Player Matchup

Ymir
Ymir
Bronze III
EmeraldRepulser
Ymir
Bronze III
Level 160
God Stats
1W - 2L
1,855 SR
Queue Stats
19W - 8L
1,541 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
IAmTinySmaug
Nu Wa
Bronze III
Level 160
God Stats
0W - 1L
1,285 SR
Queue Stats
3W - 4L
1,541 MMR
Party 2
Ganesha
Ganesha
Bronze III
IceT333
Ganesha
Bronze III
Level 62
God Stats
0W - 1L
1,662 SR
Queue Stats
3W - 2L
1,600 MMR
Party 3
Awilix
Awilix
Bronze III
KereTheShadow
Awilix
Bronze III
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 23L
1,500 MMR
Party 3
Hachiman
Hachiman
Bronze III
awickedone
Hachiman
Bronze III
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 87L
1,544 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,560 SR
1,545 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,552 SR
1,544 MMR
Fenrir
Fenrir
Gold IV
Ifufffy
Fenrir
Gold IV
Level 146
God Stats
11W - 13L
1,595 SR
Queue Stats
453W - 443L
1,541 MMR
Solo
Mercury
Mercury
Gold III
PUNYASO
Mercury
Gold III
Level 69
God Stats
11W - 9L
1,852 SR
Queue Stats
329W - 331L
1,591 MMR
Party 1
Cupid
Cupid
Silver I
SelectThrone
Cupid
Silver I
Level 152
God Stats
2W - 6L
1,383 SR
Queue Stats
92W - 80L
1,543 MMR
Solo
Agni
Agni
Gold III
iAngelBeats
Agni
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Gold III
legolasa
Pele
Gold III
Level 144
God Stats
5W - 7L
1,429 SR
Queue Stats
78W - 73L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 2
11,050
650
12,112
15,224
13,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 3 / 1
8,127
478
7,211
6,712
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
IceT333
Ganesha
11
1 / 6 / 4
7,834
461
3,060
12,948
8,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
2 / 3 / 4
8,786
517
5,754
11,661
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hachiman
awickedone
Hachiman
15
6 / 4 / 2
9,737
573
9,798
12,585
4,452
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SetApolloScyllaJanus

VS

Bans
Cu ChulainnTsukuyomiDanzaburouKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ifufffy
Fenrir
13
2 / 6 / 13
8,894
523
8,711
13,883
7,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mercury
PUNYASO
Mercury
17
6 / 3 / 4
10,295
606
4,735
11,087
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 4 / 7
9,997
588
7,864
12,479
4,259
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 0 / 6
10,452
615
15,084
6,935
2,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
16
1 / 3 / 0
9,808
577
6,092
13,358
6,261
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
16
Kills
18
18
Deaths
16
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
2
3
1
0.83
L
Ganesha
IceT333
Ganesha
1
6
4
0.5
W
Fenrir
Ifufffy
Fenrir
2
6
13
1.42
L
2
3
4
1.33
W
Mercury
PUNYASO
Mercury
6
3
4
2.67
W
4
4
7
1.88
L
Hachiman
awickedone
Hachiman
6
4
2
1.75
W
5
0
6
8
W
Pele
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,935
Damage
42,486
59,130
Taken
57,742
33,425
Mitigated
24,863
17,852
Healing
22,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,112
4,381
0
5,115
15,224
13,734
407
2,765
12,068
70,142
0
L
7,211
497
0
915
6,712
2,276
0
3,960
2,536
43,284
0
L
Ganesha
IceT333
Ganesha
3,060
794
0
1,316
12,948
8,373
0
3,632
9,232
21,379
0
W
Fenrir
Ifufffy
Fenrir
8,711
2,129
0
2,609
13,883
7,771
141
4,421
9,192
190
20,770
L
5,754
2,292
0
4,798
11,661
4,590
29
3,108
8,307
0
62,083
W
Mercury
PUNYASO
Mercury
4,735
2,305
0
4,332
11,087
3,985
0
2,834
8,081
0
67,923
W
7,864
5,266
1,062
6,378
12,479
4,259
1,046
2,573
9,704
0
65,565
L
Hachiman
awickedone
Hachiman
9,798
5,109
0
5,708
12,585
4,452
0
1,093
11,447
0
66,827
W
15,084
1,472
0
3,551
6,935
2,587
311
2,878
3,735
75,707
0
W
Pele
6,092
1,861
0
4,804
13,358
6,261
478
8,509
4,647
0
68,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,534
Gold Earned
49,446
521
Minions Killed
549
0
Camps Cleared
0
1,593,938
Distance Traveled
1,723,074
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,050
650
146
9
0
313,351
4
L
Nu Wa
8,127
478
111
7
0
313,288
5
L
Ganesha
7,834
461
13
1
0
290,700
8
W
Fenrir
8,894
523
21
1
0
349,737
7
L
Awilix
8,786
517
117
7
0
377,835
8
W
Mercury
10,295
606
113
7
0
403,764
4
W
Cupid
9,997
588
127
7
0
318,295
1
L
Hachiman
9,737
573
134
8
0
298,764
6
W
Agni
10,452
615
140
8
0
333,682
4
W
Pele
9,808
577
148
9
0
317,596
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role