Player Matchup

Tyr
Tyr
AlexTrux
Tyr
Level 44
God Stats
13W - 10L
1,609 SR
Queue Stats
340W - 335L
1,334 Elo+
Solo
Eset
Eset
Moozu
Eset
Level 46
God Stats
1W - 4L
1,106 SR
Queue Stats
282W - 251L
1,505 Elo+
Solo
Sylvanus
Sylvanus
SAUCEDAmerican
Sylvanus
Level 89
God Stats
5W - 7L
1,396 SR
Queue Stats
85W - 84L
1,452 Elo+
Party 1
Ao Kuang
Ao Kuang
Tieddemann
Ao Kuang
Level 49
God Stats
0W - 2L
1,543 SR
Queue Stats
717W - 708L
1,352 Elo+
Solo
Medusa
Medusa
randythehomless
Medusa
Level 39
God Stats
8W - 5L
1,681 SR
Queue Stats
57W - 65L
1,445 Elo+
Party 1
Team Averages
Level 53
1,467 SR
1,418 Elo+

VS

Team Averages
Level 40
1,383 SR
1,384 Elo+
Bellona
Bellona
ForEwe
Bellona
Level 22
God Stats
6W - 21L
1,388 SR
Queue Stats
7W - 29L
1,341 Elo+
Party 3
Achilles
Achilles
IsTheRoyalJester
Achilles
Level 27
God Stats
14W - 15L
1,200 SR
Queue Stats
116W - 171L
1,278 Elo+
Party 2
Guan Yu
Guan Yu
ProffessorXavier
Guan Yu
Level 49
God Stats
11W - 7L
1,500 SR
Queue Stats
85W - 72L
1,439 Elo+
Solo
He Bo
He Bo
SkinnyJester
He Bo
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
snakeboiii97
Apollo
Level 56
God Stats
4W - 8L
1,327 SR
Queue Stats
168W - 191L
1,364 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,260
514
5,879
15,777
19,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
Moozu
Eset
16
9 / 5 / 2
10,019
557
18,170
12,007
5,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
13
3 / 5 / 13
8,867
493
10,382
15,968
16,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Tieddemann
Ao Kuang
14
3 / 5 / 3
8,688
483
6,437
15,912
5,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
6 / 6 / 8
8,772
487
9,654
15,673
8,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ForEwe
Bellona
16
5 / 2 / 7
10,540
586
11,727
14,220
12,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 6 / 4
10,065
559
6,496
17,095
12,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
9 / 1 / 13
11,904
661
24,277
15,230
15,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
3 / 8 / 5
9,874
549
6,079
11,619
3,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
14
4 / 6 / 3
9,644
536
5,490
14,476
4,385
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
58
23
Kills
26
26
Deaths
23
28
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Bellona
ForEwe
Bellona
5
2
7
4.25
W
5
6
4
1.17
L
Eset
Moozu
Eset
9
5
2
2
W
9
1
13
15.5
L
Sylvanus
3
5
13
1.9
W
3
8
5
0.69
L
Ao Kuang
Tieddemann
Ao Kuang
3
5
3
0.9
L
6
6
8
1.67
W
Apollo
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,522
Damage
54,069
75,337
Taken
72,640
55,042
Mitigated
49,701
26,521
Healing
22,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,879
832
0
4,699
15,777
19,448
0
0
15,777
0
52,997
W
Bellona
ForEwe
Bellona
11,727
5,723
0
3,272
14,220
12,769
4,420
5,650
8,483
0
48,039
W
6,496
1,850
0
630
17,095
12,842
194
8,732
8,209
0
15,562
L
Eset
Moozu
Eset
18,170
1,276
487
1,936
12,007
5,004
74
1,186
10,675
68,521
0
W
24,277
10,277
4,406
7,158
15,230
15,943
1,393
7,127
7,891
0
80,960
L
Sylvanus
10,382
1,907
5,360
5,727
15,968
16,920
490
1,311
14,601
23,530
0
W
6,079
234
0
1,845
11,619
3,762
0
6,029
5,316
50,597
0
L
Ao Kuang
Tieddemann
Ao Kuang
6,437
1,886
0
4,223
15,912
5,276
0
664
15,150
50,794
0
L
9,654
4,394
568
3,521
15,673
8,394
1,039
2,508
13,055
0
40,928
W
Apollo
5,490
3,600
0
4,954
14,476
4,385
952
6,621
7,752
0
53,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,606
Gold Earned
52,027
379
Minions Killed
436
0
Camps Cleared
0
1,605,563
Distance Traveled
1,674,797
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,260
514
103
6
0
334,909
0
W
Bellona
10,540
586
90
5
0
323,233
1
W
Achilles
10,065
559
23
1
0
335,602
6
L
Eset
10,019
557
104
6
0
329,110
1
W
Guan Yu
11,904
661
137
8
0
408,054
1
L
Sylvanus
8,867
493
30
2
0
276,220
2
W
He Bo
9,874
549
99
6
0
304,568
0
L
Ao Kuang
8,688
483
76
4
0
357,607
2
L
Medusa
8,772
487
66
4
0
307,717
4
W
Apollo
9,644
536
87
5
0
303,340
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role