Player Matchup

Cthulhu
Cthulhu
ADMasterMind1
Cthulhu
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,310 Elo+
Solo
Fenrir
Fenrir
AllanSakai
Fenrir
Level 55
God Stats
14W - 13L
1,512 SR
Queue Stats
71W - 77L
1,515 Elo+
Party 2
Yemoja
Yemoja
LeoBittencourtM
Yemoja
Level 9
God Stats
40W - 40L
1,420 SR
Queue Stats
56W - 61L
1,477 Elo+
Party 2
Artemis
Artemis
Pri_Cassanelli
Artemis
Level 26
God Stats
134W - 163L
1,464 SR
Queue Stats
308W - 360L
1,437 Elo+
Party 2
Ares
Ares
Thandriel
Ares
Level 28
God Stats
19W - 12L
1,600 SR
Queue Stats
37W - 32L
1,534 Elo+
Solo
Team Averages
Level 28
1,499 SR
1,455 Elo+

VS

Team Averages
Level 10
1,568 SR
1,578 Elo+
Jormungandr
Jormungandr
BiscoitoVuador
Jormungandr
Level 24
God Stats
5W - 4L
1,840 SR
Queue Stats
61W - 54L
1,593 Elo+
Solo
Artemis
Artemis
DONTWOOF
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
MuriloManicômio
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,735 Elo+
Party 1
Medusa
Medusa
poltronieri1
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,563 Elo+
Party 1
Chernobog
Chernobog
temosvagas
Chernobog
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
2 / 0 / 16
11,572
964
14,039
11,291
15,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
AllanSakai
Fenrir
18
10 / 1 / 8
12,280
1,023
19,273
9,347
5,274
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 0 / 10
11,267
939
2,743
2,761
2,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

18
7 / 0 / 8
11,809
984
11,926
6,031
2,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
18
3 / 0 / 11
12,418
1,035
15,135
14,474
17,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

351

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BiscoitoVuador
Jormungandr
13
0 / 0 / 0
7,490
624
0
0
0
Artemis
DONTWOOF
Artemis
13
0 / 0 / 0
8,990
749
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

16
1 / 6 / 0
10,284
857
12,895
33,371
36,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
16
0 / 5 / 1
10,221
852
12,838
16,725
6,450
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
temosvagas
Chernobog
16
0 / 11 / 0
10,142
845
8,315
18,318
7,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
2
22
Kills
1
1
Deaths
22
53
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
0
16
10
W
Fenrir
AllanSakai
Fenrir
10
1
8
14
L
Jormungandr
BiscoitoVuador
Jormungandr
0
0
0
0
L
Artemis
DONTWOOF
Artemis
0
0
0
0
W
0
0
10
5
L
1
6
0
0.17
W
7
0
8
11
W
Ares
3
0
11
8.5
L
Medusa
0
5
1
0.1
L
Chernobog
temosvagas
Chernobog
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,116
Damage
34,048
43,904
Taken
68,414
44,089
Mitigated
50,316
13,877
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,039
2,762
658
748
11,291
15,969
0
0
11,056
44,435
0
W
Fenrir
AllanSakai
Fenrir
19,273
5,471
1,567
3,313
9,347
5,274
0
0
9,222
0
33,831
L
Jormungandr
BiscoitoVuador
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
DONTWOOF
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
2,743
556
3,235
838
2,761
2,611
0
0
2,736
11,308
0
L
12,895
3,110
199
4,162
33,371
36,160
0
15,763
17,033
0
29,428
W
11,926
9,124
0
1,669
6,031
2,995
0
0
5,956
0
39,798
W
Ares
15,135
1,721
0
1,849
14,474
17,240
0
0
14,199
26,478
0
L
Medusa
12,838
5,888
0
0
16,725
6,450
0
7,804
8,796
0
26,713
L
Chernobog
temosvagas
Chernobog
8,315
4,833
0
1,702
18,318
7,706
0
7,450
10,668
0
36,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,346
Gold Earned
47,127
225
Minions Killed
129
9
Camps Cleared
1
1,089,655
Distance Traveled
601,248
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,572
964
75
6
0
245,972
0
W
Fenrir
12,280
1,023
32
3
4
239,514
0
L
Jormungandr
7,490
624
0
0
0
0
0
L
Artemis
8,990
749
0
0
0
0
0
W
Yemoja
11,267
939
23
2
2
167,056
0
L
Guan Yu
10,284
857
30
3
0
237,833
0
W
Artemis
11,809
984
85
7
1
202,208
0
W
Ares
12,418
1,035
10
1
2
234,905
1
L
Medusa
10,221
852
37
3
1
228,387
0
L
Chernobog
10,142
845
62
5
0
135,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role