Player Matchup

Nu Wa
Nu Wa
GankKyraxes
Nu Wa
Level 45
God Stats
3W - 4L
1,644 SR
Queue Stats
68W - 65L
1,634 Elo+
Party 2
Amaterasu
Amaterasu
Kyraxes
Amaterasu
Level 86
God Stats
11W - 12L
1,669 SR
Queue Stats
54W - 44L
1,648 Elo+
Party 2
Pele
Pele
Prexede
Pele
Level 43
God Stats
3W - 2L
1,699 SR
Queue Stats
85W - 64L
1,571 Elo+
Party 2
Ares
Ares
Thorchu1
Ares
Level 12
God Stats
2W - 1L
1,799 SR
Queue Stats
2W - 1L
1,817 Elo+
Party 2
Jing Wei
Jing Wei
Wirefrxme
Jing Wei
Level 43
God Stats
1W - 1L
1,699 SR
Queue Stats
54W - 38L
1,559 Elo+
Party 2
Team Averages
Level 46
1,702 SR
1,646 Elo+

VS

Team Averages
Level 86
1,447 SR
1,246 Elo+
Rama
Rama
JTSTricky9
Rama
Level 65
God Stats
3W - 2L
1,576 SR
Queue Stats
40W - 44L
1,245 Elo+
Party 1
Yemoja
Yemoja
Mac3005
Yemoja
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
100W - 96L
1,246 Elo+
Party 1
Sun Wukong
Sun Wukong
SD__McCrawley
Sun Wukong
Level 107
God Stats
2W - 0L
1,160 SR
Queue Stats
9W - 7L
1,245 Elo+
Party 1
Arachne
Arachne
TheLoneWolfAwooo
Arachne
Level 124
God Stats
5W - 4L
1,500 SR
Queue Stats
74W - 85L
1,245 Elo+
Party 1
Scylla
Scylla
iKingJameslll
Scylla
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 108L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 5
11,403
496
17,957
15,887
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Kyraxes
Amaterasu
16
1 / 4 / 1
10,492
456
9,281
26,888
22,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Prexede
Pele
18
7 / 6 / 4
11,801
513
12,047
22,227
12,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
12
0 / 7 / 1
8,691
378
5,036
16,618
14,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Wirefrxme
Jing Wei
14
1 / 7 / 1
9,420
410
7,658
17,811
9,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 8
12,291
534
12,649
17,893
7,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Mac3005
Yemoja
16
2 / 1 / 14
11,229
488
9,644
11,979
9,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
SD__McCrawley
Sun Wukong
19
3 / 1 / 9
12,149
528
17,702
18,488
14,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
12 / 6 / 9
13,688
595
20,275
21,540
15,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 4 / 12
12,266
533
21,650
13,802
5,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
82
13
Kills
30
30
Deaths
13
12
Assists
52
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
7
1
8
11
L
Amaterasu
Kyraxes
Amaterasu
1
4
1
0.38
W
Yemoja
Mac3005
Yemoja
2
1
14
9
L
Pele
Prexede
Pele
7
6
4
1.5
W
Sun Wukong
SD__McCrawley
Sun Wukong
3
1
9
7.5
W
12
6
9
2.75
L
Ares
0
7
1
0.07
L
Jing Wei
Wirefrxme
Jing Wei
1
7
1
0.21
W
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,979
Damage
81,920
99,431
Taken
83,702
66,937
Mitigated
52,089
19,809
Healing
28,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,957
5,408
0
814
15,887
6,879
519
5,494
9,979
83,281
0
W
12,649
10,400
0
11,638
17,893
7,966
3,659
2,936
14,957
0
84,204
L
Amaterasu
Kyraxes
Amaterasu
9,281
3,355
0
12,378
26,888
22,814
1,251
7,170
19,543
0
70,386
W
Yemoja
Mac3005
Yemoja
9,644
2,108
3,474
1,838
11,979
9,380
542
4,095
7,884
50,248
0
L
Pele
Prexede
Pele
12,047
3,667
0
2,968
22,227
12,963
0
6,146
15,905
0
81,634
W
Sun Wukong
SD__McCrawley
Sun Wukong
17,702
3,408
0
3,230
18,488
14,142
1,444
5,081
13,407
269
88,040
W
20,275
12,342
0
6,021
21,540
15,151
1,922
6,334
15,206
0
119,106
L
Ares
5,036
70
0
1,046
16,618
14,432
94
6,676
9,804
19,009
0
L
Jing Wei
Wirefrxme
Jing Wei
7,658
6,089
0
2,603
17,811
9,849
0
5,063
12,641
0
55,797
W
21,650
1,199
0
2,024
13,802
5,450
703
4,547
9,255
80,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,807
Gold Earned
61,623
529
Minions Killed
635
0
Camps Cleared
0
2,159,498
Distance Traveled
2,153,891
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,403
496
125
5
0
377,998
6
W
Rama
12,291
534
138
6
0
393,301
4
L
Amaterasu
10,492
456
146
6
0
467,587
1
W
Yemoja
11,229
488
60
3
0
429,480
5
L
Pele
11,801
513
121
5
0
459,872
0
W
Sun Wukong
12,149
528
161
7
0
450,744
4
W
Arachne
13,688
595
139
6
0
467,870
3
L
Ares
8,691
378
26
1
0
442,540
0
L
Jing Wei
9,420
410
111
5
0
411,501
0
W
Scylla
12,266
533
137
6
0
412,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role