Player Matchup

Jormungandr
Jormungandr
FlacidHotDoge
Jormungandr
Level 18
God Stats
4W - 3L
1,585 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 1
Ra
Ra
ThyPoolOfDeath
Ra
Level 18
God Stats
2W - 1L
1,731 SR
Queue Stats
4W - 3L
1,521 Elo+
Party 1
King Arthur
King Arthur
crusher243
King Arthur
Level 22
God Stats
10W - 11L
1,583 SR
Queue Stats
19W - 14L
1,545 Elo+
Party 1
Fenrir
Fenrir
davip19
Fenrir
Level 28
God Stats
25W - 29L
1,414 SR
Queue Stats
120W - 119L
1,499 Elo+
Solo
Ymir
Ymir
mrmeeseeks234
Ymir
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,566 Elo+
Solo
Team Averages
Level 22
1,563 SR
1,521 Elo+

VS

Team Averages
Level 17
1,594 SR
1,472 Elo+
Geb
Geb
G_SINOFLUST
Geb
Level 22
God Stats
2W - 4L
1,495 SR
Queue Stats
108W - 124L
1,389 Elo+
Solo
Ra
Ra
Houston22
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Neith
Neith
Ouch68Plus1
Neith
Level 16
God Stats
12W - 13L
1,494 SR
Queue Stats
13W - 16L
1,466 Elo+
Solo
Thanatos
Thanatos
Scoring163
Thanatos
Level 28
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Serqet
Serqet
schwxdoobzki
Serqet
Level 16
God Stats
3W - 6L
1,687 SR
Queue Stats
31W - 34L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FlacidHotDoge
Jormungandr
18
7 / 1 / 10
12,517
1,043
20,052
12,904
10,330
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
5 / 3 / 14
11,895
991
13,180
9,787
4,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
crusher243
King Arthur
18
4 / 1 / 13
11,610
968
12,960
12,841
10,096
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
davip19
Fenrir
19
14 / 2 / 11
13,461
1,122
19,411
9,580
5,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
3 / 0 / 18
13,551
1,129
11,765
11,458
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

275

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 6
11,382
949
8,772
18,047
19,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 12 / 2
9,462
789
871
12,147
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
1 / 5 / 3
10,979
915
17,572
18,864
8,054
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
Scoring163
Thanatos
17
4 / 5 / 3
11,889
991
13,021
20,300
8,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
17
2 / 8 / 4
10,869
906
5,412
17,742
7,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
25
33
Kills
7
7
Deaths
34
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
FlacidHotDoge
Jormungandr
7
1
10
12
L
0
4
6
0.75
L
0
12
2
0.08
L
1
5
3
0.5
L
Thanatos
Scoring163
Thanatos
4
5
3
1.1
W
5
3
14
4
W
King Arthur
crusher243
King Arthur
4
1
13
10.5
W
Fenrir
davip19
Fenrir
14
2
11
9.75
W
3
0
18
12
L
Serqet
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,368
Damage
45,648
56,570
Taken
87,100
42,284
Mitigated
47,257
12,386
Healing
9,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
FlacidHotDoge
Jormungandr
20,052
5,384
183
1,207
12,904
10,330
0
2,401
9,580
43,613
0
L
8,772
257
0
651
18,047
19,106
0
10,472
7,283
27,493
0
L
871
525
0
17
12,147
3,995
0
5,648
5,862
3,334
0
L
17,572
9,125
0
3,005
18,864
8,054
0
9,896
8,968
0
43,890
L
Thanatos
Scoring163
Thanatos
13,021
3,128
0
5,921
20,300
8,600
0
12,898
7,402
0
28,048
W
13,180
3,350
3,841
4,202
9,787
4,066
0
1,827
7,608
41,220
0
W
King Arthur
crusher243
King Arthur
12,960
1,041
0
645
12,841
10,096
0
2,196
10,088
7,260
14,333
W
Fenrir
davip19
Fenrir
19,411
6,384
0
1,099
9,580
5,738
0
1,784
6,898
0
23,496
W
11,765
2,149
0
1,209
11,458
12,054
0
1,435
10,023
37,348
0
L
Serqet
5,412
1,057
0
0
17,742
7,502
0
8,966
8,776
0
14,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,034
Gold Earned
54,581
217
Minions Killed
165
11
Camps Cleared
5
1,181,524
Distance Traveled
982,200
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,517
1,043
54
5
4
230,335
0
L
Geb
11,382
949
41
3
0
231,722
0
L
Ra
9,462
789
2
0
0
148,113
0
L
Neith
10,979
915
55
5
2
170,396
0
L
Thanatos
11,889
991
42
4
3
213,825
0
W
Ra
11,895
991
74
6
1
188,732
0
W
King Arthur
11,610
968
8
1
2
283,111
2
W
Fenrir
13,461
1,122
11
1
2
253,516
1
W
Ymir
13,551
1,129
70
6
2
225,830
0
L
Serqet
10,869
906
25
2
0
218,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role