Player Matchup

Sylvanus
Sylvanus
ForeSkim
Sylvanus
Level 13
God Stats
2W - 1L
1,535 SR
Queue Stats
43W - 36L
1,661 Elo+
Solo
Xbalanque
Xbalanque
Jayscript
Xbalanque
Level 29
God Stats
27W - 27L
1,670 SR
Queue Stats
179W - 174L
1,564 Elo+
Solo
Baron Samedi
Baron Samedi
KoggaNW
Baron Samedi
Level 29
God Stats
10W - 13L
1,427 SR
Queue Stats
252W - 231L
1,578 Elo+
Solo
Danzaburou
Danzaburou
Zagbok1
Danzaburou
Level 16
God Stats
14W - 10L
1,657 SR
Queue Stats
16W - 10L
1,580 Elo+
Solo
Chaac
Chaac
rioancho
Chaac
Level 15
God Stats
2W - 1L
1,499 SR
Queue Stats
20W - 16L
1,585 Elo+
Solo
Team Averages
Level 20
1,558 SR
1,594 Elo+

VS

Team Averages
Level 24
1,523 SR
1,594 Elo+
Chaac
Chaac
AndranXXX
Chaac
Level 26
God Stats
11W - 12L
1,736 SR
Queue Stats
273W - 300L
1,590 Elo+
Solo
Arachne
Arachne
Fumblz117
Arachne
Level 29
God Stats
9W - 3L
1,633 SR
Queue Stats
109W - 136L
1,635 Elo+
Solo
Fafnir
Fafnir
OldmanGrumpy
Fafnir
Level 28
God Stats
5W - 10L
1,300 SR
Queue Stats
111W - 106L
1,402 Elo+
Solo
Izanami
Izanami
RockerRezek
Izanami
Level 29
God Stats
5W - 6L
1,647 SR
Queue Stats
45W - 36L
1,649 Elo+
Solo
Janus
Janus
Yoinkies
Janus
Level 8
God Stats
0W - 2L
1,298 SR
Queue Stats
24W - 7L
1,697 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ForeSkim
Sylvanus
14
4 / 3 / 3
9,779
515
5,923
13,512
10,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
Jayscript
Xbalanque
17
5 / 5 / 4
10,876
572
8,193
11,764
4,555
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
KoggaNW
Baron Samedi
14
2 / 6 / 2
9,105
479
6,176
11,454
5,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Zagbok1
Danzaburou
19
7 / 1 / 2
11,895
626
10,418
14,063
5,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
rioancho
Chaac
17
2 / 3 / 3
10,690
563
10,220
15,217
6,735
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AndranXXX
Chaac
16
1 / 3 / 2
9,389
494
12,542
18,503
18,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Arachne
Fumblz117
Arachne
15
6 / 8 / 3
9,528
501
7,778
19,149
6,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
14
1 / 7 / 6
9,045
476
4,233
15,194
13,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
RockerRezek
Izanami
16
5 / 4 / 2
10,205
537
6,668
11,609
3,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Yoinkies
Janus
18
5 / 1 / 5
11,128
586
10,817
7,078
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
36
20
Kills
18
18
Deaths
23
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
AndranXXX
Chaac
1
3
2
0.67
W
Sylvanus
ForeSkim
Sylvanus
4
3
3
1.83
L
Arachne
Fumblz117
Arachne
6
8
3
0.94
W
Xbalanque
Jayscript
Xbalanque
5
5
4
1.4
W
Baron Samedi
KoggaNW
Baron Samedi
2
6
2
0.5
L
Fafnir
1
7
6
0.57
L
Izanami
RockerRezek
Izanami
5
4
2
1.5
L
Janus
Yoinkies
Janus
5
1
5
7.5
W
Danzaburou
Zagbok1
Danzaburou
7
1
2
8
W
Chaac
rioancho
Chaac
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,930
Damage
42,038
66,010
Taken
71,533
32,489
Mitigated
44,409
29,545
Healing
23,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AndranXXX
Chaac
12,542
2,731
0
10,048
18,503
18,037
0
892
17,611
0
56,847
W
Sylvanus
ForeSkim
Sylvanus
5,923
2,014
739
5,267
13,512
10,740
294
4,953
8,537
39,209
10,563
L
Arachne
Fumblz117
Arachne
7,778
4,731
0
6,691
19,149
6,359
4
4,849
14,143
123
53,720
W
Xbalanque
Jayscript
Xbalanque
8,193
5,180
0
3,935
11,764
4,555
3,418
4,425
7,339
0
80,276
W
Baron Samedi
KoggaNW
Baron Samedi
6,176
1,129
219
2,880
11,454
5,024
441
3,495
7,959
41,730
0
L
Fafnir
4,233
991
0
2,277
15,194
13,644
931
4,106
10,952
22,370
0
L
Izanami
RockerRezek
Izanami
6,668
4,137
0
2,500
11,609
3,760
0
3,935
7,550
0
74,328
L
Janus
Yoinkies
Janus
10,817
881
0
2,443
7,078
2,609
0
2,614
4,408
80,591
0
W
Danzaburou
Zagbok1
Danzaburou
10,418
4,917
0
7,488
14,063
5,435
272
1,241
12,722
0
87,332
W
Chaac
rioancho
Chaac
10,220
4,011
0
9,017
15,217
6,735
61
1,557
13,085
0
66,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,345
Gold Earned
49,295
601
Minions Killed
527
0
Camps Cleared
0
1,619,283
Distance Traveled
1,733,765
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,389
494
112
6
0
350,006
2
W
Sylvanus
9,779
515
91
5
0
260,468
2
L
Arachne
9,528
501
81
4
0
311,554
3
W
Xbalanque
10,876
572
130
7
0
292,661
2
W
Baron Samedi
9,105
479
88
5
0
332,960
5
L
Fafnir
9,045
476
24
1
0
337,457
1
L
Izanami
10,205
537
141
7
0
330,491
1
L
Janus
11,128
586
169
9
0
404,257
9
W
Danzaburou
11,895
626
147
8
0
372,068
3
W
Chaac
10,690
563
145
8
0
361,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role