Player Matchup

Neith
Neith
NEX JJ
Neith
Level 23
God Stats
47W - 33L
1,540 SR
Queue Stats
48W - 36L
1,395 Elo+
Party 1
Merlin
Merlin
Robin B02
Merlin
Level 48
God Stats
37W - 32L
1,495 SR
Queue Stats
87W - 76L
1,394 Elo+
Party 1
Khepri
Khepri
tazzman1570
Khepri
Level 66
God Stats
13W - 10L
1,352 SR
Queue Stats
172W - 178L
1,415 Elo+
Party 1
Team Averages
Level 46
1,462 SR
1,401 Elo+

VS

Team Averages
Level 54
1,374 SR
1,394 Elo+
Ao Kuang
Ao Kuang
InsaneAsianBoy
Ao Kuang
Level 65
God Stats
16W - 25L
1,401 SR
Queue Stats
70W - 94L
1,415 Elo+
Solo
Odin
Odin
Timone028367
Odin
Level 49
God Stats
20W - 25L
1,459 SR
Queue Stats
99W - 142L
1,396 Elo+
Solo
Pele
Pele
xXchilango12Xx
Pele
Level 47
God Stats
2W - 5L
1,262 SR
Queue Stats
28W - 25L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NEX JJ
Neith
14
11 / 1 / 2
10,655
820
14,449
5,866
2,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Robin B02
Merlin
13
4 / 2 / 7
9,360
720
10,108
4,254
1,735
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
12
0 / 3 / 11
9,545
734
7,364
12,224
10,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
3 / 3 / 1
9,068
698
6,936
17,316
6,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 4 / 3
8,018
617
4,483
9,523
3,626
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 8 / 3
8,533
656
4,569
14,947
5,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
15
Kills
6
6
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
3
3
1
1.17
W
Neith
NEX JJ
Neith
11
1
2
12
W
Merlin
Robin B02
Merlin
4
2
7
3.75
L
1
4
3
0.63
W
Khepri
0
3
11
1.83
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,921
Damage
15,988
22,344
Taken
41,786
15,253
Mitigated
15,054
4,712
Healing
9,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
6,936
1,099
646
6,939
17,316
6,374
0
7,417
9,899
35,395
0
W
Neith
NEX JJ
Neith
14,449
7,360
0
1,524
5,866
2,646
1,803
1,518
4,348
0
39,443
W
Merlin
Robin B02
Merlin
10,108
369
0
0
4,254
1,735
378
603
3,651
38,326
0
L
4,483
1,601
525
699
9,523
3,626
0
3,932
5,591
0
12,199
W
Khepri
7,364
804
543
2,645
12,224
10,872
300
4,829
7,395
17,020
0
L
4,569
499
0
767
14,947
5,054
0
6,215
8,732
0
19,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
25,619
126
Minions Killed
102
0
Camps Cleared
0
672,293
Distance Traveled
652,611
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,068
698
52
4
0
242,766
2
W
Neith
10,655
820
51
4
0
215,463
0
W
Merlin
9,360
720
59
5
0
222,351
2
L
Odin
8,018
617
22
2
0
179,848
0
W
Khepri
9,545
734
16
1
0
234,479
1
L
Pele
8,533
656
28
2
0
229,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role