Player Matchup

Fenrir
Fenrir
BananasAttack
Fenrir
Level 24
God Stats
28W - 21L
1,442 SR
Queue Stats
465W - 443L
1,406 Elo+
Party 3
Chernobog
Chernobog
CouteauJambon
Chernobog
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 13L
1,345 Elo+
Party 1
Anubis
Anubis
Inkhuddle
Anubis
Level 26
God Stats
35W - 30L
1,550 SR
Queue Stats
559W - 560L
1,356 Elo+
Party 3
Achilles
Achilles
JC2833
Achilles
Level 13
God Stats
3W - 2L
1,420 SR
Queue Stats
11W - 9L
1,358 Elo+
Party 1
Cthulhu
Cthulhu
Zoonak
Cthulhu
Level 14
God Stats
3W - 3L
1,501 SR
Queue Stats
10W - 14L
1,294 Elo+
Party 1
Team Averages
Level 18
1,483 SR
1,352 Elo+

VS

Team Averages
Level 20
1,616 SR
1,583 Elo+
Bellona
Bellona
ARW_H1VE
Bellona
Level 15
God Stats
3W - 5L
1,722 SR
Queue Stats
6W - 13L
1,714 Elo+
Party 2
Merlin
Merlin
ARW_Omega
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,656 Elo+
Party 2
Cthulhu
Cthulhu
DuckTheMan
Cthulhu
Level 8
God Stats
8W - 9L
1,612 SR
Queue Stats
8W - 10L
1,565 Elo+
Party 2
Medusa
Medusa
Naraki135
Medusa
Level 28
God Stats
1W - 3L
1,656 SR
Queue Stats
54W - 63L
1,674 Elo+
Party 2
Bacchus
Bacchus
OutNando
Bacchus
Level 8
God Stats
2W - 3L
1,589 SR
Queue Stats
5W - 14L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 4
8,120
580
4,597
7,758
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
CouteauJambon
Chernobog
12
7 / 5 / 8
7,945
568
8,070
11,827
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Inkhuddle
Anubis
14
5 / 0 / 1
8,517
608
4,949
6,054
2,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
JC2833
Achilles
12
4 / 2 / 1
7,314
522
2,930
6,879
4,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Zoonak
Cthulhu
12
5 / 5 / 5
7,672
548
5,497
10,289
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARW_H1VE
Bellona
10
0 / 4 / 0
5,981
427
1,531
7,236
4,804
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
ARW_Omega
Merlin
11
3 / 5 / 1
7,040
503
6,198
5,866
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
DuckTheMan
Cthulhu
9
1 / 5 / 3
6,023
430
5,244
9,308
6,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Naraki135
Medusa
10
8 / 7 / 0
7,301
522
11,279
11,245
2,964
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
OutNando
Bacchus
6
0 / 4 / 1
4,872
348
543
5,026
1,850
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
24
Kills
12
12
Deaths
25
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
ARW_H1VE
Bellona
0
4
0
0
L
Merlin
ARW_Omega
Merlin
3
5
1
0.7
W
3
0
4
5
W
Chernobog
CouteauJambon
Chernobog
7
5
8
2.2
L
Cthulhu
DuckTheMan
Cthulhu
1
5
3
0.5
W
Anubis
Inkhuddle
Anubis
5
0
1
5.5
W
Achilles
JC2833
Achilles
4
2
1
2.25
L
Medusa
Naraki135
Medusa
8
7
0
1.14
L
Bacchus
OutNando
Bacchus
0
4
1
0.13
W
Cthulhu
Zoonak
Cthulhu
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,043
Damage
24,795
42,807
Taken
38,681
18,523
Mitigated
17,507
15,448
Healing
2,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
ARW_H1VE
Bellona
1,531
895
0
113
7,236
4,804
68
0
7,090
0
23,748
L
Merlin
ARW_Omega
Merlin
6,198
149
0
99
5,866
1,738
0
1,494
4,297
28,411
0
W
4,597
1,524
0
4,222
7,758
2,946
474
492
7,266
0
56,278
W
Chernobog
CouteauJambon
Chernobog
8,070
6,230
0
5,114
11,827
3,514
1,196
3,396
8,431
0
30,782
L
Cthulhu
DuckTheMan
Cthulhu
5,244
915
0
272
9,308
6,151
135
3,210
6,098
17,598
0
W
Anubis
Inkhuddle
Anubis
4,949
172
0
3,034
6,054
2,702
2,001
2,131
3,923
48,640
0
W
Achilles
JC2833
Achilles
2,930
1,040
0
1,601
6,879
4,695
562
2,078
4,801
0
25,540
L
Medusa
Naraki135
Medusa
11,279
5,081
0
2,167
11,245
2,964
371
3,462
7,758
0
31,088
L
Bacchus
OutNando
Bacchus
543
78
0
0
5,026
1,850
0
2,280
2,746
10,212
0
W
Cthulhu
Zoonak
Cthulhu
5,497
744
80
1,397
10,289
4,666
204
3,888
6,401
21,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,568
Gold Earned
31,217
387
Minions Killed
185
0
Camps Cleared
0
1,206,437
Distance Traveled
1,101,089
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,981
427
58
4
0
240,263
0
L
Merlin
7,040
503
48
3
0
232,225
2
W
Fenrir
8,120
580
123
9
0
273,372
3
W
Chernobog
7,945
568
47
3
0
216,821
2
L
Cthulhu
6,023
430
15
1
0
260,013
0
W
Anubis
8,517
608
109
8
0
227,566
0
W
Achilles
7,314
522
65
5
0
226,935
1
L
Medusa
7,301
522
45
3
0
224,870
0
L
Bacchus
4,872
348
19
1
0
143,718
0
W
Cthulhu
7,672
548
43
3
0
261,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role