Player Matchup

Izanami
Izanami
Anitabongit
Izanami
Level 16
God Stats
5W - 3L
1,710 SR
Queue Stats
25W - 27L
1,423 Elo+
Party 3
King Arthur
King Arthur
ShadyStorms
King Arthur
Level 17
God Stats
11W - 8L
1,658 SR
Queue Stats
97W - 76L
1,485 Elo+
Solo
Kukulkan
Kukulkan
SilencedLoudred
Kukulkan
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 6L
1,363 Elo+
Solo
Ymir
Ymir
lordBjornson
Ymir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
spyder110
Tsukuyomi
Level 15
God Stats
2W - 1L
1,724 SR
Queue Stats
14W - 21L
1,403 Elo+
Party 3
Team Averages
Level 11
1,618 SR
1,435 Elo+

VS

Team Averages
Level 26
1,568 SR
1,465 Elo+
Neith
Neith
DistractedPanda
Neith
Level 23
God Stats
10W - 11L
1,343 SR
Queue Stats
17W - 32L
1,241 Elo+
Party 2
Thor
Thor
MercMorgan
Thor
Level 14
God Stats
5W - 6L
1,758 SR
Queue Stats
42W - 55L
1,611 Elo+
Party 1
Nu Wa
Nu Wa
Mist_Aztec
Nu Wa
Level 61
God Stats
4W - 8L
1,539 SR
Queue Stats
150W - 196L
1,466 Elo+
Party 1
Ra
Ra
PensiveWriter
Ra
Level 27
God Stats
4W - 4L
1,511 SR
Queue Stats
53W - 56L
1,318 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Seraph676End
Cu Chulainn
Level 7
God Stats
12W - 10L
1,690 SR
Queue Stats
72W - 78L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anitabongit
Izanami
15
3 / 4 / 4
9,893
450
10,679
14,803
4,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
ShadyStorms
King Arthur
18
6 / 4 / 0
11,646
529
13,483
16,724
14,442
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
16
1 / 5 / 10
10,383
472
11,832
12,151
4,120
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 6
9,580
435
3,010
12,429
9,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
spyder110
Tsukuyomi
19
9 / 2 / 2
12,200
555
13,913
16,308
7,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 5
9,189
418
4,543
12,082
4,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 3 / 7
11,133
506
11,345
19,631
7,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
16
4 / 8 / 3
10,399
473
15,567
13,160
4,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 3 / 2
9,553
434
9,452
8,321
5,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Seraph676End
Cu Chulainn
18
4 / 3 / 2
10,651
484
9,961
19,141
20,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
37
19
Kills
18
18
Deaths
19
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
Anitabongit
Izanami
3
4
4
1.25
L
1
2
5
1.75
L
5
3
7
2.83
L
Nu Wa
4
8
3
0.69
L
4
3
2
1.67
L
Cu Chulainn
Seraph676End
Cu Chulainn
4
3
2
1.67
W
King Arthur
ShadyStorms
King Arthur
6
4
0
1.5
W
Kukulkan
1
5
10
1.2
W
0
3
6
1
W
Tsukuyomi
spyder110
Tsukuyomi
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,917
Damage
50,868
72,415
Taken
72,335
39,563
Mitigated
42,701
14,880
Healing
20,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Anitabongit
Izanami
10,679
5,938
0
4,865
14,803
4,292
2,898
7,278
7,385
0
67,547
L
4,543
1,070
0
2,794
12,082
4,829
1,967
2,016
10,066
0
43,363
L
11,345
3,769
0
4,692
19,631
7,745
1,097
4,033
15,598
0
81,860
L
Nu Wa
15,567
3,933
0
861
13,160
4,560
510
5,342
7,818
50,329
0
L
9,452
791
2,743
2,459
8,321
5,011
1,509
151
8,170
63,357
0
L
Cu Chulainn
Seraph676End
Cu Chulainn
9,961
2,254
0
7,111
19,141
20,556
141
3,300
15,577
0
52,170
W
King Arthur
ShadyStorms
King Arthur
13,483
1,956
0
2,480
16,724
14,442
1,366
3,313
13,221
0
63,678
W
Kukulkan
11,832
2,721
0
1,072
12,151
4,120
708
5,394
6,343
69,370
0
W
3,010
1,094
0
1,158
12,429
9,432
272
3,959
8,354
17,848
0
W
Tsukuyomi
spyder110
Tsukuyomi
13,913
3,708
0
5,305
16,308
7,277
865
3,991
12,093
0
83,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,702
Gold Earned
50,925
537
Minions Killed
494
0
Camps Cleared
0
2,057,517
Distance Traveled
1,838,421
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,893
450
124
6
0
385,108
1
L
Neith
9,189
418
81
4
0
353,190
0
L
Thor
11,133
506
129
6
0
378,128
2
L
Nu Wa
10,399
473
80
4
0
316,899
0
L
Ra
9,553
434
111
5
0
417,916
3
L
Cu Chulainn
10,651
484
93
4
0
372,288
3
W
King Arthur
11,646
529
112
5
0
405,934
0
W
Kukulkan
10,383
472
121
6
0
370,829
2
W
Ymir
9,580
435
37
2
0
416,319
0
W
Tsukuyomi
12,200
555
143
7
0
479,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role