Player Matchup

Danzaburou
Danzaburou
Doctor Toots
Danzaburou
Level 7
God Stats
1W - 2L
1,294 SR
Queue Stats
28W - 27L
1,575 Elo+
Solo
Fenrir
Fenrir
HiRezPorchMunkey
Fenrir
Level 3
God Stats
6W - 0L
1,500 SR
Queue Stats
17W - 3L
1,625 Elo+
Party 2
Nu Wa
Nu Wa
ReportMyTeamPlez
Nu Wa
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,625 Elo+
Party 2
Bakasura
Bakasura
WeAlreadyIost
Bakasura
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 5L
1,420 Elo+
Party 2
Bellona
Bellona
WeAlreadylost
Bellona
Level 5
God Stats
1W - 0L
1,293 SR
Queue Stats
8W - 3L
1,420 Elo+
Party 2
Team Averages
Level 5
1,417 SR
1,533 Elo+

VS

Team Averages
Level 15
1,726 SR
1,645 Elo+
Danzaburou
Danzaburou
CISERNUTZ
Danzaburou
Level 24
God Stats
1W - 3L
1,503 SR
Queue Stats
104W - 88L
1,785 Elo+
Solo
Cthulhu
Cthulhu
CorruptedWorld5
Cthulhu
Level 18
God Stats
5W - 2L
1,944 SR
Queue Stats
13W - 10L
1,603 Elo+
Party 1
Bellona
Bellona
MD BATMAN 44
Bellona
Level 9
God Stats
1W - 1L
1,708 SR
Queue Stats
27W - 32L
1,508 Elo+
Solo
Susano
Susano
Shoto18
Susano
Level 6
God Stats
0W - 1L
1,843 SR
Queue Stats
1W - 2L
1,733 Elo+
Solo
Olorun
Olorun
berzerkerbeast
Olorun
Level 19
God Stats
0W - 2L
1,631 SR
Queue Stats
52W - 44L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Doctor Toots
Danzaburou
16
7 / 1 / 3
11,046
650
10,538
8,117
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 3 / 11
10,042
591
11,099
12,112
8,326
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
7 / 2 / 13
10,827
637
16,674
9,415
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
WeAlreadyIost
Bakasura
17
8 / 0 / 8
10,837
637
12,103
15,631
7,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
19
2 / 0 / 1
11,453
674
4,626
7,476
5,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CISERNUTZ
Danzaburou
11
1 / 7 / 0
7,788
458
3,504
11,562
4,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 8 / 1
7,739
455
6,788
18,606
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
MD BATMAN 44
Bellona
13
1 / 4 / 0
7,353
433
4,427
12,912
11,869
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Susano
Shoto18
Susano
6
0 / 4 / 2
5,762
339
1,510
8,522
2,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 2
7,445
438
9,336
17,047
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
11
30
Kills
6
6
Deaths
30
36
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CISERNUTZ
Danzaburou
1
7
0
0.14
L
2
8
1
0.31
W
Danzaburou
Doctor Toots
Danzaburou
7
1
3
8.5
W
6
3
11
3.83
L
Bellona
MD BATMAN 44
Bellona
1
4
0
0.25
W
7
2
13
6.75
L
Susano
Shoto18
Susano
0
4
2
0.25
W
Bakasura
WeAlreadyIost
Bakasura
8
0
8
12
W
Bellona
2
0
1
2.5
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,040
Damage
25,565
52,751
Taken
68,649
28,291
Mitigated
33,143
20,320
Healing
9,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CISERNUTZ
Danzaburou
3,504
859
0
1,620
11,562
4,280
0
1,747
9,565
0
37,832
L
6,788
922
0
564
18,606
10,047
0
5,122
13,078
28,158
0
W
Danzaburou
Doctor Toots
Danzaburou
10,538
5,687
147
2,259
8,117
3,105
1,760
3,236
4,881
0
66,504
W
11,099
2,735
473
2,902
12,112
8,326
0
4,429
7,683
0
30,441
L
Bellona
MD BATMAN 44
Bellona
4,427
973
0
982
12,912
11,869
0
2,718
9,977
0
31,023
W
16,674
4,120
0
1,533
9,415
3,592
4,752
5,387
4,028
70,805
0
L
Susano
Shoto18
Susano
1,510
559
0
1,105
8,522
2,122
0
1,626
6,651
0
15,755
W
Bakasura
WeAlreadyIost
Bakasura
12,103
9,002
0
10,064
15,631
7,517
147
3,072
12,484
0
61,514
W
Bellona
4,626
2,517
0
2,942
7,476
5,751
1,812
0
7,426
2,336
77,984
L
9,336
3,783
0
5,612
17,047
4,825
96
5,461
10,201
44,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,205
Gold Earned
36,087
574
Minions Killed
283
0
Camps Cleared
0
1,695,608
Distance Traveled
1,326,480
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,788
458
77
5
0
252,101
0
L
Cthulhu
7,739
455
38
2
0
317,902
2
W
Danzaburou
11,046
650
123
7
0
289,374
3
W
Fenrir
10,042
591
27
2
0
352,496
1
L
Bellona
7,353
433
81
5
0
251,905
2
W
Nu Wa
10,827
637
120
7
0
311,444
2
L
Susano
5,762
339
29
2
0
253,447
1
W
Bakasura
10,837
637
121
7
0
376,634
1
W
Bellona
11,453
674
183
11
0
365,660
7
L
Olorun
7,445
438
58
3
0
251,125
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role