Player Matchup

Hercules
Hercules
A1Drip
Hercules
Level 65
God Stats
115W - 84L
1,547 SR
Queue Stats
226W - 179L
1,477 Elo+
Party 1
Aphrodite
Aphrodite
Commander7250
Aphrodite
Level 54
God Stats
92W - 56L
1,457 SR
Queue Stats
141W - 144L
1,331 Elo+
Party 1
Merlin
Merlin
Teeeesh
Merlin
Level 56
God Stats
12W - 14L
1,593 SR
Queue Stats
185W - 145L
1,499 Elo+
Party 1
Team Averages
Level 58
1,532 SR
1,436 Elo+

VS

Team Averages
Level 78
1,248 SR
1,361 Elo+
Chaac
Chaac
Jagarrli
Chaac
Level 120
God Stats
0W - 1L
1,165 SR
Queue Stats
12W - 20L
1,314 Elo+
Party 2
Scylla
Scylla
LumpyDLump
Scylla
Level 30
God Stats
8W - 17L
1,079 SR
Queue Stats
136W - 186L
1,388 Elo+
Solo
Fenrir
Fenrir
Ximpulze
Fenrir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A1Drip
Hercules
16
10 / 5 / 8
13,926
819
20,197
25,756
12,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Aphrodite
Commander7250
Aphrodite
15
1 / 3 / 19
11,604
683
9,373
11,277
8,499
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Merlin
Teeeesh
Merlin
17
9 / 3 / 9
12,645
744
20,369
12,337
4,350
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Jagarrli
Chaac
13
2 / 8 / 9
10,559
621
13,867
29,021
16,407
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
LumpyDLump
Scylla
15
2 / 3 / 8
10,936
643
12,135
8,186
3,014
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Ximpulze
Fenrir
13
7 / 11 / 4
11,572
681
13,362
23,813
12,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
20
Kills
11
11
Deaths
22
36
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hercules
A1Drip
Hercules
10
5
8
2.8
W
Aphrodite
Commander7250
Aphrodite
1
3
19
3.5
L
Chaac
Jagarrli
Chaac
2
8
9
0.81
L
Scylla
LumpyDLump
Scylla
2
3
8
2
W
Merlin
Teeeesh
Merlin
9
3
9
4.5
L
Fenrir
Ximpulze
Fenrir
7
11
4
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,939
Damage
39,364
49,370
Taken
61,020
25,537
Mitigated
31,609
26,104
Healing
15,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
A1Drip
Hercules
20,197
10,181
0
6,784
25,756
12,688
720
7,939
17,592
0
38,082
W
Aphrodite
Commander7250
Aphrodite
9,373
953
11,541
7,283
11,277
8,499
423
2,966
8,136
39,941
0
L
Chaac
Jagarrli
Chaac
13,867
4,118
330
10,883
29,021
16,407
421
12,805
16,216
116
48,442
L
Scylla
LumpyDLump
Scylla
12,135
1,512
0
593
8,186
3,014
473
3,913
4,273
53,799
0
W
Merlin
Teeeesh
Merlin
20,369
1,786
0
496
12,337
4,350
1,166
1,458
10,729
81,324
0
L
Fenrir
Ximpulze
Fenrir
13,362
1,906
554
2,917
23,813
12,188
506
13,138
10,669
0
27,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,175
Gold Earned
33,067
193
Minions Killed
167
0
Camps Cleared
0
884,724
Distance Traveled
839,763
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,926
819
32
2
0
309,889
0
W
Aphrodite
11,604
683
43
3
0
291,327
1
L
Chaac
10,559
621
53
3
0
318,787
1
L
Scylla
10,936
643
87
5
0
275,335
1
W
Merlin
12,645
744
118
7
0
283,508
0
L
Fenrir
11,572
681
27
2
0
245,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role