Player Matchup

Achilles
Achilles
H1TCHELL
Achilles
Level 115
God Stats
6W - 4L
1,660 SR
Queue Stats
65W - 68L
1,841 Elo+
Party 1
Chang'e
Chang'e
Wickison
Chang'e
Level 96
God Stats
15W - 14L
1,176 SR
Queue Stats
107W - 135L
1,344 Elo+
Party 1
Neith
Neith
uhhlu
Neith
Level 23
God Stats
20W - 42L
1,389 SR
Queue Stats
118W - 155L
1,302 Elo+
Party 1
Team Averages
Level 78
1,408 SR
1,495 Elo+

VS

Team Averages
Level 94
1,505 SR
1,334 Elo+
Vamana
Vamana
Chewy_Bear2020
Vamana
Level 25
God Stats
41W - 92L
1,421 SR
Queue Stats
42W - 97L
1,296 Elo+
Party 2
Cerberus
Cerberus
blksteverogers
Cerberus
Level 126
God Stats
4W - 1L
1,795 SR
Queue Stats
15W - 50L
1,394 Elo+
Party 2
Sol
Sol
iShadowcati
Sol
Level 132
God Stats
1W - 1L
1,300 SR
Queue Stats
67W - 70L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
H1TCHELL
Achilles
17
11 / 3 / 11
13,729
723
23,975
19,697
19,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
Wickison
Chang'e
17
9 / 3 / 12
13,677
720
15,786
17,301
5,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
uhhlu
Neith
17
5 / 5 / 14
13,051
687
24,849
15,141
5,081
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 10 / 6
11,456
603
6,604
26,458
13,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
16
6 / 10 / 4
12,794
673
12,027
28,810
29,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
3 / 5 / 6
12,017
632
15,930
22,215
7,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
25
Kills
10
11
Deaths
25
37
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
10
6
0.4
W
Achilles
H1TCHELL
Achilles
11
3
11
5.5
W
Chang'e
Wickison
Chang'e
9
3
12
5
L
Cerberus
6
10
4
0.8
L
3
5
6
1.2
W
Neith
uhhlu
Neith
5
5
14
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,610
Damage
34,561
52,139
Taken
77,483
30,444
Mitigated
51,008
19,766
Healing
21,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,604
3,106
0
6,696
26,458
13,499
650
6,774
19,684
0
27,967
W
Achilles
H1TCHELL
Achilles
23,975
9,937
1,175
2,271
19,697
19,795
798
9,368
10,329
0
63,220
W
Chang'e
Wickison
Chang'e
15,786
988
6,173
6,976
17,301
5,568
975
9,209
8,092
52,010
0
L
Cerberus
12,027
373
432
6,844
28,810
29,984
130
3,802
25,008
46,534
0
L
15,930
1,942
484
7,111
22,215
7,525
516
5,305
16,910
78,182
0
W
Neith
uhhlu
Neith
24,849
12,197
1,105
2,066
15,141
5,081
2,106
9,380
5,761
0
65,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,457
Gold Earned
36,267
198
Minions Killed
262
0
Camps Cleared
0
980,299
Distance Traveled
861,488
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,456
603
41
2
0
301,731
0
W
Achilles
13,729
723
66
3
0
371,312
3
W
Chang'e
13,677
720
48
3
0
334,827
0
L
Cerberus
12,794
673
105
6
0
282,170
0
L
Sol
12,017
632
116
6
0
277,587
0
W
Neith
13,051
687
84
4
0
274,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role