Player Matchup

Nemesis
Nemesis
Dybsy
Nemesis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 17L
1,740 Elo+
Solo
Yemoja
Yemoja
HEPHAI5TO5
Yemoja
Level 21
God Stats
1W - 4L
1,371 SR
Queue Stats
31W - 37L
1,368 Elo+
Solo
Ratatoskr
Ratatoskr
LittleLupo
Ratatoskr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,622 Elo+
Solo
Neith
Neith
Lordyuka
Neith
Level 25
God Stats
5W - 3L
1,500 SR
Queue Stats
35W - 51L
1,437 Elo+
Solo
Janus
Janus
Son1cc
Janus
Level 28
God Stats
5W - 2L
1,827 SR
Queue Stats
156W - 153L
1,534 Elo+
Solo
Team Averages
Level 20
1,540 SR
1,540 Elo+

VS

Team Averages
Level 19
1,488 SR
1,593 Elo+
Xing Tian
Xing Tian
JokerFaec
Xing Tian
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 98L
1,472 Elo+
Solo
Medusa
Medusa
MarcoIIX
Medusa
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 61L
1,888 Elo+
Solo
Loki
Loki
Pisoglentiss
Loki
Level 18
God Stats
4W - 5L
1,674 SR
Queue Stats
140W - 121L
1,462 Elo+
Solo
Osiris
Osiris
Sahtorius
Osiris
Level 28
God Stats
2W - 1L
1,477 SR
Queue Stats
102W - 82L
1,605 Elo+
Solo
Merlin
Merlin
frithlord
Merlin
Level 18
God Stats
2W - 1L
1,291 SR
Queue Stats
37W - 34L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dybsy
Nemesis
19
6 / 7 / 5
12,046
524
17,435
22,988
18,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
HEPHAI5TO5
Yemoja
11
0 / 6 / 2
8,018
349
4,293
12,205
6,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ratatoskr
LittleLupo
Ratatoskr
20
11 / 7 / 4
12,769
555
16,322
20,465
8,488
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Lordyuka
Neith
12
3 / 6 / 1
8,975
390
8,754
11,574
3,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
Son1cc
Janus
19
7 / 5 / 4
12,266
533
14,365
15,214
6,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JokerFaec
Xing Tian
17
5 / 2 / 8
11,992
521
12,351
17,519
19,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
MarcoIIX
Medusa
20
11 / 5 / 3
12,932
562
18,164
16,518
6,790
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 6 / 6
11,964
520
7,998
15,091
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Sahtorius
Osiris
20
7 / 5 / 1
14,055
611
16,769
22,367
18,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Merlin
frithlord
Merlin
17
2 / 9 / 6
11,497
500
6,546
11,900
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
27
Kills
31
31
Deaths
27
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Dybsy
Nemesis
6
7
5
1.21
L
Yemoja
HEPHAI5TO5
Yemoja
0
6
2
0.17
W
Xing Tian
JokerFaec
Xing Tian
5
2
8
4.5
L
Ratatoskr
LittleLupo
Ratatoskr
11
7
4
1.86
L
Neith
Lordyuka
Neith
3
6
1
0.58
W
Medusa
MarcoIIX
Medusa
11
5
3
2.5
W
6
6
6
1.5
W
Osiris
Sahtorius
Osiris
7
5
1
1.5
L
Janus
Son1cc
Janus
7
5
4
1.8
W
Merlin
frithlord
Merlin
2
9
6
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,169
Damage
61,828
82,446
Taken
83,395
43,576
Mitigated
55,288
18,807
Healing
20,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Dybsy
Nemesis
17,435
7,775
0
5,538
22,988
18,964
0
3,083
19,905
526
75,789
L
Yemoja
HEPHAI5TO5
Yemoja
4,293
561
612
1,203
12,205
6,399
0
3,865
8,340
15,587
0
W
Xing Tian
JokerFaec
Xing Tian
12,351
1,215
0
1,848
17,519
19,687
649
3,923
13,429
34,465
0
L
Ratatoskr
LittleLupo
Ratatoskr
16,322
5,114
0
4,905
20,465
8,488
0
4,068
16,397
0
86,850
L
Neith
Lordyuka
Neith
8,754
4,432
0
3,146
11,574
3,678
0
3,281
8,293
0
41,894
W
Medusa
MarcoIIX
Medusa
18,164
10,126
0
4,302
16,518
6,790
2,045
3,426
13,050
0
112,827
W
7,998
2,037
0
3,259
15,091
5,966
0
3,539
11,447
0
59,634
W
Osiris
Sahtorius
Osiris
16,769
8,070
0
11,116
22,367
18,510
150
3,789
18,470
542
97,499
L
Janus
Son1cc
Janus
14,365
824
0
3,403
15,214
6,047
0
5,080
10,134
93,845
0
W
Merlin
frithlord
Merlin
6,546
431
0
0
11,900
4,335
1,254
3,778
7,886
53,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,074
Gold Earned
62,440
519
Minions Killed
565
0
Camps Cleared
0
2,006,329
Distance Traveled
2,092,082
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,046
524
139
6
0
388,514
2
L
Yemoja
8,018
349
22
1
0
390,179
5
W
Xing Tian
11,992
521
35
2
0
463,076
4
L
Ratatoskr
12,769
555
125
5
0
448,413
2
L
Neith
8,975
390
86
4
0
296,569
0
W
Medusa
12,932
562
141
6
0
378,407
6
W
Loki
11,964
520
101
4
0
481,808
0
W
Osiris
14,055
611
180
8
0
406,423
9
L
Janus
12,266
533
147
6
0
482,654
3
W
Merlin
11,497
500
108
5
0
362,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role