Player Matchup

Jing Wei
Jing Wei
Cool Flame77
Jing Wei
Level 100
God Stats
10W - 13L
1,687 SR
Queue Stats
416W - 397L
1,466 Elo+
Party 1
Thoth
Thoth
Wet Hairline
Thoth
Level 122
God Stats
5W - 5L
1,698 SR
Queue Stats
825W - 818L
1,504 Elo+
Solo
Odin
Odin
WhoseverPower2
Odin
Level 103
God Stats
33W - 25L
1,557 SR
Queue Stats
661W - 622L
1,492 Elo+
Party 1
Hun Batz
Hun Batz
temperedlemons90
Hun Batz
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 83L
1,550 Elo+
Solo
Geb
Geb
wakitiqujej
Geb
Level 103
God Stats
2W - 1L
1,273 SR
Queue Stats
130W - 122L
1,524 Elo+
Party 1
Team Averages
Level 110
1,543 SR
1,507 Elo+

VS

Team Averages
Level 80
1,575 SR
1,516 Elo+
Athena
Athena
EINukE
Athena
Level 67
God Stats
1W - 5L
1,500 SR
Queue Stats
33W - 35L
1,515 Elo+
Party 3
Set
Set
EngulfedMage
Set
Level 125
God Stats
5W - 5L
1,500 SR
Queue Stats
527W - 485L
1,495 Elo+
Party 2
Eset
Eset
Kuria-DL
Eset
Level 64
God Stats
1W - 1L
1,698 SR
Queue Stats
10W - 15L
1,553 Elo+
Party 3
Cernunnos
Cernunnos
TJHICKLAND
Cernunnos
Level 89
God Stats
35W - 32L
1,737 SR
Queue Stats
588W - 548L
1,539 Elo+
Party 2
Bellona
Bellona
mingdaping
Bellona
Level 54
God Stats
25W - 22L
1,443 SR
Queue Stats
65W - 64L
1,479 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cool Flame77
Jing Wei
12
1 / 0 / 0
7,043
542
4,298
6,121
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
5 / 3 / 2
7,780
598
7,593
4,914
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 2 / 1
7,227
556
6,696
7,915
3,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

12
2 / 3 / 5
6,959
535
6,358
8,654
2,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 0 / 3
7,051
542
2,855
7,808
5,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EINukE
Athena
8
0 / 3 / 2
5,615
432
2,896
9,032
3,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 2 / 0
7,424
571
3,705
9,873
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eset
8
2 / 4 / 1
5,785
445
1,861
5,514
1,312
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
TJHICKLAND
Cernunnos
11
0 / 1 / 0
6,362
489
5,461
6,259
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
mingdaping
Bellona
12
0 / 1 / 4
7,317
563
6,422
10,282
7,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
7
8
Deaths
11
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Cool Flame77
Jing Wei
1
0
0
1
L
Athena
EINukE
Athena
0
3
2
0.33
L
5
2
0
2.5
L
Eset
2
4
1
0.63
L
Cernunnos
TJHICKLAND
Cernunnos
0
1
0
0
W
5
3
2
2
W
1
2
1
0.75
L
Bellona
mingdaping
Bellona
0
1
4
2
W
2
3
5
1.5
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,800
Damage
20,345
35,412
Taken
40,960
14,889
Mitigated
17,424
10,556
Healing
15,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Cool Flame77
Jing Wei
4,298
2,854
0
4,257
6,121
2,070
1,184
1,572
4,549
0
45,406
L
Athena
EINukE
Athena
2,896
695
0
1,089
9,032
3,191
0
2,365
6,579
7,881
0
L
3,705
1,722
0
4,371
9,873
3,486
0
3,023
6,620
0
39,077
L
Eset
1,861
137
111
898
5,514
1,312
774
1,892
3,396
20,541
0
L
Cernunnos
TJHICKLAND
Cernunnos
5,461
2,013
0
3,558
6,259
1,891
0
1,996
4,243
0
43,356
W
7,593
359
0
341
4,914
1,504
440
1,474
3,440
44,237
0
W
6,696
1,924
0
750
7,915
3,414
0
287
7,628
0
37,560
L
Bellona
mingdaping
Bellona
6,422
3,143
0
4,979
10,282
7,544
954
562
9,674
0
44,333
W
6,358
1,768
0
3,306
8,654
2,873
0
757
7,897
0
43,059
W
2,855
613
0
1,902
7,808
5,028
0
667
7,141
9,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,060
Gold Earned
32,503
375
Minions Killed
339
0
Camps Cleared
0
1,215,567
Distance Traveled
1,132,731
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,043
542
114
9
0
216,817
2
L
Athena
5,615
432
16
1
0
261,449
0
L
Set
7,424
571
86
7
0
263,110
2
L
Eset
5,785
445
35
3
0
138,291
3
L
Cernunnos
6,362
489
89
7
0
218,704
5
W
Thoth
7,780
598
86
7
0
247,773
0
W
Odin
7,227
556
93
7
0
234,580
0
L
Bellona
7,317
563
113
9
0
251,177
1
W
Hun Batz
6,959
535
74
6
0
266,434
2
W
Geb
7,051
542
8
1
0
249,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role