Kills
Deaths
Assists
KDA
W
8
2
18
8.5
L
Kukulkan
Im Crazo
Kukulkan
3
17
1
0.21
L
Ao Kuang
0
10
3
0.15
W
5
0
30
20
W
Merlin
Paulo_VPAD
Merlin
12
1
22
23
L
Discordia
PeriodPoo
Discordia
0
1
4
2
W
Fenrir
RafaZsul
Fenrir
10
2
12
8
L
2
8
3
0.44
W
6
1
24
18
L
Fenrir
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,398
Damage
65,824
73,290
Taken
79,467
83,488
Mitigated
33,516
4,660
Healing
3,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,538
786
0
551
17,967
22,291
0
12,315
5,652
32,730
0
L
Kukulkan
Im Crazo
Kukulkan
28,926
4,925
0
0
24,012
8,277
0
19,170
4,615
54,875
0
L
Ao Kuang
9,492
2,244
0
1,157
20,533
11,598
0
16,130
4,132
14,462
0
W
13,216
3,270
0
1,630
18,438
29,359
0
14,554
3,884
21,708
0
W
Merlin
Paulo_VPAD
Merlin
21,855
1,909
0
359
13,198
5,924
0
10,128
3,070
43,654
0
L
Discordia
PeriodPoo
Discordia
15,011
388
110
252
7,650
3,164
0
5,651
1,974
36,972
0
W
Fenrir
RafaZsul
Fenrir
10,309
1,391
0
301
10,351
5,119
0
8,295
2,056
0
16,771
L
9,274
4,144
0
1,550
18,113
7,023
0
14,807
3,206
0
23,440
W
13,480
1,505
0
1,819
13,336
20,795
0
8,137
5,199
23,512
0
L
Fenrir
3,121
383
0
15
9,159
3,454
0
6,658
2,451
0
7,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,365
Gold Earned
56,589
172
Minions Killed
149
1
Camps Cleared
5
1,242,943
Distance Traveled
945,158
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,007
1,001
55
4
1
250,353
1
L
Kukulkan
12,443
957
60
5
1
192,534
4
L
Ao Kuang
10,547
811
7
1
0
212,000
0
W
Bacchus
14,295
1,100
17
1
0
287,536
0
W
Merlin
13,683
1,053
57
4
0
223,748
1
L
Discordia
11,358
874
44
3
1
240,527
0
W
Fenrir
13,070
1,005
22
2
0
241,432
1
L
Set
11,767
905
32
2
1
190,527
0
W
Sobek
13,310
1,024
21
2
0
239,874
0
L
Fenrir
10,474
806
6
0
2
109,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role