Player Matchup

Fenrir
Fenrir
BEEBOOP1
Fenrir
Level 29
God Stats
3W - 2L
1,788 SR
Queue Stats
35W - 33L
1,728 Elo+
Solo
Medusa
Medusa
DIESELBUBBA
Medusa
Level 8
God Stats
5W - 1L
1,500 SR
Queue Stats
85W - 86L
1,554 Elo+
Solo
Ymir
Ymir
Knandez
Ymir
Level 29
God Stats
3W - 5L
1,574 SR
Queue Stats
219W - 262L
1,494 Elo+
Solo
Bakasura
Bakasura
Wicho1107
Bakasura
Level 28
God Stats
25W - 9L
1,785 SR
Queue Stats
543W - 513L
1,582 Elo+
Solo
Scylla
Scylla
shadowclonexz
Scylla
Level 28
God Stats
7W - 14L
1,367 SR
Queue Stats
277W - 295L
1,384 Elo+
Solo
Team Averages
Level 24
1,603 SR
1,548 Elo+

VS

Team Averages
Level 15
1,540 SR
1,464 Elo+
Neith
Neith
IAMTHEPOWERR782
Neith
Level 13
God Stats
1W - 1L
1,776 SR
Queue Stats
27W - 32L
1,514 Elo+
Solo
Kukulkan
Kukulkan
Torombol02445
Kukulkan
Level 9
God Stats
1W - 1L
1,730 SR
Queue Stats
55W - 80L
1,624 Elo+
Solo
Erlang Shen
Erlang Shen
aotfan1
Erlang Shen
Level 29
God Stats
20W - 26L
1,379 SR
Queue Stats
355W - 346L
1,437 Elo+
Solo
Arachne
Arachne
bpunter
Arachne
Level 5
God Stats
19W - 24L
1,315 SR
Queue Stats
41W - 53L
1,331 Elo+
Party 1
Sun Wukong
Sun Wukong
xx4skngangxx
Sun Wukong
Level 18
God Stats
10W - 18L
1,500 SR
Queue Stats
64W - 86L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BEEBOOP1
Fenrir
12
1 / 2 / 2
7,744
516
4,184
10,337
5,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
14
8 / 1 / 1
8,790
586
6,719
5,196
1,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
Knandez
Ymir
11
1 / 2 / 11
8,053
537
6,869
12,279
8,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Wicho1107
Bakasura
15
3 / 0 / 1
8,765
584
2,958
8,819
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
6 / 1 / 2
8,286
552
7,833
5,897
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
5,761
384
3,504
9,273
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Torombol02445
Kukulkan
11
1 / 5 / 0
6,829
455
4,303
7,005
2,467
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
aotfan1
Erlang Shen
12
2 / 0 / 0
7,188
479
5,406
10,578
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
bpunter
Arachne
8
0 / 5 / 1
5,555
370
3,840
10,492
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sun Wukong
xx4skngangxx
Sun Wukong
11
2 / 3 / 2
6,732
449
4,748
7,542
2,769
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
19
Kills
5
6
Deaths
19
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BEEBOOP1
Fenrir
1
2
2
1
W
Medusa
8
1
1
8.5
L
0
6
2
0.17
W
Ymir
Knandez
Ymir
1
2
11
3.25
L
Kukulkan
Torombol02445
Kukulkan
1
5
0
0.2
W
Bakasura
Wicho1107
Bakasura
3
0
1
3.5
L
Erlang Shen
aotfan1
Erlang Shen
2
0
0
2
L
Arachne
bpunter
Arachne
0
5
1
0.1
W
6
1
2
7
L
Sun Wukong
xx4skngangxx
Sun Wukong
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
21,801
42,528
Taken
44,890
21,456
Mitigated
14,952
10,658
Healing
6,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BEEBOOP1
Fenrir
4,184
1,461
0
2,663
10,337
5,765
733
484
9,853
0
35,778
W
Medusa
6,719
2,902
88
1,236
5,196
1,775
2,900
0
5,196
0
47,841
L
3,504
2,114
0
1,839
9,273
2,663
106
3,491
5,760
0
19,273
W
Ymir
Knandez
Ymir
6,869
1,444
0
1,903
12,279
8,922
235
952
11,327
16,857
0
L
Kukulkan
Torombol02445
Kukulkan
4,303
398
0
469
7,005
2,467
0
2,581
4,084
33,914
0
W
Bakasura
Wicho1107
Bakasura
2,958
2,360
0
3,608
8,819
3,325
889
939
7,880
0
44,519
L
Erlang Shen
aotfan1
Erlang Shen
5,406
3,187
0
1,924
10,578
4,102
0
1,894
8,502
0
51,712
L
Arachne
bpunter
Arachne
3,840
2,666
0
2,100
10,492
2,951
0
2,099
8,211
0
20,112
W
7,833
676
0
1,160
5,897
1,669
398
1,928
3,969
33,174
0
L
Sun Wukong
xx4skngangxx
Sun Wukong
4,748
537
0
306
7,542
2,769
0
4,064
3,392
0
24,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
32,065
377
Minions Killed
276
0
Camps Cleared
0
1,372,336
Distance Traveled
1,355,007
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,744
516
80
5
0
272,793
6
W
Medusa
8,790
586
91
6
0
260,094
0
L
Neith
5,761
384
38
3
0
231,483
2
W
Ymir
8,053
537
23
2
0
266,706
3
L
Kukulkan
6,829
455
87
6
0
211,294
4
W
Bakasura
8,765
584
111
7
0
299,969
2
L
Erlang Shen
7,188
479
80
5
0
312,332
1
L
Arachne
5,555
370
38
3
0
297,592
0
W
Scylla
8,286
552
72
5
0
272,774
7
L
Sun Wukong
6,732
449
33
2
0
302,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role