Player Matchup

Zeus
Zeus
 
Zeus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Desrix971
Jormungandr
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,320 Elo+
Party 2
Nu Wa
Nu Wa
Drud971
Nu Wa
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,242 Elo+
Party 2
Set
Set
IAzurl
Set
Level 146
God Stats
3W - 0L
1,630 SR
Queue Stats
87W - 75L
1,506 Elo+
Party 2
Anhur
Anhur
MediumMeat
Anhur
Level 86
God Stats
8W - 6L
1,903 SR
Queue Stats
206W - 162L
1,654 Elo+
Solo
Team Averages
Level 89
1,607 SR
1,444 Elo+

VS

Team Averages
Level 97
1,596 SR
1,566 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Astraaea
Nike
Level 88
God Stats
79W - 56L
1,726 SR
Queue Stats
113W - 98L
1,637 Elo+
Party 1
Fenrir
Fenrir
Zant_the_angel
Fenrir
Level 95
God Stats
3W - 3L
1,753 SR
Queue Stats
23W - 34L
1,636 Elo+
Party 3
Freya
Freya
gunnysarge10
Freya
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
100W - 98L
1,556 Elo+
Party 3
Ymir
Ymir
yamsandwic
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 2 / 4
7,217
656
4,280
6,325
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Jormungandr
Desrix971
Jormungandr
10
0 / 3 / 3
5,888
535
2,423
5,600
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
Drud971
Nu Wa
11
1 / 5 / 5
6,370
579
4,129
6,107
2,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
IAzurl
Set
15
10 / 0 / 1
8,594
781
7,091
6,277
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
10
1 / 1 / 1
5,470
497
3,380
5,217
1,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
4 / 2 / 0
6,143
558
3,864
5,631
2,681
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nike
11
0 / 5 / 2
6,038
549
4,982
8,902
4,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 4 / 3
6,232
567
3,922
9,609
2,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 2 / 0
6,076
552
2,721
5,565
1,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 3 / 3
6,213
565
3,542
8,869
4,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
15
Kills
10
11
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
2
4
2.5
L
Baron Samedi
 
Baron Samedi
4
2
0
2
L
Nike
0
5
2
0.2
W
Jormungandr
Desrix971
Jormungandr
0
3
3
0.5
W
Nu Wa
Drud971
Nu Wa
1
5
5
0.7
W
Set
IAzurl
Set
10
0
1
10.5
W
Anhur
1
1
1
1.5
L
2
4
3
0.88
L
3
2
0
1.5
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,303
Damage
19,031
29,526
Taken
38,576
10,098
Mitigated
16,386
9,779
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,280
623
0
2,351
6,325
1,777
0
444
5,656
35,955
0
L
Baron Samedi
 
Baron Samedi
3,864
243
175
2,148
5,631
2,681
0
2,229
3,402
30,625
0
L
Nike
4,982
858
0
2,155
8,902
4,810
17
3,988
4,742
0
30,556
W
Jormungandr
Desrix971
Jormungandr
2,423
375
0
1,298
5,600
2,326
0
3,426
2,174
16,131
0
W
Nu Wa
Drud971
Nu Wa
4,129
1,496
0
268
6,107
2,041
1,167
3,438
2,669
29,702
0
W
Set
IAzurl
Set
7,091
3,479
0
3,230
6,277
2,530
756
713
5,489
0
56,678
W
Anhur
3,380
1,721
0
2,632
5,217
1,424
0
2,106
3,111
0
27,265
L
3,922
733
0
2,679
9,609
2,951
0
1,474
8,119
0
34,498
L
2,721
1,261
0
2,958
5,565
1,480
0
1,340
4,225
28,606
0
L
3,542
752
0
2,773
8,869
4,464
0
1,579
7,256
19,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,539
Gold Earned
30,702
341
Minions Killed
276
0
Camps Cleared
0
1,059,042
Distance Traveled
1,033,509
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,217
656
98
9
0
191,102
3
L
Baron Samedi
6,143
558
61
6
0
198,135
3
L
Nike
6,038
549
57
5
0
190,578
1
W
Jormungandr
5,888
535
14
1
0
216,367
0
W
Nu Wa
6,370
579
49
4
0
182,347
0
W
Set
8,594
781
123
11
0
270,624
1
W
Anhur
5,470
497
57
5
0
198,602
1
L
Fenrir
6,232
567
62
6
0
213,603
1
L
Freya
6,076
552
69
6
0
212,882
0
L
Ymir
6,213
565
27
2
0
218,311
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role