Player Matchup

Cthulhu
Cthulhu
Ghost_Tidus
Cthulhu
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
126W - 129L
1,481 Elo+
Party 2
Ra
Ra
Grojmeir93
Ra
Level 110
God Stats
4W - 5L
1,298 SR
Queue Stats
319W - 314L
1,481 Elo+
Party 2
Scylla
Scylla
Jccamden
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 4L
1,797 Elo+
Party 2
Rama
Rama
delojesus
Rama
Level 142
God Stats
4W - 1L
1,863 SR
Queue Stats
256W - 246L
1,534 Elo+
Party 2
Awilix
Awilix
xmistressofravex
Awilix
Level 125
God Stats
9W - 4L
1,518 SR
Queue Stats
412W - 440L
1,462 Elo+
Party 2
Team Averages
Level 106
1,536 SR
1,551 Elo+

VS

Team Averages
Level 40
1,544 SR
1,546 Elo+
Tyr
Tyr
EnragedMoose4
Tyr
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
279W - 215L
1,575 Elo+
Party 1
He Bo
He Bo
Lamorak01
He Bo
Level 25
God Stats
4W - 3L
1,719 SR
Queue Stats
187W - 136L
1,644 Elo+
Party 1
Medusa
Medusa
XxspiritxX69
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,269 Elo+
Solo
Kuzenbo
Kuzenbo
instinctsftw
Kuzenbo
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 19L
1,814 Elo+
Party 1
Hel
Hel
uh_jai
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 15L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ghost_Tidus
Cthulhu
19
9 / 1 / 19
11,823
909
13,141
16,703
22,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
5 / 3 / 18
10,492
807
11,569
10,891
5,771
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Jccamden
Scylla
19
6 / 1 / 22
11,024
848
14,914
9,480
4,845
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
19
13 / 2 / 15
11,668
898
19,944
13,828
7,448
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 17
9,039
695
6,059
11,762
6,810
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 5
9,217
709
16,653
21,459
23,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

He Bo
Lamorak01
He Bo
13
3 / 9 / 3
9,146
704
4,998
10,969
4,061
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
16
3 / 4 / 3
8,925
687
17,726
13,887
6,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
instinctsftw
Kuzenbo
14
1 / 6 / 7
8,430
648
6,865
16,334
24,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hel
uh_jai
Hel
14
1 / 6 / 1
8,465
651
6,382
11,614
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
30
34
Kills
11
11
Deaths
34
91
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
9
5
0.61
W
Cthulhu
Ghost_Tidus
Cthulhu
9
1
19
18.5
W
5
3
18
4.67
W
Scylla
Jccamden
Scylla
6
1
22
17
L
He Bo
Lamorak01
He Bo
3
9
3
0.5
L
Medusa
3
4
3
1.13
W
Rama
13
2
15
10.25
L
Kuzenbo
instinctsftw
Kuzenbo
1
6
7
0.75
L
Hel
uh_jai
Hel
1
6
1
0.25
W
1
4
17
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,627
Damage
52,624
62,664
Taken
74,263
47,866
Mitigated
63,484
34,794
Healing
18,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,653
2,606
0
3,697
21,459
23,972
0
12,139
8,998
278
25,600
W
Cthulhu
Ghost_Tidus
Cthulhu
13,141
690
4,623
3,719
16,703
22,992
435
3,509
12,388
28,766
0
W
11,569
871
10,562
4,691
10,891
5,771
475
2,441
8,130
20,810
0
W
Scylla
Jccamden
Scylla
14,914
1,278
130
1,835
9,480
4,845
574
2,906
6,292
29,079
0
L
He Bo
Lamorak01
He Bo
4,998
458
0
113
10,969
4,061
308
6,035
4,879
13,580
0
L
Medusa
17,726
6,660
548
3,448
13,887
6,993
105
6,717
7,046
0
30,414
W
Rama
19,944
11,285
2,754
5,433
13,828
7,448
3,454
3,674
9,538
0
40,567
L
Kuzenbo
instinctsftw
Kuzenbo
6,865
1,812
441
1,148
16,334
24,373
0
8,223
7,886
12,638
0
L
Hel
uh_jai
Hel
6,382
687
5,223
4,252
11,614
4,085
42
5,716
5,830
14,071
0
W
6,059
3,185
524
523
11,762
6,810
737
4,136
7,314
0
11,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,046
Gold Earned
44,183
148
Minions Killed
88
0
Camps Cleared
0
1,310,265
Distance Traveled
1,068,971
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,217
709
13
1
0
197,996
0
W
Cthulhu
11,823
909
25
2
0
262,911
1
W
Ra
10,492
807
24
2
0
277,886
0
W
Scylla
11,024
848
45
3
0
235,529
1
L
He Bo
9,146
704
23
2
0
167,117
0
L
Medusa
8,925
687
27
2
0
240,243
0
W
Rama
11,668
898
43
3
0
235,799
1
L
Kuzenbo
8,430
648
9
1
0
231,979
1
L
Hel
8,465
651
16
1
0
231,636
0
W
Awilix
9,039
695
11
1
0
298,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role