Player Matchup

Bacchus
Bacchus
AcidOG CMoney
Bacchus
Level 145
God Stats
5W - 8L
1,492 SR
Queue Stats
9W - 18L
1,383 Elo+
Party 3
Anubis
Anubis
BigBossBrist
Anubis
Level 29
God Stats
16W - 15L
1,500 SR
Queue Stats
211W - 262L
1,411 Elo+
Party 1
Nemesis
Nemesis
EVERY1LOVES14
Nemesis
Level 29
God Stats
48W - 74L
1,452 SR
Queue Stats
179W - 234L
1,383 Elo+
Party 1
Apollo
Apollo
TheRealWesley98
Apollo
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Horus
Horus
TinyArmy23221
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,463 Elo+
Party 1
Team Averages
Level 44
1,489 SR
1,428 Elo+

VS

Team Averages
Level 19
1,622 SR
1,527 Elo+
Kuzenbo
Kuzenbo
TK-Topher
Kuzenbo
Level 15
God Stats
1W - 2L
1,481 SR
Queue Stats
7W - 5L
1,566 Elo+
Party 2
Thor
Thor
UnseenCarp68
Thor
Level 28
God Stats
4W - 4L
1,570 SR
Queue Stats
275W - 322L
1,452 Elo+
Solo
Hades
Hades
cgonzalez720
Hades
Level 28
God Stats
5W - 2L
1,747 SR
Queue Stats
5W - 3L
1,673 Elo+
Party 2
Odin
Odin
iGotSources
Odin
Level 22
God Stats
2W - 1L
1,812 SR
Queue Stats
19W - 16L
1,445 Elo+
Party 2
Neith
Neith
littledalt
Neith
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
5 / 0 / 5
6,489
541
7,533
8,994
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
11
1 / 4 / 6
6,373
531
3,925
5,199
2,210
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Nemesis
12
7 / 2 / 1
7,258
605
6,634
5,577
4,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
4 / 0 / 5
6,394
533
2,887
3,728
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 1 / 0
5,282
440
508
5,705
1,849
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
TK-Topher
Kuzenbo
8
0 / 4 / 0
4,859
405
2,971
8,052
5,058
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 3 / 1
5,656
471
2,191
7,278
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 4 / 1
6,449
537
5,687
8,729
3,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
3 / 1 / 0
6,926
577
3,032
4,750
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
8
0 / 5 / 0
5,216
435
3,897
6,738
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
17
Kills
7
7
Deaths
17
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
0
5
7.5
W
Anubis
1
4
6
1
W
Nemesis
7
2
1
3.75
L
Kuzenbo
TK-Topher
Kuzenbo
0
4
0
0
W
4
0
5
6.5
W
0
1
0
0
L
1
3
1
0.5
L
3
4
1
0.88
L
3
1
0
3
L
Neith
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
17,778
29,203
Taken
35,547
16,505
Mitigated
16,494
6,548
Healing
6,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
7,533
1,276
0
3,160
8,994
6,949
462
2,633
6,361
26,492
0
W
Anubis
3,925
476
0
1,474
5,199
2,210
418
3,941
1,258
18,671
0
W
Nemesis
6,634
4,364
0
378
5,577
4,162
472
278
5,211
0
35,390
L
Kuzenbo
TK-Topher
Kuzenbo
2,971
1,272
0
0
8,052
5,058
42
3,713
4,339
15,032
0
W
2,887
2,516
0
1,286
3,728
1,335
648
1,806
1,922
0
19,744
W
508
283
0
250
5,705
1,849
435
0
5,455
0
13,788
L
2,191
631
0
2,142
7,278
2,241
164
1,043
6,235
0
22,280
L
5,687
874
40
2,658
8,729
3,756
552
3,422
5,307
32,635
0
L
3,032
1,065
0
250
4,750
3,193
574
312
4,438
0
28,132
L
Neith
3,897
2,555
0
1,713
6,738
2,246
80
2,968
3,770
0
19,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,796
Gold Earned
29,106
221
Minions Killed
233
0
Camps Cleared
0
1,067,516
Distance Traveled
1,045,578
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,489
541
33
3
0
234,402
6
W
Anubis
6,373
531
37
3
0
187,021
4
W
Nemesis
7,258
605
63
5
0
220,827
0
L
Kuzenbo
4,859
405
27
2
0
216,150
0
W
Apollo
6,394
533
55
5
0
192,211
0
W
Horus
5,282
440
33
3
0
233,055
2
L
Thor
5,656
471
49
4
0
242,508
4
L
Hades
6,449
537
62
5
0
172,511
0
L
Odin
6,926
577
59
5
0
244,997
0
L
Neith
5,216
435
36
3
0
169,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role