Player Matchup

Ah Muzen Cab
Ah Muzen Cab
SickBicNick
Ah Muzen Cab
Level 125
God Stats
27W - 18L
1,711 SR
Queue Stats
89W - 77L
1,653 Elo+
Party 1
Thoth
Thoth
jhawkprod
Thoth
Level 127
God Stats
1W - 8L
1,394 SR
Queue Stats
97W - 96L
1,560 Elo+
Party 1
Ymir
Ymir
thekingdesking1
Ymir
Level 62
God Stats
12W - 10L
1,600 SR
Queue Stats
225W - 301L
1,432 Elo+
Solo
Team Averages
Level 105
1,568 SR
1,549 Elo+

VS

Team Averages
Level 72
1,607 SR
1,516 Elo+
Achilles
Achilles
Corrupted_raven
Achilles
Level 87
God Stats
36W - 40L
1,476 SR
Queue Stats
403W - 418L
1,458 Elo+
Party 2
Fenrir
Fenrir
Le_Balbusard
Fenrir
Level 68
God Stats
10W - 11L
1,627 SR
Queue Stats
378W - 415L
1,458 Elo+
Party 2
Merlin
Merlin
YoungKidswaggs42
Merlin
Level 61
God Stats
6W - 3L
1,718 SR
Queue Stats
7W - 6L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
SickBicNick
Ah Muzen Cab
17
2 / 6 / 7
13,554
645
19,105
19,603
8,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
jhawkprod
Thoth
17
8 / 8 / 4
14,203
676
18,961
15,447
5,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
5 / 7 / 7
15,065
717
9,284
22,765
27,021
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
7 / 5 / 8
14,877
708
15,808
25,147
17,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
18
7 / 3 / 9
15,111
720
16,124
21,683
19,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 8 / 9
14,288
680
15,001
17,228
4,411
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
46
15
Kills
20
21
Deaths
16
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Achilles
7
5
8
2.2
W
Fenrir
7
3
9
3.83
L
Ah Muzen Cab
SickBicNick
Ah Muzen Cab
2
6
7
0.92
W
6
8
9
1.31
L
Thoth
jhawkprod
Thoth
8
8
4
1.25
L
5
7
7
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,350
Damage
46,933
57,815
Taken
64,058
40,850
Mitigated
41,720
11,010
Healing
16,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
15,808
7,482
980
3,853
25,147
17,628
1,255
8,009
16,713
0
30,623
W
Fenrir
16,124
4,011
369
7,261
21,683
19,681
765
8,689
12,610
0
37,559
L
Ah Muzen Cab
SickBicNick
Ah Muzen Cab
19,105
7,722
0
5,797
19,603
8,422
423
5,203
14,400
0
124,020
W
15,001
469
0
4,149
17,228
4,411
1,555
10,266
6,442
78,204
0
L
Thoth
jhawkprod
Thoth
18,961
492
0
1,185
15,447
5,407
86
4,993
10,454
58,634
0
L
9,284
1,614
0
4,028
22,765
27,021
58
4,861
17,904
16,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,822
Gold Earned
44,276
249
Minions Killed
198
0
Camps Cleared
0
1,036,291
Distance Traveled
1,069,943
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
14,877
708
42
2
0
378,437
1
W
Fenrir
15,111
720
41
2
0
378,994
1
L
Ah Muzen Cab
13,554
645
157
7
0
355,499
3
W
Merlin
14,288
680
115
5
0
312,512
0
L
Thoth
14,203
676
81
4
0
348,189
1
L
Ymir
15,065
717
11
1
0
332,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role