Player Matchup

Geb
Geb
Enclave3
Geb
Level 157
God Stats
5W - 4L
1,271 SR
Queue Stats
498W - 457L
1,750 Elo+
Party 1
Thoth
Thoth
HiroshiHatake
Thoth
Level 27
God Stats
3W - 0L
1,697 SR
Queue Stats
74W - 25L
1,848 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Hortluz
Cu Chulainn
Level 153
God Stats
5W - 6L
1,603 SR
Queue Stats
418W - 356L
1,688 Elo+
Party 1
Horus
Horus
JDshadow
Horus
Level 148
God Stats
8W - 2L
1,500 SR
Queue Stats
175W - 177L
1,746 Elo+
Party 1
Pele
Pele
Snorkachu
Pele
Level 126
God Stats
3W - 0L
1,729 SR
Queue Stats
28W - 17L
1,880 Elo+
Party 1
Team Averages
Level 122
1,560 SR
1,782 Elo+

VS

Team Averages
Level 43
1,619 SR
1,473 Elo+
Nike
Nike
KorrGoth
Nike
Level 28
God Stats
0W - 1L
1,761 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Neith
Neith
LordKraken13
Neith
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sobek
Sobek
Tahuti
Sobek
Level 66
God Stats
0W - 1L
1,835 SR
Queue Stats
0W - 2L
1,363 Elo+
Party 2
Ra
Ra
Tykro
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Pele
Pele
wildenda
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,789
679
3,899
5,636
3,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
6 / 1 / 4
7,013
701
6,708
5,303
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Hortluz
Cu Chulainn
11
2 / 1 / 1
6,302
630
2,936
4,770
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
JDshadow
Horus
7
1 / 3 / 6
4,993
499
3,176
6,179
3,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
10
2 / 0 / 3
5,982
598
2,179
4,476
1,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
8
0 / 2 / 1
4,639
464
2,462
6,331
2,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 2 / 0
4,709
471
1,966
3,185
427
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Tahuti
Sobek
7
1 / 3 / 3
5,170
517
5,431
10,319
5,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ra
7
0 / 5 / 0
4,264
426
724
4,398
1,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Pele
8
1 / 1 / 1
5,017
502
2,228
4,948
1,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
13
Kills
4
5
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
W
6
1
4
8
W
Cu Chulainn
Hortluz
Cu Chulainn
2
1
1
2.5
W
Horus
JDshadow
Horus
1
3
6
1.33
L
Nike
0
2
1
0.25
L
2
2
0
1
W
Pele
2
0
3
3.5
L
Sobek
Tahuti
Sobek
1
3
3
0.83
L
Ra
0
5
0
0
L
Pele
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,898
Damage
12,811
26,364
Taken
29,181
12,710
Mitigated
10,972
7,273
Healing
5,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,899
478
0
2,498
5,636
3,884
0
0
5,351
35,490
0
W
6,708
389
84
1,476
5,303
1,849
0
3,489
1,814
41,518
0
W
Cu Chulainn
Hortluz
Cu Chulainn
2,936
792
0
1,129
4,770
2,526
0
618
4,152
0
45,003
W
Horus
JDshadow
Horus
3,176
1,561
724
1,014
6,179
3,142
0
1,281
4,898
0
10,803
L
Nike
2,462
574
0
600
6,331
2,893
0
3,164
3,167
0
17,554
L
1,966
1,301
0
616
3,185
427
0
0
3,185
0
10,982
W
Pele
2,179
687
0
348
4,476
1,309
0
767
3,684
0
34,302
L
Sobek
Tahuti
Sobek
5,431
669
0
3,028
10,319
5,285
0
3,811
6,276
15,762
0
L
Ra
724
358
185
454
4,398
1,129
0
2,035
2,176
17,795
0
L
Pele
2,228
440
0
727
4,948
1,238
0
1,172
3,770
0
20,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,079
Gold Earned
23,799
338
Minions Killed
178
0
Camps Cleared
0
1,004,736
Distance Traveled
869,955
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,789
679
85
9
0
202,331
4
W
Thoth
7,013
701
83
8
0
189,357
0
W
Cu Chulainn
6,302
630
85
9
0
219,853
3
W
Horus
4,993
499
12
1
0
180,920
1
L
Nike
4,639
464
45
5
0
146,099
0
L
Neith
4,709
471
30
3
0
152,773
0
W
Pele
5,982
598
73
7
0
212,275
2
L
Sobek
5,170
517
14
1
0
194,743
3
L
Ra
4,264
426
41
4
0
154,102
0
L
Pele
5,017
502
48
5
0
222,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role