Player Matchup

Neith
Neith
Flavorful
Neith
Level 60
God Stats
1W - 0L
1,849 SR
Queue Stats
35W - 25L
1,921 Elo+
Party 1
Xing Tian
Xing Tian
KaineArcane
Xing Tian
Level 22
God Stats
3W - 1L
1,713 SR
Queue Stats
11W - 9L
1,544 Elo+
Party 1
Nu Wa
Nu Wa
P_stry
Nu Wa
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
77W - 66L
1,547 Elo+
Party 1
Chaac
Chaac
Theraxidious
Chaac
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 13L
1,721 Elo+
Party 1
Fenrir
Fenrir
VayneInsane
Fenrir
Level 7
God Stats
7W - 3L
1,795 SR
Queue Stats
7W - 8L
1,544 Elo+
Party 1
Team Averages
Level 40
1,671 SR
1,655 Elo+

VS

Team Averages
Level 18
1,471 SR
1,398 Elo+
Neith
Neith
Ghostly-Phoenixx
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,184 Elo+
Party 2
Olorun
Olorun
KINGS685-
Olorun
Level 26
God Stats
0W - 2L
1,252 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Danzaburou
Danzaburou
TJSAWFT
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 46L
1,410 Elo+
Party 2
Ymir
Ymir
prestonthehokage
Ymir
Level 5
God Stats
34W - 18L
1,432 SR
Queue Stats
39W - 18L
1,348 Elo+
Solo
Sun Wukong
Sun Wukong
t_Bleez_1
Sun Wukong
Level 29
God Stats
14W - 14L
1,672 SR
Queue Stats
332W - 291L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Flavorful
Neith
12
7 / 1 / 2
7,504
625
10,500
6,205
2,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
KaineArcane
Xing Tian
9
1 / 0 / 5
6,189
516
3,030
6,060
3,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
P_stry
Nu Wa
13
4 / 0 / 0
7,298
608
8,077
3,956
1,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
5,691
474
1,404
5,394
2,910
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
10
0 / 0 / 0
5,898
492
440
7,846
2,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,950
413
38
5,276
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
KINGS685-
Olorun
10
0 / 1 / 0
5,525
460
2,007
7,677
2,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TJSAWFT
Danzaburou
9
0 / 5 / 1
5,249
437
3,377
8,580
2,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 4 / 0
4,406
367
2,982
9,639
3,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
t_Bleez_1
Sun Wukong
11
3 / 1 / 0
6,394
533
3,452
4,712
2,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
13
Kills
3
4
Deaths
13
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
Flavorful
Neith
7
1
2
8
L
0
2
0
0
L
Olorun
KINGS685-
Olorun
0
1
0
0
W
Xing Tian
KaineArcane
Xing Tian
1
0
5
3.5
W
Nu Wa
P_stry
Nu Wa
4
0
0
4
L
Danzaburou
TJSAWFT
Danzaburou
0
5
1
0.1
W
1
3
1
0.5
W
Fenrir
0
0
0
0
L
0
4
0
0
L
Sun Wukong
t_Bleez_1
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,451
Damage
11,856
29,461
Taken
35,884
12,796
Mitigated
12,845
9,409
Healing
11,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Flavorful
Neith
10,500
6,011
0
3,382
6,205
2,357
2,312
478
5,727
0
44,447
L
38
38
0
1,900
5,276
1,321
0
846
4,277
0
19,071
L
Olorun
KINGS685-
Olorun
2,007
531
0
3,283
7,677
2,362
980
4,215
3,018
31,483
0
W
Xing Tian
KaineArcane
Xing Tian
3,030
475
0
1,758
6,060
3,496
40
2,056
4,004
10,643
0
W
Nu Wa
P_stry
Nu Wa
8,077
725
0
214
3,956
1,280
854
2,455
1,501
43,721
0
L
Danzaburou
TJSAWFT
Danzaburou
3,377
1,038
162
2,703
8,580
2,542
0
1,684
6,805
0
21,337
W
1,404
459
0
629
5,394
2,910
0
0
5,394
0
13,504
W
Fenrir
440
0
0
3,426
7,846
2,753
0
0
7,846
0
30,899
L
2,982
624
308
2,723
9,639
3,896
0
2,941
6,567
11,478
0
L
Sun Wukong
t_Bleez_1
Sun Wukong
3,452
645
0
886
4,712
2,724
0
532
3,899
0
26,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,580
Gold Earned
26,524
275
Minions Killed
203
0
Camps Cleared
0
1,027,681
Distance Traveled
1,061,623
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,504
625
79
7
0
192,127
1
L
Neith
4,950
413
43
4
0
222,555
0
L
Olorun
5,525
460
47
4
0
194,491
0
W
Xing Tian
6,189
516
9
1
0
233,422
2
W
Nu Wa
7,298
608
79
7
0
224,187
1
L
Danzaburou
5,249
437
39
3
0
203,248
0
W
Chaac
5,691
474
33
3
0
160,388
0
W
Fenrir
5,898
492
75
6
0
217,557
0
L
Ymir
4,406
367
18
2
0
207,438
0
L
Sun Wukong
6,394
533
56
5
0
233,891
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role