Player Matchup

Merlin
Merlin
Platinum IV
Dameaners
Merlin
Platinum IV
Level 135
God Stats
1W - 5L
1,500 SR
Queue Stats
241W - 250L
1,784 MMR
Solo
Izanami
Izanami
Platinum V
EVIL RAT 86
Izanami
Platinum V
Level 160
God Stats
169W - 153L
1,724 SR
Queue Stats
367W - 367L
1,809 MMR
Party 1
Tyr
Tyr
Gold III
Liberopilus
Tyr
Gold III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,737 MMR
Solo
Ravana
Ravana
Platinum III
NeroOG
Ravana
Platinum III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 166L
1,774 MMR
Solo
Cerberus
Cerberus
Gold I
The BK Swagmire
Cerberus
Gold I
Level 145
God Stats
1W - 2L
1,299 SR
Queue Stats
338W - 339L
1,676 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,505 SR
1,756 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,594 SR
1,755 MMR
Sobek
Sobek
Platinum IV
BigBossZac
Sobek
Platinum IV
Level 123
God Stats
13W - 8L
1,890 SR
Queue Stats
94W - 69L
1,761 MMR
Solo
Scylla
Scylla
Platinum V
Medaaaa7
Scylla
Platinum V
Level 105
God Stats
2W - 3L
1,278 SR
Queue Stats
220W - 202L
1,769 MMR
Solo
Nemesis
Nemesis
Gold I
NFz_CoBrA_NFz
Nemesis
Gold I
Level 153
God Stats
4W - 1L
1,777 SR
Queue Stats
39W - 30L
1,820 MMR
Party 2
Achilles
Achilles
Gold I
Pyrofreezer
Achilles
Gold I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 60L
1,693 MMR
Party 2
Heimdallr
Heimdallr
Platinum IV
Tbagatha
Heimdallr
Platinum IV
Level 106
God Stats
12W - 15L
1,524 SR
Queue Stats
253W - 223L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dameaners
Merlin
8
1 / 2 / 0
4,722
590
1,281
3,159
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
EVIL RAT 86
Izanami
9
1 / 1 / 0
4,858
607
2,447
3,036
638
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 0
4,374
547
1,470
5,365
2,049
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ravana
NeroOG
Ravana
8
0 / 1 / 0
4,578
572
1,181
2,832
768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
8
0 / 2 / 2
4,809
601
2,576
6,416
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TsukuyomiApolloDanzaburouJanusCthulhu

VS

Bans
SetFenrirCu ChulainnYmirKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
1 / 0 / 2
4,780
598
2,361
5,907
2,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Medaaaa7
Scylla
9
3 / 1 / 1
5,409
676
2,601
3,333
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
8
2 / 1 / 5
5,281
660
2,444
5,314
1,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Achilles
Pyrofreezer
Achilles
9
0 / 0 / 2
4,734
592
2,941
5,175
2,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Tbagatha
Heimdallr
9
2 / 0 / 0
5,295
662
1,933
3,564
941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
8
8
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
1
0
2
2
L
Merlin
Dameaners
Merlin
1
2
0
0.5
L
Izanami
EVIL RAT 86
Izanami
1
1
0
1
L
0
2
0
0
W
Scylla
Medaaaa7
Scylla
3
1
1
3.5
W
Nemesis
2
1
5
4.5
L
Ravana
NeroOG
Ravana
0
1
0
0
W
Achilles
Pyrofreezer
Achilles
0
0
2
1
W
Heimdallr
Tbagatha
Heimdallr
2
0
0
2
L
Cerberus
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,955
Damage
12,280
20,808
Taken
23,293
6,693
Mitigated
8,712
7,207
Healing
9,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
2,361
317
0
1,566
5,907
2,805
0
1,844
4,033
8,658
0
L
Merlin
Dameaners
Merlin
1,281
139
0
500
3,159
942
0
1,373
1,678
21,822
0
L
Izanami
EVIL RAT 86
Izanami
2,447
1,250
0
1,480
3,036
638
0
772
2,264
0
29,749
L
1,470
432
0
1,193
5,365
2,049
0
0
5,086
0
20,536
W
Scylla
Medaaaa7
Scylla
2,601
238
0
951
3,333
836
123
959
2,306
30,324
0
W
Nemesis
2,444
1,150
0
1,721
5,314
1,635
0
380
4,906
0
20,669
L
Ravana
NeroOG
Ravana
1,181
353
0
1,636
2,832
768
0
255
2,515
0
21,568
W
Achilles
Pyrofreezer
Achilles
2,941
835
0
2,975
5,175
2,495
0
0
5,175
0
21,035
W
Heimdallr
Tbagatha
Heimdallr
1,933
1,538
0
2,047
3,564
941
0
548
3,016
0
29,546
L
Cerberus
2,576
283
0
2,398
6,416
2,296
0
2,330
4,024
12,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,341
Gold Earned
25,499
262
Minions Killed
222
0
Camps Cleared
0
759,961
Distance Traveled
821,470
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,780
598
14
2
0
183,009
1
L
Merlin
4,722
590
56
7
0
148,889
5
L
Izanami
4,858
607
67
8
0
142,198
4
L
Tyr
4,374
547
42
5
0
125,955
0
W
Scylla
5,409
676
60
8
0
149,077
3
W
Nemesis
5,281
660
46
6
0
186,316
2
L
Ravana
4,578
572
60
8
0
176,787
2
W
Achilles
4,734
592
40
5
0
168,522
2
W
Heimdallr
5,295
662
62
8
0
134,546
2
L
Cerberus
4,809
601
37
5
0
166,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role