Player Matchup

Awilix
Awilix
Endo6Legion
Awilix
Level 67
God Stats
2W - 4L
1,637 SR
Queue Stats
16W - 16L
1,602 Elo+
Party 2
Scylla
Scylla
Filthybunny2
Scylla
Level 108
God Stats
41W - 29L
1,701 SR
Queue Stats
160W - 156L
1,448 Elo+
Party 1
Sylvanus
Sylvanus
Levi6547
Sylvanus
Level 105
God Stats
63W - 49L
1,541 SR
Queue Stats
247W - 232L
1,462 Elo+
Party 1
Izanami
Izanami
OG Goldie3
Izanami
Level 68
God Stats
32W - 19L
1,906 SR
Queue Stats
118W - 101L
1,493 Elo+
Solo
Ne Zha
Ne Zha
Seth4790
Ne Zha
Level 135
God Stats
1W - 2L
1,240 SR
Queue Stats
17W - 12L
1,532 Elo+
Party 2
Team Averages
Level 97
1,605 SR
1,507 Elo+

VS

Team Averages
Level 104
1,407 SR
1,490 Elo+
Guan Yu
Guan Yu
AceKamquarter
Guan Yu
Level 128
God Stats
20W - 12L
1,297 SR
Queue Stats
552W - 485L
1,518 Elo+
Party 3
Hun Batz
Hun Batz
SaigoKami
Hun Batz
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
483W - 426L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
THEM1LKMAN22
Nu Wa
Level 89
God Stats
9W - 10L
1,494 SR
Queue Stats
334W - 310L
1,462 Elo+
Party 3
Xing Tian
Xing Tian
Y3 Savior
Xing Tian
Level 29
God Stats
8W - 8L
1,242 SR
Queue Stats
47W - 48L
1,471 Elo+
Party 3
Danzaburou
Danzaburou
oSpyC
Danzaburou
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 106L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
1 / 7 / 0
6,624
442
3,960
11,424
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
1 / 0 / 2
7,164
478
6,006
3,638
1,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Levi6547
Sylvanus
12
0 / 2 / 1
7,290
486
6,087
12,030
4,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
OG Goldie3
Izanami
12
2 / 4 / 1
6,821
455
5,349
11,672
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
Seth4790
Ne Zha
12
2 / 2 / 2
7,289
486
6,880
10,983
7,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
14
2 / 1 / 1
7,942
529
6,462
10,194
8,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
SaigoKami
Hun Batz
16
9 / 1 / 1
9,489
633
6,818
8,553
5,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

14
2 / 2 / 6
8,447
563
10,977
7,664
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Y3 Savior
Xing Tian
11
1 / 0 / 3
6,964
464
2,548
7,898
3,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
oSpyC
Danzaburou
13
1 / 3 / 3
8,011
534
7,148
11,235
3,751
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
15
15
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
2
1
1
2.5
L
Awilix
1
7
0
0.14
L
Scylla
1
0
2
2
L
Sylvanus
Levi6547
Sylvanus
0
2
1
0.25
L
Izanami
OG Goldie3
Izanami
2
4
1
0.63
W
Hun Batz
SaigoKami
Hun Batz
9
1
1
9.5
L
Ne Zha
Seth4790
Ne Zha
2
2
2
1.5
W
2
2
6
2.5
W
Xing Tian
Y3 Savior
Xing Tian
1
0
3
2.5
W
Danzaburou
oSpyC
Danzaburou
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,282
Damage
33,953
49,747
Taken
45,544
19,450
Mitigated
23,297
18,374
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
6,462
501
608
4,630
10,194
8,467
0
6,479
3,640
0
43,090
L
Awilix
3,960
1,732
0
2,139
11,424
2,655
0
3,241
7,881
0
31,340
L
Scylla
6,006
413
142
885
3,638
1,352
120
1,937
1,499
36,206
0
L
Sylvanus
Levi6547
Sylvanus
6,087
1,402
1,799
6,500
12,030
4,887
106
2,520
9,171
40,566
0
L
Izanami
OG Goldie3
Izanami
5,349
3,559
0
4,380
11,672
3,226
163
2,020
9,457
0
43,877
W
Hun Batz
SaigoKami
Hun Batz
6,818
3,383
0
1,465
8,553
5,270
1,370
906
7,581
0
67,916
L
Ne Zha
Seth4790
Ne Zha
6,880
1,086
0
2,529
10,983
7,330
321
2,833
7,939
0
28,021
W
10,977
2,226
0
1,573
7,664
2,396
629
1,388
6,151
55,718
0
W
Xing Tian
Y3 Savior
Xing Tian
2,548
406
0
2,261
7,898
3,413
0
2,637
5,161
17,103
0
W
Danzaburou
oSpyC
Danzaburou
7,148
2,991
0
5,593
11,235
3,751
456
292
10,918
0
58,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,188
Gold Earned
40,853
348
Minions Killed
438
0
Camps Cleared
0
1,257,699
Distance Traveled
1,414,782
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,942
529
86
6
0
271,216
4
L
Awilix
6,624
442
68
5
0
259,755
1
L
Scylla
7,164
478
64
4
0
262,636
0
L
Sylvanus
7,290
486
94
6
0
218,548
2
L
Izanami
6,821
455
94
6
0
237,717
5
W
Hun Batz
9,489
633
111
7
0
313,805
1
L
Ne Zha
7,289
486
28
2
0
279,043
2
W
Nu Wa
8,447
563
102
7
0
274,517
2
W
Xing Tian
6,964
464
22
1
0
322,724
0
W
Danzaburou
8,011
534
117
8
0
232,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role